Add option to disable loading scripts in ScriptCreateDialog
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parent
e97e951741
commit
8708d44a50
5 changed files with 33 additions and 16 deletions
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@ -24,6 +24,8 @@
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</argument>
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<argument index="2" name="built_in_enabled" type="bool" default="true">
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</argument>
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<argument index="3" name="load_enabled" type="bool" default="true">
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</argument>
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<description>
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Prefills required fields to configure the ScriptCreateDialog for use.
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</description>
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@ -1761,7 +1761,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
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if (!fpath.ends_with("/")) {
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fpath = fpath.get_base_dir();
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}
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make_script_dialog->config("Node", fpath.plus_file("new_script.gd"), false);
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make_script_dialog->config("Node", fpath.plus_file("new_script.gd"), false, false);
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make_script_dialog->popup_centered();
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} break;
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@ -1004,7 +1004,7 @@ void ScriptEditor::_menu_option(int p_option) {
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ScriptEditorBase *current = _get_current_editor();
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switch (p_option) {
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case FILE_NEW: {
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script_create_dialog->config("Node", "new_script", false);
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script_create_dialog->config("Node", "new_script", false, false);
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script_create_dialog->popup_centered();
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} break;
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case FILE_NEW_TEXTFILE: {
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@ -99,7 +99,7 @@ bool ScriptCreateDialog::_can_be_built_in() {
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return (supports_built_in && built_in_enabled);
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}
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void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled) {
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void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled) {
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class_name->set_text("");
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class_name->deselect();
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@ -117,6 +117,7 @@ void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_
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file_path->deselect();
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built_in_enabled = p_built_in_enabled;
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load_enabled = p_load_enabled;
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_lang_changed(current_language);
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_class_name_changed("");
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@ -623,12 +624,12 @@ void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
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void ScriptCreateDialog::_update_dialog() {
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/* "Add Script Dialog" GUI logic and script checks. */
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bool script_ok = true;
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/* "Add Script Dialog" gui logic and script checks */
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// Is script path/name valid (order from top to bottom)?
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// Is Script Valid (order from top to bottom)
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get_ok()->set_disabled(true);
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if (!is_built_in && !is_path_valid) {
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_msg_script_valid(false, TTR("Invalid path."));
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script_ok = false;
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@ -641,12 +642,12 @@ void ScriptCreateDialog::_update_dialog() {
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_msg_script_valid(false, TTR("Invalid inherited parent name or path."));
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script_ok = false;
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}
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if (script_ok) {
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_msg_script_valid(true, TTR("Script is valid."));
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get_ok()->set_disabled(false);
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}
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/* Does script have named classes */
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// Does script have named classes?
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if (has_named_classes) {
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if (is_new_script_created) {
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@ -663,7 +664,7 @@ void ScriptCreateDialog::_update_dialog() {
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class_name->set_text("");
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}
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/* Is script Built-in */
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// Is script Built-in?
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if (is_built_in) {
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file_path->set_editable(false);
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@ -683,7 +684,7 @@ void ScriptCreateDialog::_update_dialog() {
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}
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internal->set_disabled(!_can_be_built_in());
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/* Is Script created or loaded from existing file */
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// Is Script created or loaded from existing file?
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if (is_built_in) {
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get_ok()->set_text(TTR("Create"));
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@ -692,7 +693,8 @@ void ScriptCreateDialog::_update_dialog() {
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parent_browse_button->set_disabled(!can_inherit_from_file);
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_msg_path_valid(true, TTR("Built-in script (into scene file)."));
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} else if (is_new_script_created) {
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// New Script Created
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// New script created.
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get_ok()->set_text(TTR("Create"));
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parent_name->set_editable(true);
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parent_search_button->set_disabled(false);
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@ -700,8 +702,9 @@ void ScriptCreateDialog::_update_dialog() {
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if (is_path_valid) {
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_msg_path_valid(true, TTR("Will create a new script file."));
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}
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} else {
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// Script Loaded
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} else if (load_enabled) {
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// Script loaded.
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get_ok()->set_text(TTR("Load"));
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parent_name->set_editable(false);
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parent_search_button->set_disabled(true);
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@ -709,7 +712,17 @@ void ScriptCreateDialog::_update_dialog() {
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if (is_path_valid) {
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_msg_path_valid(true, TTR("Will load an existing script file."));
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}
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} else {
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get_ok()->set_text(TTR("Create"));
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parent_name->set_editable(true);
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parent_search_button->set_disabled(false);
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parent_browse_button->set_disabled(!can_inherit_from_file);
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_msg_path_valid(false, TTR("Script file already exists."));
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script_ok = false;
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}
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get_ok()->set_disabled(!script_ok);
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}
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void ScriptCreateDialog::_bind_methods() {
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@ -727,7 +740,7 @@ void ScriptCreateDialog::_bind_methods() {
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ClassDB::bind_method("_create", &ScriptCreateDialog::_create);
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ClassDB::bind_method("_browse_class_in_tree", &ScriptCreateDialog::_browse_class_in_tree);
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ClassDB::bind_method(D_METHOD("config", "inherits", "path", "built_in_enabled"), &ScriptCreateDialog::config, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("config", "inherits", "path", "built_in_enabled", "load_enabled"), &ScriptCreateDialog::config, DEFVAL(true), DEFVAL(true));
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ADD_SIGNAL(MethodInfo("script_created", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));
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}
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@ -884,8 +897,9 @@ ScriptCreateDialog::ScriptCreateDialog() {
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has_named_classes = false;
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supports_built_in = false;
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can_inherit_from_file = false;
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built_in_enabled = true;
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is_built_in = false;
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built_in_enabled = true;
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load_enabled = true;
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is_new_script_created = true;
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}
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@ -74,6 +74,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
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bool is_class_name_valid;
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bool is_built_in;
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bool built_in_enabled;
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bool load_enabled;
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int current_language;
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int default_language;
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bool re_check_path;
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@ -126,7 +127,7 @@ protected:
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static void _bind_methods();
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public:
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void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true);
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void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true);
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void set_inheritance_base_type(const String &p_base);
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ScriptCreateDialog();
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};
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