Add missing thread-safe method macros to RD Vulkan submit and sync

This commit is contained in:
Marc Gilleron 2023-07-16 01:11:17 +01:00
parent 8f175a8649
commit 8722cbc0a0

View file

@ -7780,6 +7780,8 @@ RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_
}
void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
// Must be called within a compute list, the class mutex is locked during that time
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
@ -7844,6 +7846,8 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l
}
void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
// Must be called within a compute list, the class mutex is locked during that time
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
@ -8018,6 +8022,8 @@ void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list,
}
void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
// Must be called within a compute list, the class mutex is locked during that time
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
@ -8161,6 +8167,8 @@ void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list,
}
void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
// Must be called within a compute list, the class mutex is locked during that time
uint32_t barrier_flags = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
uint32_t access_flags = VK_ACCESS_SHADER_READ_BIT;
_compute_list_add_barrier(BARRIER_MASK_COMPUTE, barrier_flags, access_flags);
@ -8649,6 +8657,8 @@ void RenderingDeviceVulkan::swap_buffers() {
}
void RenderingDeviceVulkan::submit() {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
@ -8660,6 +8670,8 @@ void RenderingDeviceVulkan::submit() {
}
void RenderingDeviceVulkan::sync() {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");