Specify return value of Transform3D.scaled() and more
Add more `[code]` (Transform3D) Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> Add more `[code]` (Transform2D) Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
This commit is contained in:
parent
11b9435130
commit
87599054d2
2 changed files with 6 additions and 6 deletions
|
@ -141,14 +141,14 @@
|
|||
<return type="Transform2D" />
|
||||
<argument index="0" name="phi" type="float" />
|
||||
<description>
|
||||
Rotates the transform by the given angle (in radians), using matrix multiplication.
|
||||
Returns a copy of the transform rotated by the given [code]phi[/code] angle (in radians), using matrix multiplication.
|
||||
</description>
|
||||
</method>
|
||||
<method name="scaled" qualifiers="const">
|
||||
<return type="Transform2D" />
|
||||
<argument index="0" name="scale" type="Vector2" />
|
||||
<description>
|
||||
Scales the transform by the given scale factor, using matrix multiplication.
|
||||
Returns a copy of the transform scaled by the given [code]scale[/code] factor, using matrix multiplication.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_rotation">
|
||||
|
@ -176,7 +176,7 @@
|
|||
<return type="Transform2D" />
|
||||
<argument index="0" name="offset" type="Vector2" />
|
||||
<description>
|
||||
Translates the transform by the given offset, relative to the transform's basis vectors.
|
||||
Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors.
|
||||
Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
|
||||
</description>
|
||||
</method>
|
||||
|
|
|
@ -96,14 +96,14 @@
|
|||
<argument index="0" name="axis" type="Vector3" />
|
||||
<argument index="1" name="phi" type="float" />
|
||||
<description>
|
||||
Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector.
|
||||
Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]phi[/code] angle (in radians), using matrix multiplication. The [code]axis[/code] must be a normalized vector.
|
||||
</description>
|
||||
</method>
|
||||
<method name="scaled" qualifiers="const">
|
||||
<return type="Transform3D" />
|
||||
<argument index="0" name="scale" type="Vector3" />
|
||||
<description>
|
||||
Scales basis and origin of the transform by the given scale factor, using matrix multiplication.
|
||||
Returns a copy of the transform with its basis and origin scaled by the given [code]scale[/code] factor, using matrix multiplication.
|
||||
</description>
|
||||
</method>
|
||||
<method name="sphere_interpolate_with" qualifiers="const">
|
||||
|
@ -118,7 +118,7 @@
|
|||
<return type="Transform3D" />
|
||||
<argument index="0" name="offset" type="Vector3" />
|
||||
<description>
|
||||
Translates the transform by the given offset, relative to the transform's basis vectors.
|
||||
Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors.
|
||||
Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
|
||||
</description>
|
||||
</method>
|
||||
|
|
Loading…
Reference in a new issue