Fix BoneAttachment3D responding to only local transform changes

This commit is contained in:
Zi Ye 2024-02-26 12:58:51 -06:00
parent bb6b06c813
commit 8768db5c33

View file

@ -244,7 +244,7 @@ int BoneAttachment3D::get_bone_idx() const {
void BoneAttachment3D::set_override_pose(bool p_override) { void BoneAttachment3D::set_override_pose(bool p_override) {
override_pose = p_override; override_pose = p_override;
set_notify_local_transform(override_pose); set_notify_transform(override_pose);
set_process_internal(override_pose); set_process_internal(override_pose);
if (!override_pose) { if (!override_pose) {
@ -301,7 +301,7 @@ void BoneAttachment3D::_notification(int p_what) {
_check_unbind(); _check_unbind();
} break; } break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { case NOTIFICATION_TRANSFORM_CHANGED: {
_transform_changed(); _transform_changed();
} break; } break;