Add missing methods to Node class in the mono glue

* GetNodeOrNull<T>
* GetChild<T>
* GetChildOrNull<T>
* GetOwner<T>
* GetOwnerOrNull<T>
* GetParent<T>
* GetParentOrNull<T>
This commit is contained in:
Paul Joannon 2018-03-06 15:39:01 +01:00
parent b5b8f52d4f
commit 877ea882ce
No known key found for this signature in database
GPG key ID: 93604DC6128B663C
2 changed files with 36 additions and 1 deletions

View file

@ -6,5 +6,40 @@ namespace Godot
{
return (T)GetNode(path);
}
public T GetNodeOrNull<T>(NodePath path) where T : Godot.Node
{
return GetNode(path) as T;
}
public T GetChild<T>(int idx) where T : Godot.Node
{
return (T)GetChild(idx);
}
public T GetChildOrNull<T>(int idx) where T : Godot.Node
{
return GetChild(idx) as T;
}
public T GetOwner<T>() where T : Godot.Node
{
return (T)GetOwner();
}
public T GetOwnerOrNull<T>() where T : Godot.Node
{
return GetOwner() as T;
}
public T GetParent<T>() where T : Godot.Node
{
return (T)GetParent();
}
public T GetParentOrNull<T>() where T : Godot.Node
{
return GetParent() as T;
}
}
}

View file

@ -1 +1 @@
6
7