Fixes Node3D rotation in select mode on macOS
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1 changed files with 1 additions and 1 deletions
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@ -1279,7 +1279,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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clicked = ObjectID();
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clicked = ObjectID();
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clicked_includes_current = false;
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clicked_includes_current = false;
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if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_control()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
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if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_command()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
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/* HANDLE ROTATION */
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/* HANDLE ROTATION */
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if (get_selected_count() == 0) {
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if (get_selected_count() == 0) {
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break; //bye
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break; //bye
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