Make Area physics priority consistently int and allow negative numbers
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a7276f1ce0
commit
87bd8d2dcf
6 changed files with 14 additions and 14 deletions
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@ -107,8 +107,8 @@
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<member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true">
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If [code]true[/code], the area detects bodies or areas entering and exiting it.
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</member>
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<member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0">
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The area's priority. Higher priority areas are processed first.
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<member name="priority" type="int" setter="set_priority" getter="get_priority" default="0">
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The area's priority. Higher priority areas are processed first. The [World2D]'s physics is always processed last, after all areas.
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</member>
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</members>
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<signals>
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@ -106,8 +106,8 @@
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<member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true">
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If [code]true[/code], the area detects bodies or areas entering and exiting it.
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</member>
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<member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0">
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The area's priority. Higher priority areas are processed first.
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<member name="priority" type="int" setter="set_priority" getter="get_priority" default="0">
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The area's priority. Higher priority areas are processed first. The [World3D]'s physics is always processed last, after all areas.
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</member>
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<member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount" default="0.0">
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The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
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@ -123,12 +123,12 @@ real_t Area2D::get_angular_damp() const {
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return angular_damp;
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}
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void Area2D::set_priority(real_t p_priority) {
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void Area2D::set_priority(int p_priority) {
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priority = p_priority;
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PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_PRIORITY, p_priority);
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}
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real_t Area2D::get_priority() const {
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int Area2D::get_priority() const {
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return priority;
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}
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@ -617,7 +617,7 @@ void Area2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,100000,1,or_greater,or_less"), "set_priority", "get_priority");
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ADD_GROUP("Gravity", "gravity_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
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@ -168,8 +168,8 @@ public:
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void set_angular_damp(real_t p_angular_damp);
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real_t get_angular_damp() const;
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void set_priority(real_t p_priority);
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real_t get_priority() const;
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void set_priority(int p_priority);
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int get_priority() const;
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void set_monitoring(bool p_enable);
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bool is_monitoring() const;
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@ -123,12 +123,12 @@ real_t Area3D::get_angular_damp() const {
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return angular_damp;
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}
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void Area3D::set_priority(real_t p_priority) {
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void Area3D::set_priority(int p_priority) {
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priority = p_priority;
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PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority);
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}
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real_t Area3D::get_priority() const {
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int Area3D::get_priority() const {
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return priority;
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}
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@ -736,7 +736,7 @@ void Area3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,100000,1,or_greater,or_less"), "set_priority", "get_priority");
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ADD_GROUP("Gravity", "gravity_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
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@ -179,8 +179,8 @@ public:
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void set_linear_damp(real_t p_linear_damp);
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real_t get_linear_damp() const;
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void set_priority(real_t p_priority);
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real_t get_priority() const;
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void set_priority(int p_priority);
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int get_priority() const;
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void set_wind_force_magnitude(real_t p_wind_force_magnitude);
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real_t get_wind_force_magnitude() const;
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