Merge remote-tracking branch 'upstream/master' into x11-window-management

This commit is contained in:
hurikhan 2015-03-08 15:10:48 +08:00
commit 87be945d49
101 changed files with 4762 additions and 853 deletions

View file

@ -67,12 +67,16 @@ env_base.android_source_modules=[]
env_base.android_source_files=[]
env_base.android_module_libraries=[]
env_base.android_manifest_chunk=""
env_base.android_permission_chunk=""
env_base.android_appattributes_chunk=""
env_base.disabled_modules=[]
env_base.__class__.android_module_source = methods.android_module_source
env_base.__class__.android_module_library = methods.android_module_library
env_base.__class__.android_module_file = methods.android_module_file
env_base.__class__.android_module_manifest = methods.android_module_manifest
env_base.__class__.android_module_permission = methods.android_module_permission
env_base.__class__.android_module_attribute = methods.android_module_attribute
env_base.__class__.disable_module = methods.disable_module
env_base.__class__.add_source_files = methods.add_source_files

View file

@ -1778,6 +1778,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
f->store_32(VERSION_MINOR);
f->store_32(FORMAT_VERSION);
if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
f->close();
return ERR_CANT_CREATE;
}
//f->store_32(saved_resources.size()+external_resources.size()); // load steps -not needed
save_unicode_string(p_resource->get_type());
uint64_t md_at = f->get_pos();
@ -1910,6 +1915,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
f->store_buffer((const uint8_t*)"RSRC",4); //magic at end
if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
f->close();
return ERR_CANT_CREATE;
}
f->close();

View file

@ -2592,6 +2592,11 @@ Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_res
}
exit_tag("resource_file");
if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
f->close();
return ERR_CANT_CREATE;
}
f->close();
//memdelete(f);

View file

@ -30,7 +30,7 @@
#define GLOBALS_LIST_H
#include "os/memory.h"
#include "sort.h"
/**
* Generic Templatized Linked List Implementation.
@ -551,7 +551,7 @@ public:
}
template<class C>
void sort_custom() {
void sort_custom_inplace() {
if(size()<2)
return;
@ -603,6 +603,58 @@ public:
_data->last=to;
}
template<class C>
struct AuxiliaryComparator {
C compare;
_FORCE_INLINE_ bool operator()(const Element *a,const Element* b) const {
return compare(a->value,b->value);
}
};
template<class C>
void sort_custom() {
//this version uses auxiliary memory for speed.
//if you don't want to use auxiliary memory, use the in_place version
int s = size();
if(s<2)
return;
Element **aux_buffer = memnew_arr(Element*,s);
int idx=0;
for(Element *E=front();E;E=E->next_ptr) {
aux_buffer[idx]=E;
idx++;
}
SortArray<Element*,AuxiliaryComparator<C> > sort;
sort.sort(aux_buffer,s);
_data->first=aux_buffer[0];
aux_buffer[0]->prev_ptr=NULL;
aux_buffer[0]->next_ptr=aux_buffer[1];
_data->last=aux_buffer[s-1];
aux_buffer[s-1]->prev_ptr=aux_buffer[s-2];
aux_buffer[s-1]->next_ptr=NULL;
for(int i=1;i<s-1;i++) {
aux_buffer[i]->prev_ptr=aux_buffer[i-1];
aux_buffer[i]->next_ptr=aux_buffer[i+1];
}
memdelete_arr(aux_buffer);
}
/**
* copy constructor for the list
*/

View file

@ -121,7 +121,7 @@ void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, f
void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, float p_top, float p_near, float p_far) {
#if 0
///@TODO, give a check to this. I'm not sure if it's working.
set_identity();
@ -133,10 +133,27 @@ void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, floa
matrix[2][3]=-(2*p_far*p_near) / (p_far-p_near);
matrix[3][2]=-1;
matrix[3][3]=0;
#else
float *te = &matrix[0][0];
float x = 2 * p_near / ( p_right - p_left );
float y = 2 * p_near / ( p_top - p_bottom );
float a = ( p_right + p_left ) / ( p_right - p_left );
float b = ( p_top + p_bottom ) / ( p_top - p_bottom );
float c = - ( p_far + p_near ) / ( p_far - p_near );
float d = - 2 * p_far * p_near / ( p_far - p_near );
te[0] = x; te[4] = 0; te[8] = a; te[12] = 0;
te[1] = 0; te[5] = y; te[9] = b; te[13] = 0;
te[2] = 0; te[6] = 0; te[10] = c; te[14] = d;
te[3] = 0; te[7] = 0; te[11] = - 1; te[15] = 0;
#endif
}
float CameraMatrix::get_z_far() const {
const float * matrix = (const float*)this->matrix;

View file

@ -159,8 +159,8 @@ struct Vector2 {
operator String() const { return String::num(x)+","+String::num(y); }
inline Vector2(float p_x,float p_y) { x=p_x; y=p_y; }
inline Vector2() { x=0; y=0; }
_FORCE_INLINE_ Vector2(float p_x,float p_y) { x=p_x; y=p_y; }
_FORCE_INLINE_ Vector2() { x=0; y=0; }
};
_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2& p_vec) const {
@ -198,6 +198,8 @@ Vector2 Vector2::linear_interpolate(const Vector2& p_a, const Vector2& p_b,float
typedef Vector2 Size2;
typedef Vector2 Point2;
struct Matrix32;
struct Rect2 {
@ -224,6 +226,8 @@ struct Rect2 {
return true;
}
_FORCE_INLINE_ bool intersects_transformed(const Matrix32& p_xform, const Rect2& p_rect) const;
bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const;
inline bool encloses(const Rect2& p_rect) const {
@ -597,6 +601,160 @@ struct Matrix32 {
};
bool Rect2::intersects_transformed(const Matrix32& p_xform, const Rect2& p_rect) const {
//SAT intersection between local and transformed rect2
Vector2 xf_points[4]={
p_xform.xform(p_rect.pos),
p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y)),
p_xform.xform(Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y)),
p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y)),
};
real_t low_limit;
//base rect2 first (faster)
if (xf_points[0].y>pos.y)
goto next1;
if (xf_points[1].y>pos.y)
goto next1;
if (xf_points[2].y>pos.y)
goto next1;
if (xf_points[3].y>pos.y)
goto next1;
return false;
next1:
low_limit=pos.y+size.y;
if (xf_points[0].y<low_limit)
goto next2;
if (xf_points[1].y<low_limit)
goto next2;
if (xf_points[2].y<low_limit)
goto next2;
if (xf_points[3].y<low_limit)
goto next2;
return false;
next2:
if (xf_points[0].x>pos.x)
goto next3;
if (xf_points[1].x>pos.x)
goto next3;
if (xf_points[2].x>pos.x)
goto next3;
if (xf_points[3].x>pos.x)
goto next3;
return false;
next3:
low_limit=pos.x+size.x;
if (xf_points[0].x<low_limit)
goto next4;
if (xf_points[1].x<low_limit)
goto next4;
if (xf_points[2].x<low_limit)
goto next4;
if (xf_points[3].x<low_limit)
goto next4;
return false;
next4:
Vector2 xf_points2[4]={
pos,
Vector2(pos.x+size.x,pos.y),
Vector2(pos.x,pos.y+size.y),
Vector2(pos.x+size.x,pos.y+size.y),
};
real_t maxa=p_xform.elements[0].dot(xf_points2[0]);
real_t mina=maxa;
real_t dp = p_xform.elements[0].dot(xf_points2[1]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
dp = p_xform.elements[0].dot(xf_points2[2]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
dp = p_xform.elements[0].dot(xf_points2[3]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
real_t maxb=p_xform.elements[0].dot(xf_points[0]);
real_t minb=maxb;
dp = p_xform.elements[0].dot(xf_points[1]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
dp = p_xform.elements[0].dot(xf_points[2]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
dp = p_xform.elements[0].dot(xf_points[3]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
if ( mina > maxb )
return false;
if ( minb > maxa )
return false;
maxa=p_xform.elements[1].dot(xf_points2[0]);
mina=maxa;
dp = p_xform.elements[1].dot(xf_points2[1]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
dp = p_xform.elements[1].dot(xf_points2[2]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
dp = p_xform.elements[1].dot(xf_points2[3]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
maxb=p_xform.elements[1].dot(xf_points[0]);
minb=maxb;
dp = p_xform.elements[1].dot(xf_points[1]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
dp = p_xform.elements[1].dot(xf_points[2]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
dp = p_xform.elements[1].dot(xf_points[3]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
if ( mina > maxb )
return false;
if ( minb > maxa )
return false;
return true;
}
Vector2 Matrix32::basis_xform(const Vector2& v) const {

View file

@ -1033,6 +1033,13 @@ void Object::add_user_signal(const MethodInfo& p_signal) {
signal_map[p_signal.name]=s;
}
bool Object::_has_user_signal(const StringName& p_name) const {
if (!signal_map.has(p_name))
return false;
return signal_map[p_name].user.name.length()>0;
}
struct _ObjectSignalDisconnectData {
StringName signal;
@ -1431,6 +1438,7 @@ void Object::_bind_methods() {
// ObjectTypeDB::bind_method(_MD("call_deferred","method","arg1","arg2","arg3","arg4"),&Object::_call_deferred_bind,DEFVAL(Variant()),DEFVAL(Variant()),DEFVAL(Variant()),DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("add_user_signal","signal","arguments"),&Object::_add_user_signal,DEFVAL(Array()));
ObjectTypeDB::bind_method(_MD("has_user_signal","signal"),&Object::_has_user_signal);
// ObjectTypeDB::bind_method(_MD("emit_signal","signal","arguments"),&Object::_emit_signal,DEFVAL(Array()));

View file

@ -386,6 +386,7 @@ friend void postinitialize_handler(Object*);
Dictionary metadata;
void _add_user_signal(const String& p_name, const Array& p_pargs=Array());
bool _has_user_signal(const StringName& p_name) const;
Variant _emit_signal(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Array _get_signal_list() const;
Array _get_signal_connection_list(const String& p_signal) const;

View file

@ -1263,8 +1263,8 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC1(VECTOR2,VECTOR2,Vector2,snapped,VECTOR2,"by",varray());
ADDFUNC0(VECTOR2,REAL,Vector2,get_aspect,varray());
ADDFUNC1(VECTOR2,REAL,Vector2,dot,VECTOR2,"with",varray());
ADDFUNC1(VECTOR2,REAL,Vector2,slide,VECTOR2,"vec",varray());
ADDFUNC1(VECTOR2,REAL,Vector2,reflect,VECTOR2,"vec",varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,slide,VECTOR2,"vec",varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,reflect,VECTOR2,"vec",varray());
//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
ADDFUNC0(RECT2,REAL,Rect2,get_area,varray());

View file

@ -552,6 +552,9 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant&
if (p_b.type==MATRIX32) {
_RETURN( *p_a._data._matrix32 * *p_b._data._matrix32 );
};
if (p_b.type==VECTOR2) {
_RETURN( p_a._data._matrix32->xform( *(const Vector2*)p_b._data._mem) );
};
r_valid=false;
return;
} break;

Binary file not shown.

Binary file not shown.

Binary file not shown.

View file

@ -18902,7 +18902,8 @@
collider_id: collider id of the object agaisnt which the ray was stopped[br]
collider: collider object agaisnt which the ray was stopped[br]
rid: [RID] of the object agaisnt which the ray was stopped[br]
If the ray did not intersect anything, then null is returned instead of a [Dictionary].
If the ray did not intersect anything, then an empty
dictionary (dir.empty()==true) is returned instead.
</description>
</method>
<method name="intersect_shape" >

View file

@ -10,7 +10,6 @@ SConscript('alsa/SCsub');
SConscript('pulseaudio/SCsub');
SConscript('windows/SCsub');
SConscript('gles2/SCsub');
SConscript('gles1/SCsub');
SConscript('gl_context/SCsub');
SConscript('openssl/SCsub');

File diff suppressed because it is too large Load diff

View file

@ -51,6 +51,7 @@
#include "drivers/gles2/shaders/material.glsl.h"
#include "drivers/gles2/shaders/canvas.glsl.h"
#include "drivers/gles2/shaders/canvas_shadow.glsl.h"
#include "drivers/gles2/shaders/blur.glsl.h"
#include "drivers/gles2/shaders/copy.glsl.h"
#include "drivers/gles2/shader_compiler_gles2.h"
@ -816,6 +817,7 @@ class RasterizerGLES2 : public Rasterizer {
bool current_depth_mask;
VS::MaterialBlendMode current_blend_mode;
bool use_fast_texture_filter;
int max_texture_size;
bool fragment_lighting;
RID shadow_material;
@ -1127,6 +1129,7 @@ class RasterizerGLES2 : public Rasterizer {
bool active;
int blur_size;
struct Blur {
GLuint fbo;
@ -1159,6 +1162,7 @@ class RasterizerGLES2 : public Rasterizer {
void _process_glow_and_bloom();
//void _update_blur_buffer();
/*********/
/* FRAME */
/*********/
@ -1177,6 +1181,45 @@ class RasterizerGLES2 : public Rasterizer {
} _rinfo;
/*******************/
/* CANVAS OCCLUDER */
/*******************/
struct CanvasOccluder {
GLuint vertex_id; // 0 means, unconfigured
GLuint index_id; // 0 means, unconfigured
DVector<Vector2> lines;
int len;
};
RID_Owner<CanvasOccluder> canvas_occluder_owner;
/***********************/
/* CANVAS LIGHT SHADOW */
/***********************/
struct CanvasLightShadow {
int size;
int height;
GLuint fbo;
GLuint rbo;
GLuint depth;
GLuint rgba; //for older devices
GLuint blur;
};
RID_Owner<CanvasLightShadow> canvas_light_shadow_owner;
RID canvas_shadow_blur;
/* ETC */
RenderTarget *current_rt;
bool current_rt_transparent;
bool current_rt_vflip;
@ -1186,11 +1229,15 @@ class RasterizerGLES2 : public Rasterizer {
GLuint white_tex;
RID canvas_tex;
float canvas_opacity;
Color canvas_modulate;
bool canvas_use_modulate;
bool uses_texpixel_size;
bool rebind_texpixel_size;
Transform canvas_transform;
RID canvas_last_shader;
CanvasItemMaterial *canvas_last_material;
bool canvas_texscreen_used;
Vector2 normal_flip;
_FORCE_INLINE_ void _canvas_normal_set_flip(const Vector2& p_flip);
_FORCE_INLINE_ Texture* _bind_canvas_texture(const RID& p_texture);
@ -1222,17 +1269,19 @@ class RasterizerGLES2 : public Rasterizer {
VS::ScenarioDebugMode current_debug;
RID overdraw_material;
mutable MaterialShaderGLES2 material_shader;
mutable CanvasShaderGLES2 canvas_shader;
BlurShaderGLES2 blur_shader;
CopyShaderGLES2 copy_shader;
mutable CanvasShadowShaderGLES2 canvas_shadow_shader;
mutable ShaderCompilerGLES2 shader_precompiler;
void _draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color* p_colors, const Vector3 *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1);
_FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color* p_colors, const Vector2 *p_uvs);
_FORCE_INLINE_ void _draw_gui_primitive2(int p_points, const Vector2 *p_vertices, const Color* p_colors, const Vector2 *p_uvs, const Vector2 *p_uvs2);
void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip=false, bool p_v_flip=false );
void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip=false, bool p_v_flip=false, bool p_transpose=false );
void _draw_quad(const Rect2& p_rect);
void _copy_screen_quad();
void _copy_to_texscreen();
@ -1247,6 +1296,10 @@ class RasterizerGLES2 : public Rasterizer {
GLuint tc0_id_cache;
GLuint tc0_idx;
template<bool use_normalmap>
_FORCE_INLINE_ void _canvas_item_render_commands(CanvasItem *p_item,CanvasItem *current_clip,bool &reclip);
_FORCE_INLINE_ void _canvas_item_setup_shader_params(CanvasItemMaterial *material,Shader* p_shader);
_FORCE_INLINE_ void _canvas_item_setup_shader_uniforms(CanvasItemMaterial *material,Shader* p_shader);
public:
/* TEXTURE API */
@ -1562,7 +1615,18 @@ public:
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform);
virtual void canvas_render_items(CanvasItem *p_item_list);
virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light);
virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow);
/* CANVAS LIGHT SHADOW */
//buffer
virtual RID canvas_light_shadow_buffer_create(int p_width);
virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache);
//occluder
virtual RID canvas_light_occluder_create();
virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines);
/* ENVIRONMENT */
@ -1601,6 +1665,8 @@ public:
virtual bool is_environment(const RID& p_rid) const;
virtual bool is_shader(const RID& p_rid) const;
virtual bool is_canvas_light_occluder(const RID& p_rid) const;
virtual void free(const RID& p_rid);
virtual void init();

View file

@ -261,6 +261,11 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
uses_light=true;
}
if (vnode->name==vname_normal) {
uses_normal=true;
}
}
if (vnode->name==vname_time) {
@ -636,7 +641,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_light=uses_light;
r_flags.uses_time=uses_time;
r_flags.uses_normalmap=uses_normalmap;
r_flags.uses_normal=uses_normalmap;
r_flags.uses_normal=uses_normal;
r_flags.uses_texpixel_size=uses_texpixel_size;
r_flags.uses_worldvec=uses_worldvec;
r_code_line=code;

View file

@ -3,6 +3,7 @@ Import('env')
if env['BUILDERS'].has_key('GLSL120GLES'):
env.GLSL120GLES('material.glsl');
env.GLSL120GLES('canvas.glsl');
env.GLSL120GLES('canvas_shadow.glsl');
env.GLSL120GLES('blur.glsl');
env.GLSL120GLES('copy.glsl');

View file

@ -26,7 +26,17 @@ uniform float time;
#ifdef USE_LIGHTING
uniform highp mat4 light_matrix;
varying vec4 light_tex_pos;
uniform vec2 light_pos;
varying vec4 light_uv_interp;
#if defined(NORMAL_USED)
varying vec4 local_rot;
uniform vec2 normal_flip;
#endif
#ifdef USE_SHADOWS
highp varying vec2 pos;
#endif
#endif
@ -57,6 +67,8 @@ VERTEX_SHADER_CODE
outvec = modelview_matrix * outvec;
#endif
#ifdef USE_PIXEL_SNAP
outvec.xy=floor(outvec.xy+0.5);
@ -67,8 +79,16 @@ VERTEX_SHADER_CODE
#ifdef USE_LIGHTING
light_tex_pos.xy = light_matrix * gl_Position;
light_tex_pos.zw=outvec.xy - light_matrix[4].xy; //likely wrong
light_uv_interp.xy = (light_matrix * outvec).xy;
light_uv_interp.zw = outvec.xy-light_pos;
#ifdef USE_SHADOWS
pos=outvec.xy;
#endif
#if defined(NORMAL_USED)
local_rot.xy=normalize( (modelview_matrix * ( extra_matrix * vec4(1.0,0.0,0.0,0.0) )).xy )*normal_flip.x;
local_rot.zw=normalize( (modelview_matrix * ( extra_matrix * vec4(0.0,1.0,0.0,0.0) )).xy )*normal_flip.y;
#endif
#endif
@ -121,17 +141,37 @@ varying vec4 var2_interp;
uniform float time;
#endif
#ifdef USE_MODULATE
uniform vec4 modulate;
#endif
#ifdef USE_LIGHTING
uniform sampler2D light_texture;
varying vec4 light_tex_pos;
uniform vec4 light_color;
uniform float light_height;
varying vec4 light_uv_interp;
#if defined(NORMAL_USED)
varying vec4 local_rot;
#endif
#ifdef USE_SHADOWS
uniform sampler2D shadow_texture;
uniform float shadow_attenuation;
uniform highp mat4 shadow_matrix;
uniform highp mat4 light_local_matrix;
highp varying vec2 pos;
uniform float shadowpixel_size;
#ifdef SHADOW_ESM
uniform float shadow_esm_multiplier;
#endif
#endif
#endif
@ -151,6 +191,7 @@ void main() {
vec3 normal = vec3(0,0,1);
#endif
color *= texture2D( texture, uv_interp );
#if defined(ENABLE_SCREEN_UV)
vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult;
@ -164,37 +205,141 @@ FRAGMENT_SHADER_CODE
color = vec4(vec3(enc32),1.0);
#endif
#ifdef USE_MODULATE
color*=modulate;
#endif
#ifdef USE_LIGHTING
#if defined(NORMAL_USED)
normal.xy = mat2(local_rot.xy,local_rot.zw) * normal.xy;
#endif
float att=1.0;
vec3 light = texture2D(light_texture,light_tex_pos).rgb;
vec4 light = texture2D(light_texture,light_uv_interp.xy) * light_color;
#ifdef USE_SHADOWS
//this might not be that great on mobile?
float light_dist = length(light_texture.zw);
float light_angle = atan2(light_texture.x,light_texture.z) + 1.0 * 0.5;
float shadow_dist = texture2D(shadow_texture,vec2(light_angle,0));
if (light_dist>shadow_dist) {
light*=shadow_attenuation;
vec2 lpos = (light_local_matrix * vec4(pos,0.0,1.0)).xy;
float angle_to_light = -atan(lpos.x,lpos.y);
float PI = 3.14159265358979323846264;
/*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays
float ang*/
float su,sz;
float abs_angle = abs(angle_to_light);
vec2 point;
float sh;
if (abs_angle<45.0*PI/180.0) {
point = lpos;
sh=0+(1.0/8.0);
} else if (abs_angle>135.0*PI/180.0) {
point = -lpos;
sh = 0.5+(1.0/8.0);
} else if (angle_to_light>0) {
point = vec2(lpos.y,-lpos.x);
sh = 0.25+(1.0/8.0);
} else {
point = vec2(-lpos.y,lpos.x);
sh = 0.75+(1.0/8.0);
}
vec4 s = shadow_matrix * vec4(point,0.0,1.0);
s.xyz/=s.w;
su=s.x*0.5+0.5;
sz=s.z*0.5+0.5;
float shadow_attenuation;
#ifdef SHADOW_PCF5
shadow_attenuation=0.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su+shadowpixel_size,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su+shadowpixel_size*2.0,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su-shadowpixel_size,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su-shadowpixel_size*2.0,sh)).z<sz?0.0:1.0;
shadow_attenuation/=5.0;
#endif
#ifdef SHADOW_PCF13
shadow_attenuation += texture2D(shadow_texture,vec2(su,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su+shadowpixel_size,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su+shadowpixel_size*2.0,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su+shadowpixel_size*3.0,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su+shadowpixel_size*4.0,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su+shadowpixel_size*5.0,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su+shadowpixel_size*6.0,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su-shadowpixel_size*2.0,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su-shadowpixel_size*3.0,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su-shadowpixel_size*4.0,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su-shadowpixel_size*5.0,sh)).z<sz?0.0:1.0;
shadow_attenuation += texture2D(shadow_texture,vec2(su-shadowpixel_size*6.0,sh)).z<sz?0.0:1.0;
shadow_attenuation/=13.0;
#endif
#ifdef SHADOW_ESM
{
float unnormalized = su/shadowpixel_size;
float fractional = fract(unnormalized);
unnormalized = floor(unnormalized);
float zc = texture2D(shadow_texture,vec2((unnormalized-0.5)*shadowpixel_size,sh)).z;
float zn = texture2D(shadow_texture,vec2((unnormalized+0.5)*shadowpixel_size,sh)).z;
float z = mix(zc,zn,fractional);
shadow_attenuation=clamp(exp(shadow_esm_multiplier* ( z - sz )),0.0,1.0);
}
#endif
#if !defined(SHADOW_PCF5) && !defined(SHADOW_PCF13) && !defined(SHADOW_ESM)
shadow_attenuation = texture2D(shadow_texture,vec2(su+shadowpixel_size,sh)).z<sz?0.0:1.0;
#endif
light*=shadow_attenuation;
//use shadows
#endif
#if defined(USE_LIGHT_SHADER_CODE)
//light is written by the light shader
{
vec2 light_dir = normalize(light_tex_pos.zw);
float light_distance = length(light_tex_pos.zw);
vec2 light_dir = normalize(light_uv_interp.zw);
float light_distance = length(light_uv_interp.zw);
LIGHT_SHADER_CODE
}
#else
#if defined(NORMAL_USED)
vec2 light_normal = normalize(light_tex_pos.zw);
light = color.rgb * light * max(dot(light_normal,normal),0);
vec3 light_normal = normalize(vec3(light_uv_interp.zw,-light_height));
light*=max(dot(-light_normal,normal),0);
#endif
color.rgb=light;
color*=light;
/*
#ifdef USE_NORMAL
color.xy=local_rot.xy;//normal.xy;
color.zw=vec2(0.0,1.0);
#endif
*/
if (any(lessThan(light_uv_interp.xy,vec2(0.0,0.0))) || any(greaterThanEqual(light_uv_interp.xy,vec2(1.0,1.0)))) {
color.a=0.0; //invisible
}
//light shader code
#endif

View file

@ -0,0 +1,62 @@
[vertex]
#ifdef USE_GLES_OVER_GL
#define mediump
#define highp
#else
precision mediump float;
precision mediump int;
#endif
uniform highp mat4 projection_matrix;
uniform highp mat4 light_matrix;
uniform highp mat4 world_matrix;
attribute highp vec3 vertex; // attrib:0
#ifndef USE_DEPTH_SHADOWS
varying vec4 position_interp;
#endif
void main() {
gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex,1.0)));
#ifndef USE_DEPTH_SHADOWS
position_interp = gl_Position;
#endif
}
[fragment]
#ifdef USE_GLES_OVER_GL
#define mediump
#define highp
#else
precision mediump float;
precision mediump int;
#endif
#ifndef USE_DEPTH_SHADOWS
varying vec4 position_interp;
#endif
void main() {
#ifdef USE_DEPTH_SHADOWS
#else
highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0;//bias;
highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
gl_FragColor = comp;
#endif
}

View file

@ -28,14 +28,18 @@
/*************************************************************************/
#ifdef WINDOWS_ENABLED
#include <Windows.h>
#include "Shlwapi.h"
#include "file_access_windows.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <wchar.h>
#include <tchar.h>
#include "print_string.h"
#ifdef _MSC_VER
#define S_ISREG(m) ((m)&_S_IFREG)
#endif
@ -111,10 +115,20 @@ void FileAccessWindows::close() {
//unlink(save_path.utf8().get_data());
//print_line("renaming..");
_wunlink(save_path.c_str()); //unlink if exists
int rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str());
//_wunlink(save_path.c_str()); //unlink if exists
//int rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str());
bool rename_error;
if (!PathFileExistsW(save_path.c_str())) {
//creating new file
rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str())!=0;
} else {
//atomic replace for existing file
rename_error = !ReplaceFileW(save_path.c_str(), (save_path+".tmp").c_str(), NULL, 2|4, NULL, NULL);
}
save_path="";
ERR_FAIL_COND( rename_error != 0);
ERR_FAIL_COND( rename_error );
}

View file

@ -1291,6 +1291,14 @@ def android_module_manifest(self,file):
base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
f = open(base_path,"rb")
self.android_manifest_chunk+=f.read()
def android_module_permission(self,file):
base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
f = open(base_path,"rb")
self.android_permission_chunk+=f.read()
def android_module_attribute(self,file):
base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
f = open(base_path,"rb")
self.android_appattributes_chunk+=f.read()
def disable_module(self):
self.disabled_modules.append(self.current_module)

View file

@ -2696,7 +2696,10 @@ Error ResourceFormatSaverGDScript::save(const String &p_path,const RES& p_resour
}
file->store_string(source);
if (file->get_error()!=OK && file->get_error()!=ERR_FILE_EOF) {
memdelete(file);
return ERR_CANT_CREATE;
}
file->close();
memdelete(file);
return OK;

View file

@ -538,9 +538,12 @@ void GDTokenizerText::_advance() {
is_node_path=true;
case '\'':
string_mode=STRING_SINGLE_QUOTE;
case '"': {
if (GETCHAR(0)=='\'')
string_mode=STRING_SINGLE_QUOTE;
int i=1;
if (string_mode==STRING_DOUBLE_QUOTE && GETCHAR(i)=='"' && GETCHAR(i+1)=='"') {
i+=2;

View file

@ -122,7 +122,7 @@ bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
Octant &g = *octant_map[ok];
g.baked=b;
g.bake_instance=VS::get_singleton()->instance_create();;
g.bake_instance=VS::get_singleton()->instance_create();;
VS::get_singleton()->instance_set_base(g.bake_instance,g.baked->get_rid());
VS::get_singleton()->instance_geometry_set_baked_light(g.bake_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
}
@ -418,6 +418,7 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
Octant *g = memnew( Octant );
g->dirty=true;
g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
PhysicsServer::get_singleton()->body_attach_object_instance_ID(g->static_body,get_instance_ID());
if (is_inside_world())
PhysicsServer::get_singleton()->body_set_space(g->static_body,get_world()->get_space());

View file

@ -10,7 +10,7 @@
android:largeScreens="true"
android:xlargeScreens="true"/>
<application android:label="@string/godot_project_name_string" android:icon="@drawable/icon" android:allowBackup="false">
<application android:label="@string/godot_project_name_string" android:icon="@drawable/icon" android:allowBackup="false" $$ADD_APPATTRIBUTE_CHUNKS$$ >
<activity android:name="com.android.godot.Godot"
android:label="@string/godot_project_name_string"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
@ -33,6 +33,7 @@ $$ADD_APPLICATION_CHUNKS$$
</application>
<uses-feature android:glEsVersion="0x00020000"/>
$$ADD_PERMISSION_CHUNKS$$
<uses-permission android:name="godot.ACCESS_CHECKIN_PROPERTIES"/>
<uses-permission android:name="godot.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="godot.ACCESS_FINE_LOCATION"/>

View file

@ -56,6 +56,8 @@ pp_basein = open(abspath+"/AndroidManifest.xml.template","rb")
pp_baseout = open(abspath+"/java/AndroidManifest.xml","wb")
manifest = pp_basein.read()
manifest = manifest.replace("$$ADD_APPLICATION_CHUNKS$$",env.android_manifest_chunk)
manifest = manifest.replace("$$ADD_PERMISSION_CHUNKS$$",env.android_permission_chunk)
manifest = manifest.replace("$$ADD_APPATTRIBUTE_CHUNKS$$",env.android_appattributes_chunk)
pp_baseout.write( manifest )

View file

@ -396,6 +396,14 @@ void AudioDriverOpenSL::finish(){
void AudioDriverOpenSL::set_pause(bool p_pause) {
pause=p_pause;
if (active) {
if (pause) {
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
} else {
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
}
}
}

View file

@ -45,9 +45,18 @@ static JavaClassWrapper *java_class_wrapper=NULL;
static OS_Android *os_android=NULL;
jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_arg, bool force_jobject = false) {
struct jvalret {
jvalue v;
jobject obj;
jvalue val;
jvalret() { obj=NULL; }
};
jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_arg, bool force_jobject = false) {
jvalret v;
switch(p_type) {
@ -59,9 +68,12 @@ jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_ar
jvalue val;
val.z = (bool)(*p_arg);
jobject obj = env->NewObjectA(bclass, ctor, &val);
v.l = obj;
v.val.l = obj;
v.obj=obj;
env->DeleteLocalRef(bclass);
} else {
v.z=*p_arg;
v.val.z=*p_arg;
};
} break;
case Variant::INT: {
@ -73,10 +85,13 @@ jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_ar
jvalue val;
val.i = (int)(*p_arg);
jobject obj = env->NewObjectA(bclass, ctor, &val);
v.l = obj;
v.val.l = obj;
v.obj=obj;
env->DeleteLocalRef(bclass);
} else {
v.i=*p_arg;
v.val.i=*p_arg;
};
} break;
case Variant::REAL: {
@ -88,17 +103,20 @@ jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_ar
jvalue val;
val.d = (double)(*p_arg);
jobject obj = env->NewObjectA(bclass, ctor, &val);
v.l = obj;
v.val.l = obj;
v.obj=obj;
env->DeleteLocalRef(bclass);
} else {
v.f=*p_arg;
v.val.f=*p_arg;
};
} break;
case Variant::STRING: {
String s = *p_arg;
jstring jStr = env->NewStringUTF(s.utf8().get_data());
v.l=jStr;
v.val.l=jStr;
v.obj=jStr;
} break;
case Variant::STRING_ARRAY: {
@ -107,9 +125,12 @@ jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_ar
for(int j=0;j<sarray.size();j++) {
env->SetObjectArrayElement(arr,j,env->NewStringUTF( sarray[j].utf8().get_data() ));
jstring str = env->NewStringUTF( sarray[j].utf8().get_data() );
env->SetObjectArrayElement(arr,j,str);
env->DeleteLocalRef(str);
}
v.l=arr;
v.val.l=arr;
v.obj=arr;
} break;
@ -124,27 +145,36 @@ jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_ar
jobjectArray jkeys = env->NewObjectArray(keys.size(), env->FindClass("java/lang/String"), env->NewStringUTF(""));
for (int j=0; j<keys.size(); j++) {
env->SetObjectArrayElement(jkeys, j, env->NewStringUTF(String(keys[j]).utf8().get_data()));
jstring str = env->NewStringUTF(String(keys[j]).utf8().get_data());
env->SetObjectArrayElement(jkeys, j, str);
env->DeleteLocalRef(str);
};
jmethodID set_keys = env->GetMethodID(dclass, "set_keys", "([Ljava/lang/String;)V");
jvalue val;
val.l = jkeys;
env->CallVoidMethodA(jdict, set_keys, &val);
env->DeleteLocalRef(jkeys);
jobjectArray jvalues = env->NewObjectArray(keys.size(), env->FindClass("java/lang/Object"), NULL);
for (int j=0; j<keys.size(); j++) {
Variant var = dict[keys[j]];
val = _variant_to_jvalue(env, var.get_type(), &var, true);
env->SetObjectArrayElement(jvalues, j, val.l);
jvalret v = _variant_to_jvalue(env, var.get_type(), &var, true);
env->SetObjectArrayElement(jvalues, j, v.val.l);
if (v.obj) {
env->DeleteLocalRef(v.obj);
}
};
jmethodID set_values = env->GetMethodID(dclass, "set_values", "([Ljava/lang/Object;)V");
val.l = jvalues;
env->CallVoidMethodA(jdict, set_values, &val);
env->DeleteLocalRef(jvalues);
env->DeleteLocalRef(dclass);
v.l = jdict;
v.val.l = jdict;
v.obj=jdict;
} break;
case Variant::INT_ARRAY: {
@ -153,7 +183,8 @@ jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_ar
jintArray arr = env->NewIntArray(array.size());
DVector<int>::Read r = array.read();
env->SetIntArrayRegion(arr,0,array.size(),r.ptr());
v.l=arr;
v.val.l=arr;
v.obj=arr;
} break;
case Variant::RAW_ARRAY: {
@ -161,7 +192,8 @@ jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_ar
jbyteArray arr = env->NewByteArray(array.size());
DVector<uint8_t>::Read r = array.read();
env->SetByteArrayRegion(arr,0,array.size(),reinterpret_cast<const signed char*>(r.ptr()));
v.l=arr;
v.val.l=arr;
v.obj=arr;
} break;
case Variant::REAL_ARRAY: {
@ -170,12 +202,13 @@ jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_ar
jfloatArray arr = env->NewFloatArray(array.size());
DVector<float>::Read r = array.read();
env->SetFloatArrayRegion(arr,0,array.size(),r.ptr());
v.l=arr;
v.val.l=arr;
v.obj=arr;
} break;
default: {
v.i = 0;
v.val.i = 0;
} break;
}
@ -193,8 +226,11 @@ String _get_class_name(JNIEnv * env, jclass cls, bool* array) {
jboolean isarr = env->CallBooleanMethod(cls, isArray);
(*array) = isarr ? true : false;
}
String name = env->GetStringUTFChars( clsName, NULL );
env->DeleteLocalRef(clsName);
return name;
return env->GetStringUTFChars( clsName, NULL );
};
@ -223,6 +259,8 @@ Variant _jobject_to_variant(JNIEnv * env, jobject obj) {
jstring string = (jstring) env->GetObjectArrayElement(arr, i);
const char *rawString = env->GetStringUTFChars(string, 0);
sarr.push_back(String(rawString));
env->DeleteLocalRef(string);
}
return sarr;
@ -321,30 +359,34 @@ Variant _jobject_to_variant(JNIEnv * env, jobject obj) {
jobjectArray arr = (jobjectArray)obj;
int objCount = env->GetArrayLength(arr);
Array varr;
Array varr(true);
for (int i=0; i<objCount; i++) {
jobject jobj = env->GetObjectArrayElement(arr, i);
Variant v = _jobject_to_variant(env, jobj);
varr.push_back(v);
env->DeleteLocalRef(jobj);
}
return varr;
};
if (name == "com.android.godot.Dictionary") {
if (name == "java.util.HashMap" || name == "com.android.godot.Dictionary") {
Dictionary ret;
Dictionary ret(true);
jclass oclass = c;
jmethodID get_keys = env->GetMethodID(oclass, "get_keys", "()[Ljava/lang/String;");
jobjectArray arr = (jobjectArray)env->CallObjectMethod(obj, get_keys);
StringArray keys = _jobject_to_variant(env, arr);
env->DeleteLocalRef(arr);
jmethodID get_values = env->GetMethodID(oclass, "get_values", "()[Ljava/lang/Object;");
arr = (jobjectArray)env->CallObjectMethod(obj, get_values);
Array vals = _jobject_to_variant(env, arr);
env->DeleteLocalRef(arr);
//print_line("adding " + String::num(keys.size()) + " to Dictionary!");
for (int i=0; i<keys.size(); i++) {
@ -352,9 +394,12 @@ Variant _jobject_to_variant(JNIEnv * env, jobject obj) {
ret[keys[i]] = vals[i];
};
return ret;
};
env->DeleteLocalRef(c);
return Variant();
};
@ -432,9 +477,13 @@ public:
JNIEnv *env = ThreadAndroid::get_env();
//print_line("argcount "+String::num(p_argcount));
List<jobject> to_erase;
for(int i=0;i<p_argcount;i++) {
v[i] = _variant_to_jvalue(env, E->get().argtypes[i], p_args[i]);
jvalret vr = _variant_to_jvalue(env, E->get().argtypes[i], p_args[i]);
v[i] = vr.val;
if (vr.obj)
to_erase.push_back(vr.obj);
}
//print_line("calling method!!");
@ -468,6 +517,7 @@ public:
jobject o = env->CallObjectMethodA(instance,E->get().method,v);
String str = env->GetStringUTFChars((jstring)o, NULL );
ret=str;
env->DeleteLocalRef(o);
} break;
case Variant::STRING_ARRAY: {
@ -475,6 +525,7 @@ public:
ret = _jobject_to_variant(env, arr);
env->DeleteLocalRef(arr);
} break;
case Variant::INT_ARRAY: {
@ -488,6 +539,7 @@ public:
env->GetIntArrayRegion(arr,0,fCount,w.ptr());
w = DVector<int>::Write();
ret=sarr;
env->DeleteLocalRef(arr);
} break;
case Variant::REAL_ARRAY: {
@ -501,6 +553,7 @@ public:
env->GetFloatArrayRegion(arr,0,fCount,w.ptr());
w = DVector<float>::Write();
ret=sarr;
env->DeleteLocalRef(arr);
} break;
case Variant::DICTIONARY: {
@ -508,6 +561,7 @@ public:
//print_line("call dictionary");
jobject obj = env->CallObjectMethodA(instance, E->get().method, v);
ret = _jobject_to_variant(env, obj);
env->DeleteLocalRef(obj);
} break;
default: {
@ -518,6 +572,10 @@ public:
} break;
}
while (to_erase.size()) {
env->DeleteLocalRef(to_erase.front()->get());
to_erase.pop_front();
}
//print_line("success");
return ret;
@ -872,6 +930,7 @@ static void _initialize_java_modules() {
String modules = Globals::get_singleton()->get("android/modules");
Vector<String> mods = modules.split(",",false);
print_line("ANDROID MODULES : " + modules);
__android_log_print(ANDROID_LOG_INFO,"godot","mod count: %i",mods.size());
if (mods.size()) {
@ -1571,6 +1630,8 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_callobject(JNIEnv * env,
memnew_placement(&vlist[i], Variant);
vlist[i] = v;
vptr[i] = &vlist[i];
env->DeleteLocalRef(obj);
};
Variant::CallError err;
@ -1588,13 +1649,15 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_calldeferred(JNIEnv * env
int count = env->GetArrayLength(params);
Variant args[VARIANT_ARG_MAX];
// print_line("Java->GD call: "+obj->get_type()+"::"+str_method+" argc "+itos(count));
//print_line("Java->GD call: "+obj->get_type()+"::"+str_method+" argc "+itos(count));
for (int i=0; i<MIN(count,VARIANT_ARG_MAX); i++) {
jobject obj = env->GetObjectArrayElement(params, i);
if (obj)
args[i] = _jobject_to_variant(env, obj);
env->DeleteLocalRef(obj);
// print_line("\targ"+itos(i)+": "+Variant::get_type_name(args[i].get_type()));
};

View file

@ -151,7 +151,7 @@ void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_
sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerSW(sample_manager) );
audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,true);
audio_server->init();
spatial_sound_server = memnew( SpatialSoundServerSW );

View file

@ -18,13 +18,5 @@ if env['bb10_lgles_override'] == "yes":
prog = None
if env["target"]=="release":
prog = env_bps.Program('#platform/bb10/godot_bb10_opt', bb10_lib)
else:
prog = env_bps.Program('#platform/bb10/godot_bb10', bb10_lib)
import os
fname = os.path.basename(str(prog[0]))
env.Command('#bin/'+fname, prog, Copy('bin/'+fname, prog[0]))
prog = env_bps.Program('#bin/godot', bb10_lib)

View file

@ -1,65 +1,53 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<?xml version='1.0' encoding='utf-8' standalone='no'?>
<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
<!-- BlackBerry® 10 application descriptor file.
<!-- BlackBerry® 10 application descriptor file.
Specifies parameters for identifying, installing, and launching native applications on BlackBerry® 10 OS.
-->
<!-- A universally unique application identifier. Must be unique across all BlackBerry applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>com.godot.game</id>
<!-- The name that is displayed in the BlackBerry application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<name>Godot Game</name>
<!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
An updated version of application must have a versionNumber value higher than the previous version. Required. -->
<versionNumber>0.0.1</versionNumber>
<!-- Fourth digit segment of the package version. First three segments are taken from the
<versionNumber> element. Must be an integer from 0 to 2^16-1 -->
<buildId>0</buildId>
<!-- Description, displayed in the BlackBerry application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<description>Game made with Godot Engine</description>
<!-- Name of author which is used for signing. Must match the developer name of your development certificate. -->
<author>You Name or Company</author>
<authorId>authorIDherePlease</authorId>
<!-- Unique author ID assigned by signing authority. Required if using debug tokens. -->
<!-- <authorId>ABC1234YjsnUk235h</authorId> -->
<initialWindow>
<aspectRatio>landscape</aspectRatio>
<autoOrients>false</autoOrients>
<systemChrome>none</systemChrome>
<transparent>false</transparent>
</initialWindow>
<!-- The category where the application appears. Either core.games or core.media. -->
<category>core.games</category>
<permission>read_device_identifying_information</permission>
<permission>access_internet</permission>
<asset path="assets">assets</asset>
<asset path="data.pck">data.pck</asset>
<configuration name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
<asset path="godot_bb10.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10.qnx.armle</asset>
<platformArchitecture>armle-v7</platformArchitecture>
<asset type="Qnx/Elf" path="godot.bb10.debug.qnx.armle" entry="true">godot.bb10.debug.qnx.armle</asset>
</configuration>
<configuration name="Device-Release">
<platformArchitecture>armle-v7</platformArchitecture>
<asset path="godot_bb10_opt.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10_opt.qnx.armle</asset>
<platformArchitecture>armle-v7</platformArchitecture>
<asset type="Qnx/Elf" path="godot.bb10.opt.qnx.armle" entry="true">godot.bb10.opt.qnx.armle</asset>
</configuration>
<!-- The icon for the application. -->
<icon>
<image>icon.png</image>
<image>icon.png</image>
</icon>
<!-- Ensure that shared libraries in the package are found at run-time. -->
<env var="LD_LIBRARY_PATH" value="app/native/lib:/usr/lib/qt4/lib"/>
<env value="app/native/lib:/usr/lib/qt4/lib" var="LD_LIBRARY_PATH"/>
</qnx>

View file

@ -81,8 +81,6 @@ def configure(env):
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O3','-DRELEASE_BUILD'])
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
elif (env["target"]=="debug"):

View file

@ -321,12 +321,29 @@ Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debu
//BE SUPER CAREFUL WITH THIS PLEASE!!!
//BLACKBERRY THIS IS YOUR FAULT FOR NOT MAKING A BETTER WAY!!
if (bar_dir.ends_with("bb10_export")) {
Error err = da->erase_contents_recursive();
if (err!=OK) {
bool berr = bar_dir.ends_with("bb10_export");
if (berr) {
if (da->list_dir_begin()) {
EditorNode::add_io_error("Can't ensure that dir is empty:\n"+bar_dir);
ERR_FAIL_COND_V(err!=OK,err);
}
ERR_FAIL_COND_V(berr,FAILED);
};
String f = da->get_next();
while (f != "") {
if (f == "." || f == "..") {
f = da->get_next();
continue;
};
Error err = da->remove(bar_dir + "/" + f);
if (err != OK) {
EditorNode::add_io_error("Can't ensure that dir is empty:\n"+bar_dir);
ERR_FAIL_COND_V(err!=OK,err);
};
f = da->get_next();
};
da->list_dir_end();
} else {
print_line("ARE YOU CRAZY??? THIS IS A SERIOUS BUG HERE!!!");
@ -405,52 +422,23 @@ Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debu
ret = unzGoToNextFile(pkg);
}
ep.step("Finding Files..",1);
Vector<StringName> files=get_dependencies(false);
ep.step("Adding Files..",2);
da->change_dir(bar_dir);
da->make_dir("assets");
Error err = da->change_dir("assets");
ERR_FAIL_COND_V(err,err);
String asset_dir=da->get_current_dir();
if (!asset_dir.ends_with("/"))
asset_dir+="/";
for(int i=0;i<files.size();i++) {
String fname=files[i];
Vector<uint8_t> data = get_exported_file(fname);
/*
FileAccess *f=FileAccess::open(files[i],FileAccess::READ);
if (!f) {
EditorNode::add_io_error("Couldn't read: "+String(files[i]));
}
ERR_CONTINUE(!f);
data.resize(f->get_len());
f->get_buffer(data.ptr(),data.size());
*/
String dst_path=fname;
dst_path=dst_path.replace_first("res://",asset_dir);
da->make_dir_recursive(dst_path.get_base_dir());
ep.step("Adding File: "+String(files[i]).get_file(),3+i*100/files.size());
FileAccessRef fr = FileAccess::open(dst_path,FileAccess::WRITE);
fr->store_buffer(data.ptr(),data.size());
FileAccess* dst = FileAccess::open(bar_dir+"/data.pck", FileAccess::WRITE);
if (!dst) {
EditorNode::add_io_error("Can't copy executable file to:\n "+p_path);
return ERR_FILE_CANT_WRITE;
}
save_pack(dst, false, 1024);
dst->close();
memdelete(dst);
ep.step("Creating BAR Package..",104);
String bb_packager=EditorSettings::get_singleton()->get("blackberry/host_tools");
bb_packager=bb_packager.plus_file("blackberry-nativepackager");
if (OS::get_singleton()->get_name()=="Windows")
bb_packager+=".exe";
bb_packager+=".bat";
if (!FileAccess::exists(bb_packager)) {
@ -482,7 +470,7 @@ Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debu
int ec;
err = OS::get_singleton()->execute(bb_packager,args,true,NULL,NULL,&ec);
Error err = OS::get_singleton()->execute(bb_packager,args,true,NULL,NULL,&ec);
if (err!=OK)
return err;
@ -493,7 +481,6 @@ Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debu
}
bool EditorExportPlatformBB10::poll_devices() {
bool dc=devices_changed;
@ -537,7 +524,7 @@ void EditorExportPlatformBB10::_device_poll_thread(void *ud) {
bb_deploy=bb_deploy.plus_file("blackberry-deploy");
bool windows = OS::get_singleton()->get_name()=="Windows";
if (windows)
bb_deploy+=".exe";
bb_deploy+=".bat";
if (!FileAccess::exists(bb_deploy)) {
OS::get_singleton()->delay_usec(3000000);
@ -639,7 +626,7 @@ Error EditorExportPlatformBB10::run(int p_device, bool p_dumb) {
String bb_deploy=EditorSettings::get_singleton()->get("blackberry/host_tools");
bb_deploy=bb_deploy.plus_file("blackberry-deploy");
if (OS::get_singleton()->get_name()=="Windows")
bb_deploy+=".exe";
bb_deploy+=".bat";
if (!FileAccess::exists(bb_deploy)) {
EditorNode::add_io_error("Blackberry Deploy not found:\n"+bb_deploy);

View file

@ -619,7 +619,7 @@ OSBB10::OSBB10() {
printf("godot bb10!\n");
getcwd(launch_dir, sizeof(launch_dir));
printf("launch dir %s\n", launch_dir);
chdir("app/native/assets");
chdir("app/native");
launch_dir_ptr = launch_dir;
}

View file

@ -101,6 +101,8 @@
- (BOOL)createFramebuffer;
- (void)destroyFramebuffer;
- (void)audioRouteChangeListenerCallback:(NSNotification*)notification;
@property NSTimeInterval animationInterval;
@end

View file

@ -119,6 +119,8 @@ bool _play_video(String p_path, float p_volume, String p_audio_track, String p_s
name:AVPlayerItemDidPlayToEndTimeNotification
object:[_instance.avPlayer currentItem]];
[_instance.avPlayer addObserver:_instance forKeyPath:@"rate" options:NSKeyValueObservingOptionNew context:0];
[_instance.avPlayerLayer setFrame:_instance.bounds];
[_instance.layer addSublayer:_instance.avPlayerLayer];
[_instance.avPlayer play];
@ -610,6 +612,39 @@ static void clear_touches() {
printf("inserting text with character %i\n", character[0]);
};
- (void)audioRouteChangeListenerCallback:(NSNotification*)notification
{
printf("*********** route changed!%i\n");
NSDictionary *interuptionDict = notification.userInfo;
NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue];
switch (routeChangeReason) {
case AVAudioSessionRouteChangeReasonNewDeviceAvailable:
NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable");
NSLog(@"Headphone/Line plugged in");
break;
case AVAudioSessionRouteChangeReasonOldDeviceUnavailable:
NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
NSLog(@"Headphone/Line was pulled. Resuming video play....");
if (_is_video_playing) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[_instance.avPlayer play]; // NOTE: change this line according your current player implementation
NSLog(@"resumed play");
});
};
break;
case AVAudioSessionRouteChangeReasonCategoryChange:
// called at start - also when other audio wants to play
NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange");
break;
}
}
// When created via code however, we get initWithFrame
-(id)initWithFrame:(CGRect)frame
@ -625,6 +660,11 @@ static void clear_touches() {
init_touches();
self. multipleTouchEnabled = YES;
printf("******** adding observer for sound routing changes\n");
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(audioRouteChangeListenerCallback:)
name:AVAudioSessionRouteChangeNotification
object:nil];
//self.autoresizesSubviews = YES;
//[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
@ -674,6 +714,18 @@ static void clear_touches() {
video_current_time = kCMTimeZero;
}
}
if (object == _instance.avPlayer && [keyPath isEqualToString:@"rate"]) {
NSLog(@"Player playback rate changed: %.5f", _instance.avPlayer.rate);
if (_is_video_playing() && _instance.avPlayer.rate == 0.0 && !_instance.avPlayer.error) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[_instance.avPlayer play]; // NOTE: change this line according your current player implementation
NSLog(@"resumed play");
});
NSLog(@" . . . PAUSED (or just started)");
}
}
}
- (void)playerItemDidReachEnd:(NSNotification *)notification {

View file

@ -1100,7 +1100,7 @@ void OS_OSX::warp_mouse_pos(const Point2& p_to) {
NSPoint localPoint = { p_to.x, p_to.y };
NSPoint pointInWindow = [window_view convertPoint:localPoint toView:nil];
NSPoint pointOnScreen = [[window_view window] convertRectToScreen:(CGRect){.origin=pointInWindow}];
NSPoint pointOnScreen = [[window_view window] convertRectToScreen:(NSRect){.origin=pointInWindow}].origin;
//point in scren coords
CGPoint lMouseWarpPos = { pointOnScreen.x, pointOnScreen.y};

View file

@ -115,7 +115,7 @@ def configure(env):
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
env.Append(CCFLAGS=['/DGLEW_ENABLED'])
LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32']
LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32']
env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
@ -229,7 +229,7 @@ def configure(env):
env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLEW_ENABLED'])
env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','wsock32','kernel32'])
env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32'])
if (env["bits"]=="32" and env["mingw64_for_32"]!="yes"):
# env.Append(LIBS=['gcc_s'])

View file

@ -715,9 +715,14 @@ String OS_Windows::get_joystick_name(int id, JOYCAPS jcaps)
return "";
_snprintf( buffer, sizeof(buffer), "%s\\%s", REGSTR_PATH_JOYOEM, OEM);
res = RegOpenKeyEx ( HKEY_LOCAL_MACHINE, buffer, 0, KEY_QUERY_VALUE, &hKey);
if (res != ERROR_SUCCESS)
return "";
res = RegOpenKeyEx(HKEY_LOCAL_MACHINE, buffer, 0, KEY_QUERY_VALUE, &hKey);
if (res != ERROR_SUCCESS)
{
res = RegOpenKeyEx(HKEY_CURRENT_USER, buffer, 0, KEY_QUERY_VALUE, &hKey);
if (res != ERROR_SUCCESS)
return "";
}
sz = sizeof(buffer);
res = RegQueryValueEx(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, (LPBYTE) buffer,

View file

@ -27,7 +27,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles1/rasterizer_gles1.h"
#include "os_winrt.h"
#include "drivers/nedmalloc/memory_pool_static_nedmalloc.h"
#include "drivers/unix/memory_pool_static_malloc.h"
@ -62,11 +61,11 @@ using namespace Microsoft::WRL;
int OSWinrt::get_video_driver_count() const {
return 2;
return 1;
}
const char * OSWinrt::get_video_driver_name(int p_driver) const {
return p_driver==0?"GLES2":"GLES1";
return "GLES2";
}
OS::VideoMode OSWinrt::get_default_video_mode() const {

View file

@ -323,6 +323,16 @@ void Camera2D::make_current() {
}
}
void Camera2D::clear_current() {
current=false;
if (is_inside_tree()) {
get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,group_name,"_make_current",(Object*)(NULL));
}
}
void Camera2D::set_limit(Margin p_margin,int p_limit) {
ERR_FAIL_INDEX(p_margin,4);
@ -435,6 +445,7 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating);
ObjectTypeDB::bind_method(_MD("make_current"),&Camera2D::make_current);
ObjectTypeDB::bind_method(_MD("clear_current"),&Camera2D::clear_current);
ObjectTypeDB::bind_method(_MD("_make_current"),&Camera2D::_make_current);
ObjectTypeDB::bind_method(_MD("_update_scroll"),&Camera2D::_update_scroll);

View file

@ -26,97 +26,98 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CAMERA_2D_H
#define CAMERA_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/viewport.h"
class Camera2D : public Node2D {
OBJ_TYPE( Camera2D, Node2D );
protected:
Point2 camera_pos;
Point2 smoothed_camera_pos;
bool first;
Viewport *viewport;
StringName group_name;
StringName canvas_group_name;
RID canvas;
Vector2 offset;
Vector2 zoom;
bool centered;
bool rotating;
bool current;
float smoothing;
int limit[4];
float drag_margin[4];
bool h_drag_enabled;
bool v_drag_enabled;
float h_ofs;
float v_ofs;
Point2 camera_screen_center;
void _update_scroll();
void _make_current(Object *p_which);
void _set_current(bool p_current);
protected:
virtual Matrix32 get_camera_transform();
void _notification(int p_what);
static void _bind_methods();
public:
void set_offset(const Vector2& p_offset);
Vector2 get_offset() const;
void set_centered(bool p_centered);
bool is_centered() const;
void set_rotating(bool p_rotating);
bool is_rotating() const;
void set_limit(Margin p_margin,int p_limit);
int get_limit(Margin p_margin) const;
void set_h_drag_enabled(bool p_enabled);
bool is_h_drag_enabled() const;
void set_v_drag_enabled(bool p_enabled);
bool is_v_drag_enabled() const;
void set_drag_margin(Margin p_margin,float p_drag_margin);
float get_drag_margin(Margin p_margin) const;
void set_v_offset(float p_offset);
float get_v_offset() const;
void set_h_offset(float p_offset);
float get_h_offset() const;
void set_follow_smoothing(float p_speed);
float get_follow_smoothing() const;
void make_current();
bool is_current() const;
void set_zoom(const Vector2& p_zoom);
Vector2 get_zoom() const;
Point2 get_camera_screen_center() const;
Vector2 get_camera_pos() const;
void force_update_scroll();
Camera2D();
};
#endif // CAMERA_2D_H
#ifndef CAMERA_2D_H
#define CAMERA_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/viewport.h"
class Camera2D : public Node2D {
OBJ_TYPE( Camera2D, Node2D );
protected:
Point2 camera_pos;
Point2 smoothed_camera_pos;
bool first;
Viewport *viewport;
StringName group_name;
StringName canvas_group_name;
RID canvas;
Vector2 offset;
Vector2 zoom;
bool centered;
bool rotating;
bool current;
float smoothing;
int limit[4];
float drag_margin[4];
bool h_drag_enabled;
bool v_drag_enabled;
float h_ofs;
float v_ofs;
Point2 camera_screen_center;
void _update_scroll();
void _make_current(Object *p_which);
void _set_current(bool p_current);
protected:
virtual Matrix32 get_camera_transform();
void _notification(int p_what);
static void _bind_methods();
public:
void set_offset(const Vector2& p_offset);
Vector2 get_offset() const;
void set_centered(bool p_centered);
bool is_centered() const;
void set_rotating(bool p_rotating);
bool is_rotating() const;
void set_limit(Margin p_margin,int p_limit);
int get_limit(Margin p_margin) const;
void set_h_drag_enabled(bool p_enabled);
bool is_h_drag_enabled() const;
void set_v_drag_enabled(bool p_enabled);
bool is_v_drag_enabled() const;
void set_drag_margin(Margin p_margin,float p_drag_margin);
float get_drag_margin(Margin p_margin) const;
void set_v_offset(float p_offset);
float get_v_offset() const;
void set_h_offset(float p_offset);
float get_h_offset() const;
void set_follow_smoothing(float p_speed);
float get_follow_smoothing() const;
void make_current();
void clear_current();
bool is_current() const;
void set_zoom(const Vector2& p_zoom);
Vector2 get_zoom() const;
Point2 get_camera_screen_center() const;
Vector2 get_camera_pos() const;
void force_update_scroll();
Camera2D();
};
#endif // CAMERA_2D_H

View file

@ -36,6 +36,192 @@
#include "scene/resources/texture.h"
#include "scene/resources/style_box.h"
bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) {
if (p_name==SceneStringNames::get_singleton()->shader_shader) {
set_shader(p_value);
return true;
} else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
set_unshaded(p_value);
print_line("set unshaded");
return true;
} else {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
if (!pr) {
String n = p_name;
if (n.find("param/")==0) { //backwards compatibility
pr = n.substr(6,n.length());
}
}
if (pr) {
VisualServer::get_singleton()->canvas_item_material_set_shader_param(material,pr,p_value);
return true;
}
}
}
return false;
}
bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
if (p_name==SceneStringNames::get_singleton()->shader_shader) {
r_ret=get_shader();
return true;
} else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
r_ret=unshaded;
return true;
} else {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
if (pr) {
r_ret=VisualServer::get_singleton()->canvas_item_material_get_shader_param(material,pr);
return true;
}
}
}
return false;
}
void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) );
p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") );
if (!shader.is_null()) {
shader->get_param_list(p_list);
}
}
void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) {
ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
#ifdef TOOLS_ENABLED
if (shader.is_valid()) {
shader->disconnect("changed",this,"_shader_changed");
}
#endif
shader=p_shader;
#ifdef TOOLS_ENABLED
if (shader.is_valid()) {
shader->connect("changed",this,"_shader_changed");
}
#endif
RID rid;
if (shader.is_valid())
rid=shader->get_rid();
VS::get_singleton()->canvas_item_material_set_shader(material,rid);
_change_notify(); //properties for shader exposed
emit_changed();
}
Ref<Shader> CanvasItemMaterial::get_shader() const{
return shader;
}
void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){
VS::get_singleton()->canvas_item_material_set_shader_param(material,p_param,p_value);
}
Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{
return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param);
}
void CanvasItemMaterial::_shader_changed() {
}
RID CanvasItemMaterial::get_rid() const {
return material;
}
void CanvasItemMaterial::set_unshaded(bool p_unshaded) {
unshaded=p_unshaded;
VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded);
}
bool CanvasItemMaterial::is_unshaded() const{
return unshaded;
}
void CanvasItemMaterial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader);
ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader);
ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param);
ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param);
ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded);
ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded);
}
void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
String f = p_function.operator String();
if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) {
if (shader.is_valid()) {
List<PropertyInfo> pl;
shader->get_param_list(&pl);
for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
}
}
}
Resource::get_argument_options(p_function,p_idx,r_options);
}
CanvasItemMaterial::CanvasItemMaterial() {
material=VS::get_singleton()->canvas_item_material_create();
unshaded=false;
}
CanvasItemMaterial::~CanvasItemMaterial(){
VS::get_singleton()->free(material);
}
///////////////////////////////////////////////////////////////////
bool CanvasItem::is_visible() const {
if (!is_inside_tree())
@ -458,6 +644,16 @@ CanvasItem::BlendMode CanvasItem::get_blend_mode() const {
return blend_mode;
}
void CanvasItem::set_light_mask(int p_light_mask) {
light_mask=p_light_mask;
VS::get_singleton()->canvas_item_set_light_mask(canvas_item,p_light_mask);
}
int CanvasItem::get_light_mask() const{
return light_mask;
}
void CanvasItem::item_rect_changed() {
@ -511,7 +707,7 @@ void CanvasItem::draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos)
p_texture->draw(canvas_item,p_pos);
}
void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate) {
void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@ -519,17 +715,17 @@ void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_
}
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate);
p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose);
}
void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) {
void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate);
p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose);
}
void CanvasItem::draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect) {
@ -720,111 +916,35 @@ bool CanvasItem::is_draw_behind_parent_enabled() const{
return behind;
}
void CanvasItem::set_shader(const Ref<Shader>& p_shader) {
void CanvasItem::set_material(const Ref<CanvasItemMaterial>& p_material) {
ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
#ifdef TOOLS_ENABLED
if (shader.is_valid()) {
shader->disconnect("changed",this,"_shader_changed");
}
#endif
shader=p_shader;
#ifdef TOOLS_ENABLED
if (shader.is_valid()) {
shader->connect("changed",this,"_shader_changed");
}
#endif
material=p_material;
RID rid;
if (shader.is_valid())
rid=shader->get_rid();
VS::get_singleton()->canvas_item_set_shader(canvas_item,rid);
_change_notify(); //properties for shader exposed
if (material.is_valid())
rid=material->get_rid();
VS::get_singleton()->canvas_item_set_material(canvas_item,rid);
_change_notify(); //properties for material exposed
}
void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) {
void CanvasItem::set_use_parent_material(bool p_use_parent_material) {
use_parent_shader=p_use_parent_shader;
VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader);
use_parent_material=p_use_parent_material;
VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item,p_use_parent_material);
}
bool CanvasItem::get_use_parent_shader() const{
bool CanvasItem::get_use_parent_material() const{
return use_parent_shader;
return use_parent_material;
}
Ref<Shader> CanvasItem::get_shader() const{
Ref<CanvasItemMaterial> CanvasItem::get_material() const{
return shader;
return material;
}
void CanvasItem::set_shader_param(const StringName& p_param,const Variant& p_value) {
VS::get_singleton()->canvas_item_set_shader_param(canvas_item,p_param,p_value);
}
Variant CanvasItem::get_shader_param(const StringName& p_param) const {
return VS::get_singleton()->canvas_item_get_shader_param(canvas_item,p_param);
}
bool CanvasItem::_set(const StringName& p_name, const Variant& p_value) {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
if (pr) {
set_shader_param(pr,p_value);
return true;
}
}
return false;
}
bool CanvasItem::_get(const StringName& p_name,Variant &r_ret) const{
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
if (pr) {
r_ret=get_shader_param(pr);
return true;
}
}
return false;
}
void CanvasItem::_get_property_list( List<PropertyInfo> *p_list) const{
if (shader.is_valid()) {
shader->get_param_list(p_list);
}
}
#ifdef TOOLS_ENABLED
void CanvasItem::_shader_changed() {
_change_notify();
}
#endif
void CanvasItem::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
if (p_idx==0 && shader.is_valid() && (p_function.operator String()=="get_shader_param" || p_function.operator String()=="set_shader_param")) {
List<PropertyInfo> pl;
shader->get_param_list(&pl);
for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
}
return;
}
Node::get_argument_options(p_function,p_idx,r_options);
}
void CanvasItem::_bind_methods() {
@ -857,6 +977,9 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&CanvasItem::set_blend_mode);
ObjectTypeDB::bind_method(_MD("get_blend_mode"),&CanvasItem::get_blend_mode);
ObjectTypeDB::bind_method(_MD("set_light_mask","light_mask"),&CanvasItem::set_light_mask);
ObjectTypeDB::bind_method(_MD("get_light_mask"),&CanvasItem::get_light_mask);
ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&CanvasItem::set_opacity);
ObjectTypeDB::bind_method(_MD("get_opacity"),&CanvasItem::get_opacity);
ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity);
@ -867,9 +990,6 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top);
ObjectTypeDB::bind_method(_MD("_is_on_top"),&CanvasItem::_is_on_top);
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("_shader_changed"),&CanvasItem::_shader_changed);
#endif
//ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
ObjectTypeDB::bind_method(_MD("draw_line","from","to","color","width"),&CanvasItem::draw_line,DEFVAL(1.0));
@ -888,20 +1008,18 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform);
ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
ObjectTypeDB::bind_method(_MD("get_global_transform"),&CanvasItem::get_global_transform);
ObjectTypeDB::bind_method(_MD("get_global_transform_with_canvas"),&CanvasItem::get_global_transform_with_canvas);
ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform);
ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect);
ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas);
ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d);
//ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader);
ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader);
ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader);
ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader);
ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItem::set_shader_param);
ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItem::get_shader_param);
ObjectTypeDB::bind_method(_MD("set_material","material:CanvasItemMaterial"),&CanvasItem::set_material);
ObjectTypeDB::bind_method(_MD("get_material:CanvasItemMaterial"),&CanvasItem::get_material);
ObjectTypeDB::bind_method(_MD("set_use_parent_material","enable"),&CanvasItem::set_use_parent_material);
ObjectTypeDB::bind_method(_MD("get_use_parent_material"),&CanvasItem::get_use_parent_material);
BIND_VMETHOD(MethodInfo("_draw"));
@ -912,8 +1030,9 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") );
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") );
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") );
//exporting these two things doesn't really make much sense i think
//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
@ -990,8 +1109,9 @@ CanvasItem::CanvasItem() : xform_change(this) {
block_transform_notify=false;
// viewport=NULL;
canvas_layer=NULL;
use_parent_shader=false;
use_parent_material=false;
global_invalid=true;
light_mask=1;
C=NULL;

View file

@ -40,6 +40,41 @@ class Font;
class StyleBox;
class CanvasItemMaterial : public Resource{
OBJ_TYPE(CanvasItemMaterial,Resource);
RID material;
Ref<Shader> shader;
bool unshaded;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
void _shader_changed();
static void _bind_methods();
void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
public:
void set_shader(const Ref<Shader>& p_shader);
Ref<Shader> get_shader() const;
void set_shader_param(const StringName& p_param,const Variant& p_value);
Variant get_shader_param(const StringName& p_param) const;
void set_unshaded(bool p_unshaded);
bool is_unshaded() const;
virtual RID get_rid() const;
CanvasItemMaterial();
~CanvasItemMaterial();
};
class CanvasItem : public Node {
OBJ_TYPE( CanvasItem, Node );
@ -71,6 +106,7 @@ private:
List<CanvasItem*>::Element *C;
BlendMode blend_mode;
int light_mask;
bool first_draw;
bool hidden;
@ -80,9 +116,9 @@ private:
bool drawing;
bool block_transform_notify;
bool behind;
bool use_parent_material;
bool use_parent_shader;
Ref<Shader> shader;
Ref<CanvasItemMaterial> material;
mutable Matrix32 global_transform;
mutable bool global_invalid;
@ -103,9 +139,6 @@ private:
void _queue_sort_children();
void _sort_children();
#ifdef TOOLS_ENABLED
void _shader_changed();
#endif
void _notify_transform(CanvasItem *p_node);
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
@ -113,11 +146,6 @@ private:
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
_FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); }
void item_rect_changed();
@ -158,6 +186,9 @@ public:
void set_blend_mode(BlendMode p_blend_mode);
BlendMode get_blend_mode() const;
void set_light_mask(int p_light_mask);
int get_light_mask() const;
void set_opacity(float p_opacity);
float get_opacity() const;
@ -170,8 +201,8 @@ public:
void draw_rect(const Rect2& p_rect, const Color& p_color);
void draw_circle(const Point2& p_pos, float p_radius, const Color& p_color);
void draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos);
void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1));
void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
void draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect);
void draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture=Ref<Texture>(),float p_width=1);
void draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), Ref<Texture> p_texture=Ref<Texture>());
@ -212,16 +243,12 @@ public:
RID get_canvas() const;
Ref<World2D> get_world_2d() const;
void set_shader(const Ref<Shader>& p_shader);
Ref<Shader> get_shader() const;
void set_material(const Ref<CanvasItemMaterial>& p_material);
Ref<CanvasItemMaterial> get_material() const;
void set_use_parent_shader(bool p_use_parent_shader);
bool get_use_parent_shader() const;
void set_use_parent_material(bool p_use_parent_material);
bool get_use_parent_material() const;
void set_shader_param(const StringName& p_param,const Variant& p_value);
Variant get_shader_param(const StringName& p_param) const;
void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
CanvasItem();
~CanvasItem();

View file

@ -0,0 +1,46 @@
#include "canvas_modulate.h"
void CanvasModulate::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_CANVAS) {
VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
} else if (p_what==NOTIFICATION_EXIT_CANVAS) {
VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1));
}
}
void CanvasModulate::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_color","color"),&CanvasModulate::set_color);
ObjectTypeDB::bind_method(_MD("get_color"),&CanvasModulate::get_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
}
void CanvasModulate::set_color(const Color& p_color){
color=p_color;
if (is_inside_tree()) {
VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
}
}
Color CanvasModulate::get_color() const {
return color;
}
CanvasModulate::CanvasModulate()
{
color=Color(1,1,1,1);
}
CanvasModulate::~CanvasModulate()
{
}

View file

@ -0,0 +1,23 @@
#ifndef CANVASMODULATE_H
#define CANVASMODULATE_H
#include "scene/2d/node_2d.h"
class CanvasModulate : public Node2D {
OBJ_TYPE(CanvasModulate,Node2D);
Color color;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_color(const Color& p_color);
Color get_color() const;
CanvasModulate();
~CanvasModulate();
};
#endif // CANVASMODULATE_H

300
scene/2d/light_2d.cpp Normal file
View file

@ -0,0 +1,300 @@
#include "light_2d.h"
#include "servers/visual_server.h"
void Light2D::edit_set_pivot(const Point2& p_pivot) {
set_texture_offset(p_pivot);
}
Point2 Light2D::edit_get_pivot() const {
return get_texture_offset();
}
bool Light2D::edit_has_pivot() const {
return true;
}
Rect2 Light2D::get_item_rect() const {
if (texture.is_null())
return Rect2(0,0,1,1);
Size2i s;
s = texture->get_size();
Point2i ofs=texture_offset;
ofs-=s/2;
if (s==Size2(0,0))
s=Size2(1,1);
return Rect2(ofs,s);
}
void Light2D::set_enabled( bool p_enabled) {
VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled);
enabled=p_enabled;
}
bool Light2D::is_enabled() const {
return enabled;
}
void Light2D::set_texture( const Ref<Texture>& p_texture) {
texture=p_texture;
if (texture.is_valid())
VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid());
else
VS::get_singleton()->canvas_light_set_texture(canvas_light,RID());
}
Ref<Texture> Light2D::get_texture() const {
return texture;
}
void Light2D::set_texture_offset( const Vector2& p_offset) {
texture_offset=p_offset;
VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset);
}
Vector2 Light2D::get_texture_offset() const {
return texture_offset;
}
void Light2D::set_color( const Color& p_color) {
color=p_color;
VS::get_singleton()->canvas_light_set_color(canvas_light,color);
}
Color Light2D::get_color() const {
return color;
}
void Light2D::set_height( float p_height) {
height=p_height;
VS::get_singleton()->canvas_light_set_height(canvas_light,height);
}
float Light2D::get_height() const {
return height;
}
void Light2D::set_z_range_min( int p_min_z) {
z_min=p_min_z;
VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
}
int Light2D::get_z_range_min() const {
return z_min;
}
void Light2D::set_z_range_max( int p_max_z) {
z_max=p_max_z;
VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
}
int Light2D::get_z_range_max() const {
return z_max;
}
void Light2D::set_layer_range_min( int p_min_layer) {
layer_min=p_min_layer;
VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max);
}
int Light2D::get_layer_range_min() const {
return layer_min;
}
void Light2D::set_layer_range_max( int p_max_layer) {
layer_max=p_max_layer;
VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max);
}
int Light2D::get_layer_range_max() const {
return layer_max;
}
void Light2D::set_item_mask( int p_mask) {
item_mask=p_mask;
VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask);
}
int Light2D::get_item_mask() const {
return item_mask;
}
void Light2D::set_subtract_mode( bool p_enable ) {
subtract_mode=p_enable;
VS::get_singleton()->canvas_light_set_subtract_mode(canvas_light,p_enable);
}
bool Light2D::get_subtract_mode() const {
return subtract_mode;
}
void Light2D::set_shadow_enabled( bool p_enabled) {
shadow=p_enabled;
VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow);
}
bool Light2D::is_shadow_enabled() const {
return shadow;
}
void Light2D::set_shadow_buffer_size( int p_size ) {
shadow_buffer_size=p_size;
VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light,shadow_buffer_size);
}
int Light2D::get_shadow_buffer_size() const {
return shadow_buffer_size;
}
void Light2D::set_shadow_esm_multiplier( float p_multiplier) {
shadow_esm_multiplier=p_multiplier;
VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier);
}
float Light2D::get_shadow_esm_multiplier() const{
return shadow_esm_multiplier;
}
void Light2D::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, get_canvas() );
}
if (p_what==NOTIFICATION_TRANSFORM_CHANGED) {
VS::get_singleton()->canvas_light_set_transform( canvas_light, get_global_transform());
}
if (p_what==NOTIFICATION_EXIT_TREE) {
VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, RID() );
}
}
void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled);
ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled);
ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture);
ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset);
ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset);
ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color);
ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color);
ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min);
ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max);
ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max);
ObjectTypeDB::bind_method(_MD("set_layer_range_min","layer"),&Light2D::set_layer_range_min);
ObjectTypeDB::bind_method(_MD("get_layer_range_min"),&Light2D::get_layer_range_min);
ObjectTypeDB::bind_method(_MD("set_layer_range_max","layer"),&Light2D::set_layer_range_max);
ObjectTypeDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max);
ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask);
ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask);
ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode);
ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode);
ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size);
ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size);
ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier);
ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier);
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier"));
}
Light2D::Light2D() {
canvas_light=VisualServer::get_singleton()->canvas_light_create();
enabled=true;
shadow=false;
color=Color(1,1,1);
height=0;
z_min=-1024;
z_max=1024;
layer_min=0;
layer_max=0;
item_mask=1;
subtract_mode=false;
shadow_buffer_size=2048;
shadow_esm_multiplier=80;
}
Light2D::~Light2D() {
VisualServer::get_singleton()->free(canvas_light);
}

86
scene/2d/light_2d.h Normal file
View file

@ -0,0 +1,86 @@
#ifndef LIGHT_2D_H
#define LIGHT_2D_H
#include "scene/2d/node_2d.h"
class Light2D : public Node2D {
OBJ_TYPE(Light2D,Node2D);
private:
RID canvas_light;
bool enabled;
bool shadow;
Color color;
float height;
int z_min;
int z_max;
int layer_min;
int layer_max;
int item_mask;
int shadow_buffer_size;
float shadow_esm_multiplier;
bool subtract_mode;
Ref<Texture> texture;
Vector2 texture_offset;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void edit_set_pivot(const Point2& p_pivot);
virtual Point2 edit_get_pivot() const;
virtual bool edit_has_pivot() const;
void set_enabled( bool p_enabled);
bool is_enabled() const;
void set_texture( const Ref<Texture>& p_texture);
Ref<Texture> get_texture() const;
void set_texture_offset( const Vector2& p_offset);
Vector2 get_texture_offset() const;
void set_color( const Color& p_color);
Color get_color() const;
void set_height( float p_height);
float get_height() const;
void set_z_range_min( int p_min_z);
int get_z_range_min() const;
void set_z_range_max( int p_max_z);
int get_z_range_max() const;
void set_layer_range_min( int p_min_layer);
int get_layer_range_min() const;
void set_layer_range_max( int p_max_layer);
int get_layer_range_max() const;
void set_item_mask( int p_mask);
int get_item_mask() const;
void set_subtract_mode( bool p_enable );
bool get_subtract_mode() const;
void set_shadow_enabled( bool p_enabled);
bool is_shadow_enabled() const;
void set_shadow_buffer_size( int p_size );
int get_shadow_buffer_size() const;
void set_shadow_esm_multiplier( float p_multiplier);
float get_shadow_esm_multiplier() const;
virtual Rect2 get_item_rect() const;
Light2D();
~Light2D();
};
#endif // LIGHT_2D_H

View file

@ -0,0 +1,201 @@
#include "light_occluder_2d.h"
void OccluderPolygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
polygon=p_polygon;
VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,p_polygon,closed);
emit_changed();
}
DVector<Vector2> OccluderPolygon2D::get_polygon() const{
return polygon;
}
void OccluderPolygon2D::set_closed(bool p_closed) {
if (closed==p_closed)
return;
closed=p_closed;
VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,polygon,closed);
emit_changed();
}
bool OccluderPolygon2D::is_closed() const{
return closed;
}
void OccluderPolygon2D::set_cull_mode(CullMode p_mode){
cull=p_mode;
VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon,VS::CanvasOccluderPolygonCullMode(p_mode));
}
OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const{
return cull;
}
RID OccluderPolygon2D::get_rid() const {
return occ_polygon;
}
void OccluderPolygon2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_closed","closed"),&OccluderPolygon2D::set_closed);
ObjectTypeDB::bind_method(_MD("is_closed"),&OccluderPolygon2D::is_closed);
ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&OccluderPolygon2D::set_cull_mode);
ObjectTypeDB::bind_method(_MD("get_cull_mode"),&OccluderPolygon2D::get_cull_mode);
ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&OccluderPolygon2D::set_polygon);
ObjectTypeDB::bind_method(_MD("get_polygon"),&OccluderPolygon2D::get_polygon);
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"closed"),_SCS("set_closed"),_SCS("is_closed"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mode",PROPERTY_HINT_ENUM,"Disabled,ClockWise,CounterClockWise"),_SCS("set_cull_mode"),_SCS("get_cull_mode"));
BIND_CONSTANT(CULL_DISABLED);
BIND_CONSTANT(CULL_CLOCKWISE);
BIND_CONSTANT(CULL_COUNTER_CLOCKWISE);
}
OccluderPolygon2D::OccluderPolygon2D() {
occ_polygon=VS::get_singleton()->canvas_occluder_polygon_create();
closed=true;
cull=CULL_DISABLED;
}
OccluderPolygon2D::~OccluderPolygon2D() {
VS::get_singleton()->free(occ_polygon);
}
#ifdef DEBUG_ENABLED
void LightOccluder2D::_poly_changed() {
update();
}
#endif
void LightOccluder2D::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_CANVAS) {
VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,get_canvas());
VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform());
}
if (p_what==NOTIFICATION_TRANSFORM_CHANGED) {
VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform());
}
if (p_what==NOTIFICATION_DRAW) {
if (get_tree()->is_editor_hint()) {
if (occluder_polygon.is_valid()) {
DVector<Vector2> poly = occluder_polygon->get_polygon();
if (poly.size()) {
if (occluder_polygon->is_closed()) {
Vector<Color> color;
color.push_back(Color(0,0,0,0.6));
draw_polygon(Variant(poly),color);
} else {
int ps=poly.size();
DVector<Vector2>::Read r = poly.read();
for(int i=0;i<ps-1;i++) {
draw_line(r[i],r[i+1],Color(0,0,0,0.6),3);
}
}
}
}
}
}
if (p_what==NOTIFICATION_EXIT_CANVAS) {
VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,RID());
}
}
void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon) {
#ifdef DEBUG_ENABLED
if (occluder_polygon.is_valid())
occluder_polygon->disconnect("changed",this,"_poly_changed");
#endif
occluder_polygon=p_polygon;
if (occluder_polygon.is_valid())
VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,occluder_polygon->get_rid());
else
VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,RID());
#ifdef DEBUG_ENABLED
if (occluder_polygon.is_valid())
occluder_polygon->connect("changed",this,"_poly_changed");
update();
#endif
}
Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
return occluder_polygon;
}
void LightOccluder2D::set_occluder_light_mask(int p_mask) {
mask=p_mask;
VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder,mask);
}
int LightOccluder2D::get_occluder_light_mask() const{
return mask;
}
void LightOccluder2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_occluder_polygon","polygon:OccluderPolygon2D"),&LightOccluder2D::set_occluder_polygon);
ObjectTypeDB::bind_method(_MD("get_occluder_polygon:OccluderPolygon2D"),&LightOccluder2D::get_occluder_polygon);
ObjectTypeDB::bind_method(_MD("set_occluder_light_mask","mask"),&LightOccluder2D::set_occluder_light_mask);
ObjectTypeDB::bind_method(_MD("get_occluder_light_mask"),&LightOccluder2D::get_occluder_light_mask);
#ifdef DEBUG_ENABLED
ObjectTypeDB::bind_method("_poly_changed",&LightOccluder2D::_poly_changed);
#endif
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"),_SCS("set_occluder_polygon"),_SCS("get_occluder_polygon"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
}
LightOccluder2D::LightOccluder2D() {
occluder=VS::get_singleton()->canvas_light_occluder_create();
mask=1;
}
LightOccluder2D::~LightOccluder2D() {
VS::get_singleton()->free(occluder);
}

View file

@ -0,0 +1,73 @@
#ifndef LIGHTOCCLUDER2D_H
#define LIGHTOCCLUDER2D_H
#include "scene/2d/node_2d.h"
class OccluderPolygon2D : public Resource {
OBJ_TYPE(OccluderPolygon2D,Resource);
public:
enum CullMode {
CULL_DISABLED,
CULL_CLOCKWISE,
CULL_COUNTER_CLOCKWISE
};
private:
RID occ_polygon;
DVector<Vector2> polygon;
bool closed;
CullMode cull;
protected:
static void _bind_methods();
public:
void set_polygon(const DVector<Vector2>& p_polygon);
DVector<Vector2> get_polygon() const;
void set_closed(bool p_closed);
bool is_closed() const;
void set_cull_mode(CullMode p_mode);
CullMode get_cull_mode() const;
virtual RID get_rid() const;
OccluderPolygon2D();
~OccluderPolygon2D();
};
VARIANT_ENUM_CAST(OccluderPolygon2D::CullMode);
class LightOccluder2D : public Node2D {
OBJ_TYPE(LightOccluder2D,Node2D);
RID occluder;
bool enabled;
int mask;
Ref<OccluderPolygon2D> occluder_polygon;
#ifdef DEBUG_ENABLED
void _poly_changed();
#endif
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon);
Ref<OccluderPolygon2D> get_occluder_polygon() const;
void set_occluder_light_mask(int p_mask);
int get_occluder_light_mask() const;
LightOccluder2D();
~LightOccluder2D();
};
#endif // LIGHTOCCLUDER2D_H

View file

@ -1,5 +1,7 @@
#include "navigation2d.h"
#define USE_ENTRY_POINT
void Navigation2D::_navpoly_link(int p_id) {
ERR_FAIL_COND(!navpoly_map.has(p_id));
@ -336,12 +338,25 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
List<Polygon*> open_list;
begin_poly->entry=p_start;
for(int i=0;i<begin_poly->edges.size();i++) {
if (begin_poly->edges[i].C) {
begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge;
#ifdef USE_ENTRY_POINT
Vector2 edge[2]={
_get_vertex(begin_poly->edges[i].point),
_get_vertex(begin_poly->edges[(i+1)%begin_poly->edges.size()].point)
};
Vector2 entry = Geometry::get_closest_point_to_segment_2d(begin_poly->entry,edge);
begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
begin_poly->edges[i].C->entry=entry;
#else
begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center);
#endif
open_list.push_back(begin_poly->edges[i].C);
if (begin_poly->edges[i].C==end_poly) {
@ -381,8 +396,9 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
Polygon *p=least_cost_poly->get();
//open the neighbours for search
int es = p->edges.size();
for(int i=0;i<p->edges.size();i++) {
for(int i=0;i<es;i++) {
Polygon::Edge &e=p->edges[i];
@ -390,8 +406,22 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
if (!e.C)
continue;
#ifdef USE_ENTRY_POINT
Vector2 edge[2]={
_get_vertex(p->edges[i].point),
_get_vertex(p->edges[(i+1)%es].point)
};
Vector2 edge_entry = Geometry::get_closest_point_to_segment_2d(p->entry,edge);
float distance = p->entry.distance_to(edge_entry) + p->distance;
#else
float distance = p->center.distance_to(e.C->center) + p->distance;
#endif
if (e.C->prev_edge!=-1) {
//oh this was visited already, can we win the cost?
@ -399,12 +429,19 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
e.C->prev_edge=e.C_edge;
e.C->distance=distance;
#ifdef USE_ENTRY_POINT
e.C->entry=edge_entry;
#endif
}
} else {
//add to open neighbours
e.C->prev_edge=e.C_edge;
e.C->distance=distance;
#ifdef USE_ENTRY_POINT
e.C->entry=edge_entry;
#endif
open_list.push_back(e.C);
if (e.C==end_poly) {

View file

@ -55,6 +55,7 @@ class Navigation2D : public Node2D {
Vector<Edge> edges;
Vector2 center;
Vector2 entry;
float distance;
int prev_edge;

View file

@ -29,7 +29,7 @@
#include "tile_map.h"
#include "io/marshalls.h"
#include "servers/physics_2d_server.h"
#include "method_bind_ext.inc"
void TileMap::_notification(int p_what) {
switch(p_what) {
@ -226,11 +226,9 @@ void TileMap::_update_dirty_quadrants() {
rect.pos+=tile_ofs;
if (r==Rect2()) {
tex->draw_rect(q.canvas_item,rect);
tex->draw_rect(q.canvas_item,rect,false,Color(1,1,1),c.transpose);
} else {
tex->draw_rect_region(q.canvas_item,rect,r);
tex->draw_rect_region(q.canvas_item,rect,r,Color(1,1,1),c.transpose);
}
Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
@ -244,20 +242,25 @@ void TileMap::_update_dirty_quadrants() {
Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
Matrix32 xform;
xform.set_origin(offset.floor());
if (c.transpose) {
SWAP(xform.elements[0].x, xform.elements[0].y);
SWAP(xform.elements[1].x, xform.elements[1].y);
SWAP(shape_ofs.x, shape_ofs.y);
SWAP(s.x, s.y);
}
if (c.flip_h) {
xform.elements[0]=-xform.elements[0];
xform.elements[2].x+=s.x-shape_ofs.x;
} else {
xform.elements[2].x+=shape_ofs.x;
xform.elements[0].x=-xform.elements[0].x;
xform.elements[1].x=-xform.elements[1].x;
shape_ofs.x=s.x-shape_ofs.x;
}
if (c.flip_v) {
xform.elements[1]=-xform.elements[1];
xform.elements[2].y+=s.y-shape_ofs.y;
} else {
xform.elements[2].y+=shape_ofs.y;
xform.elements[0].y=-xform.elements[0].y;
xform.elements[1].y=-xform.elements[1].y;
shape_ofs.y=s.y-shape_ofs.y;
}
xform.elements[2].x+=shape_ofs.x;
xform.elements[2].y+=shape_ofs.y;
ps->body_add_shape(q.body,shape->get_rid(),xform);
@ -386,7 +389,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q) {
}
void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) {
PosKey pk(p_x,p_y);
@ -422,7 +425,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
} else {
ERR_FAIL_COND(!Q); // quadrant should exist...
if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y)
if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y && E->get().transpose==p_transpose)
return; //nothing changed
}
@ -433,6 +436,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
c.id=p_tile;
c.flip_h=p_flip_x;
c.flip_v=p_flip_y;
c.transpose=p_transpose;
_make_quadrant_dirty(Q);
@ -472,6 +476,17 @@ bool TileMap::is_cell_y_flipped(int p_x,int p_y) const {
return E->get().flip_v;
}
bool TileMap::is_cell_transposed(int p_x,int p_y) const {
PosKey pk(p_x,p_y);
const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
if (!E)
return false;
return E->get().transpose;
}
void TileMap::_recreate_quadrants() {
@ -536,11 +551,12 @@ void TileMap::_set_tile_data(const DVector<int>& p_data) {
uint32_t v = decode_uint32(&local[4]);
bool flip_h = v&(1<<29);
bool flip_v = v&(1<<30);
bool transpose = v&(1<<31);
v&=(1<<29)-1;
// if (x<-20 || y <-20 || x>4000 || y>4000)
// continue;
set_cell(x,y,v,flip_h,flip_v);
set_cell(x,y,v,flip_h,flip_v,transpose);
}
@ -563,6 +579,8 @@ DVector<int> TileMap::_get_tile_data() const {
val|=(1<<29);
if (E->get().flip_v)
val|=(1<<30);
if (E->get().transpose)
val|=(1<<31);
encode_uint32(val,&ptr[4]);
idx+=2;
@ -829,7 +847,7 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y","transpose"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
ObjectTypeDB::bind_method(_MD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped);

View file

@ -86,6 +86,7 @@ private:
int32_t id:24;
bool flip_h:1;
bool flip_v:1;
bool transpose:1;
};
uint32_t _u32t;
@ -168,10 +169,11 @@ public:
void set_center_y(bool p_enable);
bool get_center_y() const;
void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false);
void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false,bool p_transpose=false);
int get_cell(int p_x,int p_y) const;
bool is_cell_x_flipped(int p_x,int p_y) const;
bool is_cell_y_flipped(int p_x,int p_y) const;
bool is_cell_transposed(int p_x,int p_y) const;
Rect2 get_item_rect() const;

View file

@ -152,11 +152,11 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
case PROJECTION_PERSPECTIVE: {
p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) );
p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) );
if (keep_aspect==KEEP_WIDTH)
p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
else
p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
} break;

View file

@ -310,6 +310,17 @@ int GeometryInstance::get_baked_light_texture_id() const{
return baked_light_texture_id;
}
void GeometryInstance::set_extra_cull_margin(float p_margin) {
ERR_FAIL_COND(p_margin<0);
extra_cull_margin=p_margin;
VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(),extra_cull_margin);
}
float GeometryInstance::get_extra_cull_margin() const{
return extra_cull_margin;
}
void GeometryInstance::_bind_methods() {
@ -328,6 +339,9 @@ void GeometryInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id);
ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id);
ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
@ -336,6 +350,7 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);

View file

@ -108,6 +108,7 @@ private:
void _find_baked_light();
BakedLightInstance *baked_light_instance;
int baked_light_texture_id;
float extra_cull_margin;
void _baked_light_changed();
void _update_visibility();
@ -132,6 +133,9 @@ public:
void set_baked_light_texture_id(int p_id);
int get_baked_light_texture_id() const;
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
GeometryInstance();
};

View file

@ -2267,8 +2267,10 @@ void Control::_window_sort_subwindows() {
if (!window->subwindow_order_dirty)
return;
window->modal_stack.sort_custom<CComparator>();
window->subwindows.sort_custom<CComparator>();
window->subwindow_order_dirty=false;
}

View file

@ -90,7 +90,7 @@ public:
void add_icon_check_item(const Ref<Texture>& p_icon,const String& p_label,int p_ID=-1,uint32_t p_accel=0);
void add_check_item(const String& p_label,int p_ID=-1,uint32_t p_accel=0);
void add_submenu_item(const String& p_label,const String& p_submenu, int p_ID=-1);
void set_item_text(int p_idx,const String& p_text);
void set_item_icon(int p_idx,const Ref<Texture>& p_icon);
void set_item_checked(int p_idx,bool p_checked);

View file

@ -972,6 +972,22 @@ bool Viewport::get_render_target_vflip() const{
return render_target_vflip;
}
void Viewport::set_render_target_clear_on_new_frame(bool p_enable) {
render_target_clear_on_new_frame=p_enable;
VisualServer::get_singleton()->viewport_set_render_target_clear_on_new_frame(viewport,p_enable);
}
bool Viewport::get_render_target_clear_on_new_frame() const{
return render_target_clear_on_new_frame;
}
void Viewport::render_target_clear() {
//render_target_clear=true;
VisualServer::get_singleton()->viewport_render_target_clear(viewport);
}
void Viewport::set_render_target_filter(bool p_enable) {
@ -1264,6 +1280,11 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip);
ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip);
ObjectTypeDB::bind_method(_MD("set_render_target_clear_on_new_frame","enable"), &Viewport::set_render_target_clear_on_new_frame);
ObjectTypeDB::bind_method(_MD("get_render_target_clear_on_new_frame"), &Viewport::get_render_target_clear_on_new_frame);
ObjectTypeDB::bind_method(_MD("render_target_clear"), &Viewport::render_target_clear);
ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter);
ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter);
@ -1306,6 +1327,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_render_target_clear_on_new_frame"), _SCS("get_render_target_clear_on_new_frame") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") );
ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
@ -1344,6 +1366,8 @@ Viewport::Viewport() {
render_target_gen_mipmaps=false;
render_target=false;
render_target_vflip=false;
render_target_clear_on_new_frame=true;
//render_target_clear=true;
render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );

View file

@ -114,6 +114,7 @@ friend class RenderTargetTexture;
bool transparent_bg;
bool render_target_vflip;
bool render_target_clear_on_new_frame;
bool render_target_filter;
bool render_target_gen_mipmaps;
@ -220,6 +221,10 @@ public:
void set_render_target_vflip(bool p_enable);
bool get_render_target_vflip() const;
void set_render_target_clear_on_new_frame(bool p_enable);
bool get_render_target_clear_on_new_frame() const;
void render_target_clear();
void set_render_target_filter(bool p_enable);
bool get_render_target_filter() const;

View file

@ -79,6 +79,8 @@
#include "scene/resources/video_stream.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
@ -103,6 +105,7 @@
#include "scene/2d/remote_transform_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/position_2d.h"
#include "scene/2d/tile_map.h"
@ -263,6 +266,7 @@ void register_scene_types() {
ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
ObjectTypeDB::register_type<Timer>();
ObjectTypeDB::register_type<CanvasLayer>();
ObjectTypeDB::register_type<CanvasModulate>();
ObjectTypeDB::register_type<ResourcePreloader>();
/* REGISTER GUI */
@ -451,6 +455,7 @@ void register_scene_types() {
//ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false);
ObjectTypeDB::register_type<CanvasItemMaterial>();
ObjectTypeDB::register_virtual_type<CanvasItem>();
ObjectTypeDB::register_type<Node2D>();
ObjectTypeDB::register_type<Particles2D>();
@ -472,6 +477,9 @@ void register_scene_types() {
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
ObjectTypeDB::register_type<Light2D>();
ObjectTypeDB::register_type<LightOccluder2D>();
ObjectTypeDB::register_type<OccluderPolygon2D>();
ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);

View file

@ -38,19 +38,19 @@ Size2 Texture::get_size() const {
}
void Texture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
void Texture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, get_size()),get_rid(),false,p_modulate);
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, get_size()),get_rid(),false,p_modulate,p_transpose);
}
void Texture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
void Texture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,get_rid(),p_tile,p_modulate);
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,get_rid(),p_tile,p_modulate,p_transpose);
}
void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const{
void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const{
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate);
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate,p_transpose);
}
bool Texture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const {
@ -70,9 +70,9 @@ void Texture::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_alpha"),&Texture::has_alpha);
ObjectTypeDB::bind_method(_MD("set_flags","flags"),&Texture::set_flags);
ObjectTypeDB::bind_method(_MD("get_flags"),&Texture::get_flags);
ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1)));
ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1)));
ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)));
ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1)),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1)),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)),DEFVAL(false));
BIND_CONSTANT( FLAG_MIPMAPS );
BIND_CONSTANT( FLAG_REPEAT );
@ -327,28 +327,27 @@ bool ImageTexture::has_alpha() const {
}
void ImageTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
void ImageTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
if ((w|h)==0)
return;
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, Size2(w,h)),texture,false,p_modulate);
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, Size2(w,h)),texture,false,p_modulate,p_transpose);
}
void ImageTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
void ImageTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
if ((w|h)==0)
return;
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,texture,p_tile,p_modulate);
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,texture,p_tile,p_modulate,p_transpose);
}
void ImageTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const{
void ImageTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const{
if ((w|h)==0)
return;
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,texture,p_src_rect,p_modulate);
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,texture,p_src_rect,p_modulate,p_transpose);
}
void ImageTexture::set_size_override(const Size2& p_size) {
Size2 s=p_size;
@ -546,7 +545,7 @@ void AtlasTexture::_bind_methods() {
void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
Rect2 rc=region;
@ -561,10 +560,10 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_m
rc.size.height=atlas->get_height();
}
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,Rect2(p_pos+margin.pos,rc.size),atlas->get_rid(),rc,p_modulate);
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,Rect2(p_pos+margin.pos,rc.size),atlas->get_rid(),rc,p_modulate,p_transpose);
}
void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
Rect2 rc=region;
@ -582,10 +581,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,
Vector2 scale = p_rect.size / (region.size+margin.size);
Rect2 dr( p_rect.pos+margin.pos*scale,rc.size*scale );
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),rc,p_modulate);
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),rc,p_modulate,p_transpose);
}
void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const {
void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const {
//this might not necesarily work well if using a rect, needs to be fixed properly
Rect2 rc=region;
@ -615,7 +614,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
}
Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale );
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate,p_transpose);
}
bool AtlasTexture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const {
@ -801,15 +800,16 @@ void LargeTexture::_bind_methods() {
void LargeTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
void LargeTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
for(int i=0;i<pieces.size();i++) {
pieces[i].texture->draw(p_canvas_item,pieces[i].offset+p_pos,p_modulate);
// TODO
pieces[i].texture->draw(p_canvas_item,pieces[i].offset+p_pos,p_modulate,p_transpose);
}
}
void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
//tiling not supported for this
if (size.x==0 || size.y==0)
@ -819,11 +819,11 @@ void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,
for(int i=0;i<pieces.size();i++) {
pieces[i].texture->draw_rect(p_canvas_item,Rect2(pieces[i].offset*scale+p_rect.pos,pieces[i].texture->get_size()*scale),false,p_modulate);
// TODO
pieces[i].texture->draw_rect(p_canvas_item,Rect2(pieces[i].offset*scale+p_rect.pos,pieces[i].texture->get_size()*scale),false,p_modulate,p_transpose);
}
}
void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const {
void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const {
//tiling not supported for this
@ -834,6 +834,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
for(int i=0;i<pieces.size();i++) {
// TODO
Rect2 rect( pieces[i].offset, pieces[i].texture->get_size());
if (!p_src_rect.intersects(rect))
continue;
@ -842,7 +843,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
target.size*=scale;
target.pos=p_rect.pos+(p_src_rect.pos+rect.pos)*scale;
local.pos-=rect.pos;
pieces[i].texture->draw_rect_region(p_canvas_item,target,local,p_modulate);
pieces[i].texture->draw_rect_region(p_canvas_item,target,local,p_modulate,p_transpose);
}
}

View file

@ -69,9 +69,9 @@ public:
virtual void set_flags(uint32_t p_flags)=0;
virtual uint32_t get_flags() const=0;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
@ -135,10 +135,9 @@ public:
virtual RID get_rid() const;
bool has_alpha() const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
void set_storage(Storage p_storage);
Storage get_storage() const;
@ -191,9 +190,9 @@ public:
void set_margin(const Rect2& p_margin);
Rect2 get_margin() const ;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
@ -241,9 +240,9 @@ public:
Vector2 get_piece_offset(int p_idx) const;
Ref<Texture> get_piece_texture(int p_idx) const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
LargeTexture();

View file

@ -41,6 +41,7 @@ SceneStringNames::SceneStringNames() {
visibility_changed=StaticCString::create("visibility_changed");
input_event=StaticCString::create("input_event");
shader_shader=StaticCString::create("shader/shader");
shader_unshaded=StaticCString::create("shader/unshaded");
enter_tree=StaticCString::create("enter_tree");
exit_tree=StaticCString::create("exit_tree");
item_rect_changed=StaticCString::create("item_rect_changed");

View file

@ -56,6 +56,7 @@ public:
StringName _input_event;
StringName item_rect_changed;
StringName shader_shader;
StringName shader_unshaded;
StringName enter_tree;
StringName exit_tree;
StringName size_flags_changed;

View file

@ -564,7 +564,76 @@ public:
CANVAS_RECT_REGION=1,
CANVAS_RECT_TILE=2,
CANVAS_RECT_FLIP_H=4,
CANVAS_RECT_FLIP_V=8
CANVAS_RECT_FLIP_V=8,
CANVAS_RECT_TRANSPOSE=16
};
struct CanvasLight {
bool enabled;
Color color;
Matrix32 xform;
float height;
int z_min;
int z_max;
int layer_min;
int layer_max;
int item_mask;
bool subtract;
RID texture;
Vector2 texture_offset;
RID canvas;
RID shadow_buffer;
int shadow_buffer_size;
float shadow_esm_mult;
void *texture_cache; // implementation dependent
Rect2 rect_cache;
Matrix32 xform_cache;
float radius_cache; //used for shadow far plane
CameraMatrix shadow_matrix_cache;
Matrix32 light_shader_xform;
Vector2 light_shader_pos;
CanvasLight *shadows_next_ptr;
CanvasLight *filter_next_ptr;
CanvasLight *next_ptr;
CanvasLight() {
enabled=true;
color=Color(1,1,1);
height=0;
z_min=-1024;
z_max=1024;
layer_min=0;
layer_max=0;
item_mask=1;
subtract=false;
texture_cache=NULL;
next_ptr=NULL;
filter_next_ptr=NULL;
shadow_buffer_size=2048;
shadow_esm_mult=80;
}
};
struct CanvasItem;
struct CanvasItemMaterial {
RID shader;
Map<StringName,Variant> shader_param;
uint32_t shader_version;
Set<CanvasItem*> owners;
bool unshaded;
CanvasItemMaterial() {unshaded=false; shader_version=0; }
};
struct CanvasItem {
@ -689,25 +758,25 @@ public:
bool visible;
bool ontop;
VS::MaterialBlendMode blend_mode;
int light_mask;
Vector<Command*> commands;
mutable bool custom_rect;
mutable bool rect_dirty;
mutable Rect2 rect;
CanvasItem*next;
RID shader;
Map<StringName,Variant> shader_param;
uint32_t shader_version;
CanvasItemMaterial* material;
float final_opacity;
Matrix32 final_transform;
Rect2 final_clip_rect;
CanvasItem* final_clip_owner;
CanvasItem* shader_owner;
CanvasItem* material_owner;
ViewportRender *vp_render;
const Rect2& get_rect() const {
Rect2 global_rect_cache;
const Rect2& get_rect() const {
if (custom_rect || !rect_dirty)
return rect;
@ -830,8 +899,8 @@ public:
return rect;
}
void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; shader_owner=NULL;}
CanvasItem() { vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; shader_version=0; shader_owner=NULL;}
void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL;}
CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; }
virtual ~CanvasItem() { clear(); }
};
@ -853,8 +922,37 @@ public:
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
virtual void canvas_set_transform(const Matrix32& p_transform)=0;
virtual void canvas_render_items(CanvasItem *p_item_list)=0;
virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light)=0;
virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow)=0;
/* LIGHT SHADOW MAPPING */
virtual RID canvas_light_occluder_create()=0;
virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines)=0;
virtual RID canvas_light_shadow_buffer_create(int p_width)=0;
struct CanvasLightOccluderInstance {
bool enabled;
RID canvas;
RID polygon;
RID polygon_buffer;
Rect2 aabb_cache;
Matrix32 xform;
Matrix32 xform_cache;
int light_mask;
VS::CanvasOccluderPolygonCullMode cull_cache;
CanvasLightOccluderInstance *next;
CanvasLightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
};
virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0;
/* ENVIRONMENT */
@ -894,6 +992,8 @@ public:
virtual bool is_environment(const RID& p_rid) const=0;
virtual bool is_shader(const RID& p_rid) const=0;
virtual bool is_canvas_light_occluder(const RID& p_rid) const=0;
virtual void free(const RID& p_rid)=0;
virtual void init()=0;

View file

@ -1622,7 +1622,7 @@ void RasterizerDummy::canvas_set_transform(const Matrix32& p_transform) {
}
void RasterizerDummy::canvas_render_items(CanvasItem *p_item_list) {
void RasterizerDummy::canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light) {
}

View file

@ -710,7 +710,7 @@ public:
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform);
virtual void canvas_render_items(CanvasItem *p_item_list);
virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light);
/* ENVIRONMENT */

View file

@ -2059,7 +2059,9 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
at+=get_datatype_name(compute_node_type(op->arguments[i]));
}
parser.set_error("Invalid arguments to operator "+String(token_names[op->op])+": "+at);
static const char *op_names[OP_MAX]={"=","+","-","*","/","+=","-=","*=","/=","-","!","==","!=","<=",">=","<",">","||","&&","call","()"};
parser.set_error("Invalid arguments to operator "+String(op_names[op->op])+": "+at);
return ERR_PARSE_ERROR;
}
expression.remove(next_op);

View file

@ -1576,6 +1576,15 @@ void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_
}
void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable) {
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->render_target_clear_on_new_frame=p_enable;
}
void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) {
Viewport *viewport = viewport_owner.get( p_viewport );
@ -1594,6 +1603,23 @@ bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{
}
bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const{
const Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport,false);
return viewport->render_target_clear_on_new_frame;
}
void VisualServerRaster::viewport_render_target_clear(RID p_viewport) {
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->render_target_clear=true;
}
void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) {
@ -3195,6 +3221,7 @@ RID VisualServerRaster::canvas_create() {
return rid;
}
void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) {
Canvas * canvas = canvas_owner.get(p_canvas);
@ -3220,6 +3247,14 @@ Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) co
return canvas->child_items[idx].mirror;
}
void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color) {
Canvas * canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->modulate=p_color;
}
RID VisualServerRaster::canvas_item_create() {
@ -3305,14 +3340,27 @@ bool VisualServerRaster::canvas_item_is_visible(RID p_item) const {
}
void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item,int p_mask) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
ERR_FAIL_COND(!canvas_item);
if (canvas_item->light_mask==p_mask)
return;
VS_CHANGED;
canvas_item->light_mask=p_mask;
}
void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
if (!canvas_item) {
printf("!canvas_item\n");
};
ERR_FAIL_COND(!canvas_item);
if (canvas_item->blend_mode==p_blend)
@ -3470,7 +3518,7 @@ void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos,
}
void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate) {
void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
@ -3493,12 +3541,16 @@ void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p
rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
rect->texture=p_texture;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(rect);
}
void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate) {
void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
@ -3521,12 +3573,17 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(rect);
}
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
VS_CHANGED;
@ -3708,55 +3765,32 @@ void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, boo
}
void VisualServerRaster::canvas_item_set_use_parent_shader(RID p_item, bool p_enable) {
void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->use_parent_shader=p_enable;
canvas_item->use_parent_material=p_enable;
}
void VisualServerRaster::canvas_item_set_shader(RID p_item, RID p_shader) {
void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->shader=p_shader;
}
RID VisualServerRaster::canvas_item_get_shader(RID p_item) const{
if (canvas_item->material)
canvas_item->material->owners.erase(canvas_item);
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND_V(!canvas_item,RID());
return canvas_item->shader;
canvas_item->material=NULL;
}
void VisualServerRaster::canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value){
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
ERR_FAIL_COND(!canvas_item);
if (p_value.get_type()==Variant::NIL)
canvas_item->shader_param.erase(p_param);
else
canvas_item->shader_param[p_param]=p_value;
}
Variant VisualServerRaster::canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const{
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
ERR_FAIL_COND_V(!canvas_item,Variant());
if (!canvas_item->shader_param.has(p_param)) {
ERR_FAIL_COND_V(!canvas_item->shader.is_valid(),Variant());
return rasterizer->shader_get_default_param(canvas_item->shader,p_param);
if (canvas_item_material_owner.owns(p_material)) {
canvas_item->material=canvas_item_material_owner.get(p_material);
canvas_item->material->owners.insert(canvas_item);
}
return canvas_item->shader_param[p_param];
}
void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
VS_CHANGED;
@ -3823,60 +3857,150 @@ void VisualServerRaster::canvas_item_raise(RID p_item) {
RID VisualServerRaster::canvas_light_create() {
return RID();
Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight );
return canvas_light_owner.make_rid(clight);
}
void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(clight->canvas);
canvas->lights.erase(clight);
}
if (!canvas_owner.owns(p_canvas))
p_canvas=RID();
clight->canvas=p_canvas;
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(clight->canvas);
canvas->lights.insert(clight);
}
}
void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->enabled=p_enabled;
}
void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->xform=p_transform;
}
void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->texture=p_texture;
}
void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->texture_offset=p_offset;
}
void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->color=p_color;
}
void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->height=p_height;
}
void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->z_min=p_min_z;
clight->z_max=p_max_z;
}
void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->layer_min=p_min_layer;
clight->layer_max=p_max_layer;
}
void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->item_mask=p_mask;
}
void VisualServerRaster::canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode){
void VisualServerRaster::canvas_light_set_subtract_mode(RID p_light, bool p_enable) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->subtract=p_enable;
}
void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
if (clight->shadow_buffer.is_valid()==p_enabled)
return;
if (p_enabled) {
clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
} else {
rasterizer->free(clight->shadow_buffer);
clight->shadow_buffer=RID();
}
}
void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
ERR_FAIL_COND(p_size<32 || p_size>16384);
clight->shadow_buffer_size=nearest_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
rasterizer->free(clight->shadow_buffer);
clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
}
}
void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){
void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_esm_mult=p_multiplier;
}
@ -3884,26 +4008,217 @@ void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size)
RID VisualServerRaster::canvas_light_occluder_create() {
return RID();
Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance );
return canvas_light_occluder_owner.make_rid( occluder );
}
void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.erase(occluder);
}
if (!canvas_owner.owns(p_canvas))
p_canvas=RID();
occluder->canvas=p_canvas;
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.insert(occluder);
}
}
void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->enabled=p_enabled;
}
void VisualServerRaster::canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape){
void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
occluder->polygon=p_polygon;
occluder->polygon_buffer=RID();
if (occluder->polygon.is_valid()) {
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
if (!occluder_poly)
occluder->polygon=RID();
ERR_FAIL_COND(!occluder_poly);
occluder_poly->owners.insert(occluder);
occluder->polygon_buffer=occluder_poly->occluder;
occluder->aabb_cache=occluder_poly->aabb;
occluder->cull_cache=occluder_poly->cull_mode;
}
}
void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->xform=p_xform;
}
void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->light_mask=p_mask;
}
RID VisualServerRaster::canvas_occluder_polygon_create() {
CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon );
occluder_poly->occluder=rasterizer->canvas_light_occluder_create();
return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
}
void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2>& p_shape, bool p_close){
if (p_shape.size()<3) {
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
return;
}
DVector<Vector2> lines;
int lc = p_shape.size()*2;
lines.resize(lc-(p_close?0:2));
{
DVector<Vector2>::Write w = lines.write();
DVector<Vector2>::Read r = p_shape.read();
int max=lc/2;
if (!p_close) {
max--;
}
for(int i=0;i<max;i++) {
Vector2 a = r[i];
Vector2 b = r[(i+1)%(lc/2)];
w[i*2+0]=a;
w[i*2+1]=b;
}
}
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
}
void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape) {
CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
ERR_FAIL_COND(p_shape.size()&1);
int lc = p_shape.size();
occluder_poly->aabb=Rect2();
{
DVector<Vector2>::Read r = p_shape.read();
for(int i=0;i<lc;i++) {
if (i==0)
occluder_poly->aabb.pos=r[i];
else
occluder_poly->aabb.expand_to(r[i]);
}
}
rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape);
for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
E->get()->aabb_cache=occluder_poly->aabb;
}
}
void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) {
CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
occluder_poly->cull_mode=p_mode;
for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
E->get()->cull_cache=p_mode;
}
}
RID VisualServerRaster::canvas_item_material_create() {
Rasterizer::CanvasItemMaterial *material = memnew( Rasterizer::CanvasItemMaterial );
return canvas_item_material_owner.make_rid(material);
}
void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){
VS_CHANGED;
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
ERR_FAIL_COND(!material);
material->shader=p_shader;
}
void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){
VS_CHANGED;
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
ERR_FAIL_COND(!material);
if (p_value.get_type()==Variant::NIL)
material->shader_param.erase(p_param);
else
material->shader_param[p_param]=p_value;
}
Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
ERR_FAIL_COND_V(!material,Variant());
if (!material->shader_param.has(p_param)) {
ERR_FAIL_COND_V(!material->shader.is_valid(),Variant());
return rasterizer->shader_get_default_param(material->shader,p_param);
}
return material->shader_param[p_param];
}
void VisualServerRaster::canvas_item_material_set_unshaded(RID p_material, bool p_unshaded){
VS_CHANGED;
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
ERR_FAIL_COND(!material);
material->unshaded=p_unshaded;
}
/******** CANVAS *********/
@ -4154,7 +4469,17 @@ void VisualServerRaster::free( RID p_rid ) {
canvas->child_items[i].item->parent=RID();
}
for (Set<Rasterizer::CanvasLight*>::Element *E=canvas->lights.front();E;E=E->next()) {
E->get()->canvas=RID();
}
for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) {
E->get()->canvas=RID();
}
canvas_owner.free( p_rid );
memdelete( canvas );
@ -4183,9 +4508,75 @@ void VisualServerRaster::free( RID p_rid ) {
canvas_item->child_items[i]->parent=RID();
}
if (canvas_item->material) {
canvas_item->material->owners.erase(canvas_item);
}
canvas_item_owner.free( p_rid );
memdelete( canvas_item );
} else if (canvas_item_material_owner.owns(p_rid)) {
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid);
ERR_FAIL_COND(!material);
for(Set<Rasterizer::CanvasItem*>::Element *E=material->owners.front();E;E=E->next()) {
E->get()->material=NULL;
}
canvas_item_material_owner.free(p_rid);
memdelete(material);
} else if (canvas_light_owner.owns(p_rid)) {
Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
ERR_FAIL_COND(!canvas_light);
if (canvas_light->canvas.is_valid()) {
Canvas* canvas = canvas_owner.get(canvas_light->canvas);
if (canvas)
canvas->lights.erase(canvas_light);
}
if (canvas_light->shadow_buffer.is_valid())
rasterizer->free(canvas_light->shadow_buffer);
canvas_light_owner.free( p_rid );
memdelete( canvas_light );
} else if (canvas_light_occluder_owner.owns(p_rid)) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
canvas_light_occluder_owner.free( p_rid );
memdelete(occluder);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
ERR_FAIL_COND(!occluder_poly);
rasterizer->free(occluder_poly->occluder);
while(occluder_poly->owners.size()) {
occluder_poly->owners.front()->get()->polygon=RID();
occluder_poly->owners.erase( occluder_poly->owners.front() );
}
canvas_light_occluder_polygon_owner.free( p_rid );
memdelete(occluder_poly);
} else if (scenario_owner.owns(p_rid)) {
Scenario *scenario=scenario_owner.get(p_rid);
@ -6231,7 +6622,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
}
void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect) {
void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, Rasterizer::CanvasLight *p_lights) {
static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
@ -6249,7 +6640,7 @@ void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item,cons
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
rasterizer->canvas_render_items(z_list[i]);
rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights);
}
}
@ -6264,7 +6655,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void
}
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) {
CanvasItem *ci = p_canvas_item;
@ -6309,11 +6700,11 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
ci->vp_render=NULL;
}
if (ci->use_parent_shader && p_shader_owner)
ci->shader_owner=p_shader_owner;
if (ci->use_parent_material && p_material_owner)
ci->material_owner=p_material_owner;
else {
p_shader_owner=ci;
ci->shader_owner=NULL;
p_material_owner=ci;
ci->material_owner=NULL;
}
@ -6347,7 +6738,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (child_items[i]->ontop)
continue;
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
}
@ -6355,7 +6746,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
//something to draw?
ci->final_transform=xform;
ci->final_opacity=opacity * ci->self_opacity;
ci->global_rect_cache=global_rect;
int zidx = p_z-CANVAS_ITEM_Z_MIN;
@ -6368,6 +6759,8 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
z_last_list[zidx]=ci;
}
ci->next=NULL;
}
@ -6376,12 +6769,12 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (!child_items[i]->ontop)
continue;
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
}
}
void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform) {
void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights) {
rasterizer->canvas_begin();
@ -6414,30 +6807,30 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
rasterizer->canvas_render_items(z_list[i]);
rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights);
}
} else {
for(int i=0;i<l;i++) {
Canvas::ChildItem& ci=p_canvas->child_items[i];
_render_canvas_item_tree(ci.item,p_transform,clip_rect);
_render_canvas_item_tree(ci.item,p_transform,clip_rect,p_canvas->modulate,p_lights);
//mirroring (useful for scrolling backgrounds)
if (ci.mirror.x!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
_render_canvas_item_tree(ci.item,xform2,clip_rect);
_render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
}
if (ci.mirror.y!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
_render_canvas_item_tree(ci.item,xform2,clip_rect);
_render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
}
if (ci.mirror.y!=0 && ci.mirror.x!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
_render_canvas_item_tree(ci.item,xform2,clip_rect);
_render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
}
}
@ -6492,7 +6885,15 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
} else if (true /*|| !p_viewport->canvas_list.empty()*/){
//clear the viewport black because of no camera? i seriously should..
rasterizer->clear_viewport(clear_color);
if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
if (p_viewport->transparent_bg) {
rasterizer->clear_viewport(Color(0,0,0,0));
}
else {
rasterizer->clear_viewport(clear_color);
}
p_viewport->render_target_clear=false;
}
}
if (!p_viewport->hide_canvas) {
@ -6500,21 +6901,113 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map;
Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height);
Rasterizer::CanvasLight *lights=NULL;
Rasterizer::CanvasLight *lights_with_shadow=NULL;
Rect2 shadow_rect;
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
Matrix32 xf = p_viewport->global_transform * E->get().transform;
//find lights in canvas
for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) {
Rasterizer::CanvasLight* cl=F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
Vector2 offset=tsize/2.0;
cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
cl->xform_cache=xf * cl->xform;
if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
cl->filter_next_ptr=lights;
lights=cl;
cl->texture_cache=NULL;
Matrix32 scale;
scale.scale(cl->rect_cache.size);
scale.elements[2]=cl->rect_cache.pos;
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
cl->light_shader_pos=cl->xform_cache[2];
if (cl->shadow_buffer.is_valid()) {
cl->shadows_next_ptr=lights_with_shadow;
if (lights_with_shadow==NULL) {
shadow_rect = cl->xform_cache.xform(cl->rect_cache);
} else {
shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) );
}
lights_with_shadow=cl;
cl->radius_cache=cl->rect_cache.size.length();
}
}
}
}
canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
}
if (lights_with_shadow) {
//update shadows if any
Rasterizer::CanvasLightOccluderInstance * occluders=NULL;
//make list of occluders
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
Matrix32 xf = p_viewport->global_transform * E->get().transform;
for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) {
F->get()->xform_cache = xf * F->get()->xform;
if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
F->get()->next=occluders;
occluders=F->get();
}
}
}
//update the light shadowmaps with them
Rasterizer::CanvasLight *light=lights_with_shadow;
while(light) {
rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache);
light=light->shadows_next_ptr;
}
rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards
}
for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
// print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
//print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
Matrix32 xform = p_viewport->global_transform * E->get()->transform;
_render_canvas( E->get()->canvas,xform );
Rasterizer::CanvasLight *canvas_lights=NULL;
Rasterizer::CanvasLight *ptr=lights;
while(ptr) {
if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) {
ptr->next_ptr=canvas_lights;
canvas_lights=ptr;
}
ptr=ptr->filter_next_ptr;
}
_render_canvas( E->get()->canvas,xform,canvas_lights );
i++;
}
rasterizer->canvas_debug_viewport_shadows(lights_with_shadow);
}
//capture

View file

@ -371,7 +371,7 @@ class VisualServerRaster : public VisualServer {
mutable RID_Owner<Rasterizer::CanvasItemMaterial> canvas_item_material_owner;
struct CanvasItem : public Rasterizer::CanvasItem {
@ -384,7 +384,7 @@ class VisualServerRaster : public VisualServer {
bool sort_y;
float opacity;
float self_opacity;
bool use_parent_shader;
bool use_parent_material;
Vector<CanvasItem*> child_items;
@ -396,7 +396,7 @@ class VisualServerRaster : public VisualServer {
opacity=1;
self_opacity=1;
sort_y=false;
use_parent_shader=false;
use_parent_material=false;
z_relative=true;
}
};
@ -410,6 +410,26 @@ class VisualServerRaster : public VisualServer {
}
};
struct CanvasLightOccluder;
struct CanvasLightOccluderPolygon {
bool active;
Rect2 aabb;
CanvasOccluderPolygonCullMode cull_mode;
RID occluder;
Set<Rasterizer::CanvasLightOccluderInstance*> owners;
CanvasLightOccluderPolygon() { active=false; cull_mode=CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
};
RID_Owner<CanvasLightOccluderPolygon> canvas_light_occluder_polygon_owner;
RID_Owner<Rasterizer::CanvasLightOccluderInstance> canvas_light_occluder_owner;
struct CanvasLight;
struct Canvas {
Set<RID> viewports;
@ -419,8 +439,11 @@ class VisualServerRaster : public VisualServer {
CanvasItem *item;
};
Set<Rasterizer::CanvasLight*> lights;
Set<Rasterizer::CanvasLightOccluderInstance*> occluders;
Vector<ChildItem> child_items;
Color modulate;
int find_item(CanvasItem *p_item) {
for(int i=0;i<child_items.size();i++) {
@ -435,11 +458,13 @@ class VisualServerRaster : public VisualServer {
child_items.remove(idx);
}
Canvas() { }
Canvas() { modulate=Color(1,1,1,1); }
};
RID_Owner<Rasterizer::CanvasLight> canvas_light_owner;
struct Viewport {
@ -462,6 +487,8 @@ class VisualServerRaster : public VisualServer {
bool transparent_bg;
bool queue_capture;
bool render_target_vflip;
bool render_target_clear_on_new_frame;
bool render_target_clear;
Image capture;
bool rendered_in_prev_frame;
@ -488,7 +515,7 @@ class VisualServerRaster : public VisualServer {
SelfList<Viewport> update_list;
Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false;}
Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true;}
};
SelfList<Viewport>::List viewport_update_list;
@ -601,9 +628,9 @@ class VisualServerRaster : public VisualServer {
void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect);
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights);
void _render_canvas_item(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner);
void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights);
Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
@ -951,6 +978,9 @@ public:
virtual RID viewport_get_render_target_texture(RID p_viewport) const;
virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable);
virtual bool viewport_get_render_target_vflip(RID p_viewport) const;
virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable);
virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const;
virtual void viewport_render_target_clear(RID p_viewport);
virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect);
virtual void viewport_queue_screen_capture(RID p_viewport);
@ -1073,6 +1103,8 @@ public:
virtual RID canvas_create();
virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring);
virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const;
virtual void canvas_set_modulate(RID p_canvas,const Color& p_color);
virtual RID canvas_item_create();
@ -1083,6 +1115,8 @@ public:
virtual bool canvas_item_is_visible(RID p_item) const;
virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend);
virtual void canvas_item_set_light_mask(RID p_canvas_item,int p_mask);
//virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect);
@ -1102,8 +1136,8 @@ public:
virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0);
virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color);
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1));
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
@ -1116,15 +1150,8 @@ public:
virtual void canvas_item_set_z(RID p_item, int p_z);
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
virtual void canvas_item_set_shader(RID p_item, RID p_shader);
virtual RID canvas_item_get_shader(RID p_item) const;
virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable);
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value);
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const;
virtual void canvas_item_set_material(RID p_item, RID p_material);
virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
virtual RID canvas_light_create();
virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas);
@ -1135,33 +1162,42 @@ public:
virtual void canvas_light_set_color(RID p_light, const Color& p_color);
virtual void canvas_light_set_height(RID p_light, float p_height);
virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z);
virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer);
virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
enum CanvasightBlendMode {
CANVAS_LIGHT_BLEND_ADD,
CANVAS_LIGHT_BLEND_SUB,
CANVAS_LIGHT_BLEND_MULTIPLY,
CANVAS_LIGHT_BLEND_DODGE,
CANVAS_LIGHT_BLEND_BURN,
CANVAS_LIGHT_BLEND_LIGHTEN,
CANVAS_LIGHT_BLEND_DARKEN,
CANVAS_LIGHT_BLEND_OVERLAY,
CANVAS_LIGHT_BLEND_SCREEN,
};
virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode);
virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable);
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
virtual void canvas_light_set_shadow_filter(RID p_light, int p_size);
virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier);
virtual RID canvas_light_occluder_create();
virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas);
virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled);
virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape);
virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon);
virtual void canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform);
virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask);
virtual RID canvas_occluder_polygon_create();
virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_close);
virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape);
virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode);
virtual void canvas_item_clear(RID p_item);
virtual void canvas_item_raise(RID p_item);
/* CANVAS ITEM MATERIAL */
virtual RID canvas_item_material_create();
virtual void canvas_item_material_set_shader(RID p_material, RID p_shader);
virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value);
virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const;
virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded);
/* CURSOR */
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians
virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor=0);

View file

@ -967,6 +967,10 @@ public:
FUNC2(viewport_set_render_target_vflip,RID,bool);
FUNC1RC(bool,viewport_get_render_target_vflip,RID);
FUNC2(viewport_set_render_target_to_screen_rect,RID,const Rect2&);
FUNC2(viewport_set_render_target_clear_on_new_frame,RID,bool);
FUNC1RC(bool,viewport_get_render_target_clear_on_new_frame,RID);
FUNC1(viewport_render_target_clear,RID);
FUNC1(viewport_queue_screen_capture,RID);
FUNC1RC(Image,viewport_get_screen_capture,RID);
@ -1087,6 +1091,8 @@ public:
FUNC0R(RID,canvas_create);
FUNC3(canvas_set_item_mirroring,RID,RID,const Point2&);
FUNC2RC(Point2,canvas_get_item_mirroring,RID,RID);
FUNC2(canvas_set_modulate,RID,const Color&);
FUNC0R(RID,canvas_item_create);
@ -1097,7 +1103,7 @@ public:
FUNC1RC(bool,canvas_item_is_visible,RID);
FUNC2(canvas_item_set_blend_mode,RID,MaterialBlendMode );
FUNC2(canvas_item_set_light_mask,RID,int );
//FUNC(canvas_item_set_rect,RID, const Rect2& p_rect);
FUNC2(canvas_item_set_transform,RID, const Matrix32& );
@ -1116,9 +1122,8 @@ public:
FUNC5(canvas_item_add_line,RID, const Point2& , const Point2& ,const Color& ,float );
FUNC3(canvas_item_add_rect,RID, const Rect2& , const Color& );
FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
FUNC5(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color& );
FUNC5(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color& );
FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
@ -1134,14 +1139,9 @@ public:
FUNC2(canvas_item_set_z,RID,int);
FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool);
FUNC2(canvas_item_set_shader,RID, RID );
FUNC1RC(RID,canvas_item_get_shader,RID );
FUNC2(canvas_item_set_material,RID, RID );
FUNC2(canvas_item_set_use_parent_shader,RID, bool );
FUNC3(canvas_item_set_shader_param,RID,const StringName&,const Variant&);
FUNC2RC(Variant,canvas_item_get_shader_param,RID,const StringName&);
FUNC2(canvas_item_set_use_parent_material,RID, bool );
FUNC1(canvas_item_clear,RID);
FUNC1(canvas_item_raise,RID);
@ -1155,20 +1155,38 @@ public:
FUNC2(canvas_light_set_texture_offset,RID,const Vector2&);
FUNC2(canvas_light_set_color,RID,const Color&);
FUNC2(canvas_light_set_height,RID,float);
FUNC3(canvas_light_set_layer_range,RID,int,int);
FUNC3(canvas_light_set_z_range,RID,int,int);
FUNC2(canvas_light_set_item_mask,RID,int);
FUNC2(canvas_light_set_blend_mode,RID,CanvasLightBlendMode);
FUNC2(canvas_light_set_subtract_mode,RID,bool);
FUNC2(canvas_light_set_shadow_enabled,RID,bool);
FUNC2(canvas_light_set_shadow_buffer_size,RID,int);
FUNC2(canvas_light_set_shadow_filter,RID,int);
FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float);
/* CANVAS OCCLUDER */
FUNC0R(RID,canvas_light_occluder_create);
FUNC2(canvas_light_occluder_attach_to_canvas,RID,RID);
FUNC2(canvas_light_occluder_set_enabled,RID,bool);
FUNC2(canvas_light_occluder_set_shape,RID,const DVector<Vector2>&);
FUNC2(canvas_light_occluder_set_polygon,RID,RID);
FUNC2(canvas_light_occluder_set_transform,RID,const Matrix32&);
FUNC2(canvas_light_occluder_set_light_mask,RID,int);
FUNC0R(RID,canvas_occluder_polygon_create);
FUNC3(canvas_occluder_polygon_set_shape,RID,const DVector<Vector2>&,bool);
FUNC2(canvas_occluder_polygon_set_shape_as_lines,RID,const DVector<Vector2>&);
FUNC2(canvas_occluder_polygon_set_cull_mode,RID,CanvasOccluderPolygonCullMode);
/* CANVAS MATERIAL */
FUNC0R(RID,canvas_item_material_create);
FUNC2(canvas_item_material_set_shader,RID,RID);
FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&);
FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&);
FUNC2(canvas_item_material_set_unshaded,RID,bool);
/* CURSOR */
FUNC2(cursor_set_rotation,float , int ); // radians

View file

@ -28,6 +28,7 @@
/*************************************************************************/
#include "visual_server.h"
#include "globals.h"
#include "method_bind_ext.inc"
VisualServer *VisualServer::singleton=NULL;
VisualServer* (*VisualServer::create_func)()=NULL;
@ -510,8 +511,9 @@ void VisualServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0));
ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect);
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)));
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)));
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)), DEFVAL(false));
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)), DEFVAL(false));
ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"),&VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1,1,1)));
// ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID()));
ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"),&VisualServer::canvas_item_add_circle);

View file

@ -684,6 +684,9 @@ public:
virtual RID viewport_get_render_target_texture(RID p_viewport) const=0;
virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable)=0;
virtual bool viewport_get_render_target_vflip(RID p_viewport) const=0;
virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable)=0;
virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const=0;
virtual void viewport_render_target_clear(RID p_viewport)=0;
virtual void viewport_queue_screen_capture(RID p_viewport)=0;
virtual Image viewport_get_screen_capture(RID p_viewport) const=0;
@ -944,6 +947,8 @@ public:
virtual RID canvas_create()=0;
virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0;
virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const=0;
virtual void canvas_set_modulate(RID p_canvas,const Color& p_color)=0;
virtual RID canvas_item_create()=0;
@ -953,6 +958,8 @@ public:
virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0;
virtual bool canvas_item_is_visible(RID p_item) const=0;
virtual void canvas_item_set_light_mask(RID p_item,int p_mask)=0;
virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend)=0;
virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport)=0;
@ -974,8 +981,8 @@ public:
virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0;
virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0;
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
@ -991,13 +998,9 @@ public:
virtual void canvas_item_clear(RID p_item)=0;
virtual void canvas_item_raise(RID p_item)=0;
virtual void canvas_item_set_shader(RID p_item, RID p_shader)=0;
virtual RID canvas_item_get_shader(RID p_item) const=0;
virtual void canvas_item_set_material(RID p_item, RID p_material)=0;
virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable)=0;
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0;
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0;
virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable)=0;
virtual RID canvas_light_create()=0;
virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0;
@ -1008,29 +1011,40 @@ public:
virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0;
virtual void canvas_light_set_height(RID p_light, float p_height)=0;
virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0;
virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0;
virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0;
enum CanvasLightBlendMode {
CANVAS_LIGHT_BLEND_ADD,
CANVAS_LIGHT_BLEND_SUB,
CANVAS_LIGHT_BLEND_MULTIPLY,
CANVAS_LIGHT_BLEND_DODGE,
CANVAS_LIGHT_BLEND_BURN,
CANVAS_LIGHT_BLEND_LIGHTEN,
CANVAS_LIGHT_BLEND_DARKEN,
CANVAS_LIGHT_BLEND_OVERLAY,
CANVAS_LIGHT_BLEND_SCREEN,
};
virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode)=0;
virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0;
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0;
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0;
virtual void canvas_light_set_shadow_filter(RID p_light, int p_size)=0;
virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0;
virtual RID canvas_light_occluder_create()=0;
virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0;
virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0;
virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape)=0;
virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon)=0;
virtual void canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform)=0;
virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask)=0;
virtual RID canvas_occluder_polygon_create()=0;
virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_closed)=0;
virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape)=0;
enum CanvasOccluderPolygonCullMode {
CANVAS_OCCLUDER_POLYGON_CULL_DISABLED,
CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE,
CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE,
};
virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode)=0;
/* CANVAS ITEM MATERIAL */
virtual RID canvas_item_material_create()=0;
virtual void canvas_item_material_set_shader(RID p_material, RID p_shader)=0;
virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const=0;
virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded)=0;
/* CURSOR */
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians

View file

@ -817,7 +817,7 @@ void Collada::_parse_camera(XMLParser& parser) {
if (name=="perspective") {
camera.mode=CameraData::MODE_PERSPECTIVE;
} else if (name=="orthogonal") {
} else if (name=="orthographic") {
camera.mode=CameraData::MODE_ORTHOGONAL;
} else if (name=="xfov") {

View file

@ -337,6 +337,24 @@ public:
if(normal==p_vert.normal) {
if(uv==p_vert.uv) {
if(uv2==p_vert.uv2) {
if (!weights.empty() || !p_vert.weights.empty()) {
if (weights.size()==p_vert.weights.size()) {
for(int i=0;i<weights.size();i++) {
if (weights[i].bone_idx!=p_vert.weights[i].bone_idx)
return weights[i].bone_idx<p_vert.weights[i].bone_idx;
if (weights[i].weight!=p_vert.weights[i].weight)
return weights[i].weight<p_vert.weights[i].weight;
}
} else {
return weights.size() < p_vert.weights.size();
}
}
return (color<p_vert.color);
} else
return (uv2<p_vert.uv2);

View file

@ -904,6 +904,16 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
return OK;
}
static int _get_pad(int p_alignment, int p_n) {
int rest = p_n % p_alignment;
int pad = 0;
if (rest > 0) {
pad = p_alignment - rest;
};
return pad;
};
Error EditorExportPlatform::save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total) {
@ -930,11 +940,19 @@ Error EditorExportPlatform::save_pack_file(void *p_userdata,const String& p_path
pd->ep->step("Storing File: "+p_path,2+p_file*100/p_total);
pd->count++;
pd->ftmp->store_buffer(p_data.ptr(),p_data.size());
if (pd->alignment > 1) {
int pad = _get_pad(pd->alignment, pd->ftmp->get_pos());
for (int i=0; i<pad; i++) {
pd->ftmp->store_8(0);
};
};
return OK;
}
Error EditorExportPlatform::save_pack(FileAccess *dst,bool p_make_bundles) {
Error EditorExportPlatform::save_pack(FileAccess *dst,bool p_make_bundles, int p_alignment) {
EditorProgress ep("savepack","Packing",102);
@ -952,7 +970,6 @@ Error EditorExportPlatform::save_pack(FileAccess *dst,bool p_make_bundles) {
dst->store_32(0);
}
size_t fcountpos = dst->get_pos();
dst->store_32(0);
@ -961,11 +978,20 @@ Error EditorExportPlatform::save_pack(FileAccess *dst,bool p_make_bundles) {
pd.f=dst;
pd.ftmp=tmp;
pd.count=0;
pd.alignment = p_alignment;
Error err = export_project_files(save_pack_file,&pd,p_make_bundles);
memdelete(tmp);
if (err)
return err;
if (p_alignment > 1) {
int pad = _get_pad(p_alignment, dst->get_pos());
for (int i=0; i<pad; i++) {
dst->store_8(0);
};
};
size_t ofsplus = dst->get_pos();
//append file

View file

@ -100,6 +100,7 @@ protected:
Vector<TempData> file_ofs;
EditorProgress *ep;
int count;
int alignment;
};
@ -121,7 +122,7 @@ public:
Error export_project_files(EditorExportSaveFunction p_func, void* p_udata,bool p_make_bundles);
Error save_pack(FileAccess *p_where, bool p_make_bundles=false);
Error save_pack(FileAccess *p_where, bool p_make_bundles=false, int p_alignment = 1);
virtual String get_name() const =0;
virtual ImageCompression get_image_compression() const=0;
virtual Ref<Texture> get_logo() const =0;

View file

@ -90,6 +90,7 @@
#include "plugins/baked_light_editor_plugin.h"
#include "plugins/polygon_2d_editor_plugin.h"
#include "plugins/navigation_polygon_editor_plugin.h"
#include "plugins/light_occluder_2d_editor_plugin.h"
// end
#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
@ -4115,6 +4116,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) );
add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) );
for(int i=0;i<EditorPlugins::get_plugin_count();i++)

Binary file not shown.

After

Width:  |  Height:  |  Size: 835 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 441 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 342 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 516 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 581 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 207 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 303 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 343 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 256 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 244 B

View file

@ -285,13 +285,16 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) {
case Collada::CameraData::MODE_ORTHOGONAL: {
if (cd.orthogonal.x_mag) {
if (cd.orthogonal.y_mag) {
camera->set_orthogonal(cd.orthogonal.x_mag,cd.z_near,cd.z_far);
camera->set_keep_aspect_mode(Camera::KEEP_HEIGHT);
camera->set_orthogonal(cd.orthogonal.y_mag*2.0 ,cd.z_near,cd.z_far);
} else if (!cd.orthogonal.x_mag && cd.orthogonal.y_mag) {
} else if (!cd.orthogonal.y_mag && cd.orthogonal.x_mag) {
camera->set_orthogonal(cd.orthogonal.y_mag * cd.aspect,cd.z_near,cd.z_far);
camera->set_keep_aspect_mode(Camera::KEEP_WIDTH);
camera->set_orthogonal(cd.orthogonal.x_mag*2.0,cd.z_near,cd.z_far);
}
} break;

View file

@ -4,6 +4,7 @@
#include "os/file_access.h"
#include "tools/editor/editor_settings.h"
void CollisionPolygon2DEditor::_notification(int p_what) {
switch(p_what) {

View file

@ -0,0 +1,500 @@
#include "light_occluder_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "os/file_access.h"
#include "tools/editor/editor_settings.h"
void LightOccluder2DEditor::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_READY: {
button_create->set_icon( get_icon("Edit","EditorIcons"));
button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
button_edit->set_pressed(true);
get_tree()->connect("node_removed",this,"_node_removed");
create_poly->connect("confirmed",this,"_create_poly");
} break;
case NOTIFICATION_FIXED_PROCESS: {
} break;
}
}
void LightOccluder2DEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
hide();
canvas_item_editor->get_viewport_control()->update();
}
}
Vector2 LightOccluder2DEditor::snap_point(const Vector2& p_point) const {
if (canvas_item_editor->is_snap_active()) {
return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
} else {
return p_point;
}
}
void LightOccluder2DEditor::_menu_option(int p_option) {
switch(p_option) {
case MODE_CREATE: {
mode=MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode=MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
}
}
void LightOccluder2DEditor::_wip_close(bool p_closed) {
undo_redo->create_action("Create Poly");
undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",node->get_occluder_polygon()->get_polygon());
undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",wip);
undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_closed",node->get_occluder_polygon()->is_closed());
undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_closed",p_closed);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
wip.clear();
wip_active=false;
mode=MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
edited_point=-1;
}
bool LightOccluder2DEditor::forward_input_event(const InputEvent& p_event) {
if (!node)
return false;
if (node->get_occluder_polygon().is_null()) {
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
create_poly->set_text("No OccluderPolygon2D resource on this node.\nCreate and assign one?");
create_poly->popup_centered_minsize();
}
return false;
}
switch(p_event.type) {
case InputEvent::MOUSE_BUTTON: {
const InputEventMouseButton &mb=p_event.mouse_button;
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = Point2(mb.x,mb.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
Vector<Vector2> poly = Variant(node->get_occluder_polygon()->get_polygon());
//first check if a point is to be added (segment split)
real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
switch(mode) {
case MODE_CREATE: {
if (mb.button_index==BUTTON_LEFT && mb.pressed) {
if (!wip_active) {
wip.clear();
wip.push_back( cpoint );
wip_active=true;
edited_point_pos=cpoint;
canvas_item_editor->get_viewport_control()->update();
edited_point=1;
return true;
} else {
if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
//wip closed
_wip_close(true);
return true;
} else if (wip.size()>1 && xform.xform(wip[wip.size()-1]).distance_to(gpoint)<grab_treshold) {
//wip closed
_wip_close(false);
return true;
} else {
wip.push_back( cpoint );
edited_point=wip.size();
canvas_item_editor->get_viewport_control()->update();
return true;
//add wip point
}
}
} else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
_wip_close(true);
}
} break;
case MODE_EDIT: {
if (mb.button_index==BUTTON_LEFT) {
if (mb.pressed) {
if (mb.mod.control) {
if (poly.size() < 3) {
undo_redo->create_action("Edit Poly");
undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
//search edges
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 points[2] ={ xform.xform(poly[i]),
xform.xform(poly[(i+1)%poly.size()]) };
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos));
edited_point=closest_idx+1;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
node->get_occluder_polygon()->set_polygon(Variant(poly));
canvas_item_editor->get_viewport_control()->update();
return true;
}
} else {
//look for points to move
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]);
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
edited_point=closest_idx;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
return true;
}
}
} else {
if (edited_point!=-1) {
//apply
ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
poly[edited_point]=edited_point_pos;
undo_redo->create_action("Edit Poly");
undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",poly);
undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",pre_move_edit);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
edited_point=-1;
return true;
}
}
} if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]);
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
undo_redo->create_action("Edit Poly (Remove Point)");
undo_redo->add_undo_method(node->get_occluder_polygon().ptr(),"set_polygon",poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node->get_occluder_polygon().ptr(),"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
}
} break;
}
} break;
case InputEvent::MOUSE_MOTION: {
const InputEventMouseMotion &mm=p_event.mouse_motion;
if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
Vector2 gpoint = Point2(mm.x,mm.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
canvas_item_editor->get_viewport_control()->update();
}
} break;
}
return false;
}
void LightOccluder2DEditor::_canvas_draw() {
if (!node || !node->get_occluder_polygon().is_valid())
return;
Control *vpc = canvas_item_editor->get_viewport_control();
Vector<Vector2> poly;
if (wip_active)
poly=wip;
else
poly=Variant(node->get_occluder_polygon()->get_polygon());
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
int len = poly.size();
for(int i=0;i<poly.size();i++) {
Vector2 p,p2;
p = i==edited_point ? edited_point_pos : poly[i];
if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
p2=edited_point_pos;
else
p2 = poly[(i+1)%poly.size()];
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
Color col=Color(1,0.3,0.1,0.8);
if (i==poly.size()-1 && (!node->get_occluder_polygon()->is_closed() || wip_active)) {
} else {
vpc->draw_line(point,next_point,col,2);
}
vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
}
void LightOccluder2DEditor::edit(Node *p_collision_polygon) {
if (!canvas_item_editor) {
canvas_item_editor=CanvasItemEditor::get_singleton();
}
if (p_collision_polygon) {
node=p_collision_polygon->cast_to<LightOccluder2D>();
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
wip.clear();
wip_active=false;
edited_point=-1;
} else {
node=NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
}
}
void LightOccluder2DEditor::_create_poly() {
undo_redo->create_action("Create Occluder Polygon");
undo_redo->add_do_method(node,"set_occluder_polygon",Ref<OccluderPolygon2D>(memnew( OccluderPolygon2D)));
undo_redo->add_undo_method(node,"set_occluder_polygon",Variant(REF()));
undo_redo->commit_action();
}
void LightOccluder2DEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_menu_option"),&LightOccluder2DEditor::_menu_option);
ObjectTypeDB::bind_method(_MD("_canvas_draw"),&LightOccluder2DEditor::_canvas_draw);
ObjectTypeDB::bind_method(_MD("_node_removed"),&LightOccluder2DEditor::_node_removed);
ObjectTypeDB::bind_method(_MD("_create_poly"),&LightOccluder2DEditor::_create_poly);
}
LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) {
canvas_item_editor=NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
add_child( memnew( VSeparator ));
button_create = memnew( ToolButton );
add_child(button_create);
button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_create->set_tooltip("Create a new polygon from scratch");
button_edit = memnew( ToolButton );
add_child(button_edit);
button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_edit->set_tooltip("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point.");
create_poly = memnew( ConfirmationDialog );
add_child(create_poly);
create_poly->get_ok()->set_text("Create");
//add_constant_override("separation",0);
#if 0
options = memnew( MenuButton );
add_child(options);
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE);
options->get_popup()->connect("item_pressed", this,"_menu_option");
#endif
mode = MODE_EDIT;
wip_active=false;
}
void LightOccluder2DEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(p_object->cast_to<Node>());
}
bool LightOccluder2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("LightOccluder2D");
}
void LightOccluder2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
collision_polygon_editor->show();
} else {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
}
LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin(EditorNode *p_node) {
editor=p_node;
collision_polygon_editor = memnew( LightOccluder2DEditor(p_node) );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
}
LightOccluder2DEditorPlugin::~LightOccluder2DEditorPlugin()
{
}

View file

@ -0,0 +1,87 @@
#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/button_group.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class LightOccluder2DEditor : public HBoxContainer {
OBJ_TYPE(LightOccluder2DEditor, HBoxContainer );
UndoRedo *undo_redo;
enum Mode {
MODE_CREATE,
MODE_EDIT,
};
Mode mode;
ToolButton *button_create;
ToolButton *button_edit;
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
Panel *panel;
LightOccluder2D *node;
MenuButton *options;
int edited_point;
Vector2 edited_point_pos;
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
ConfirmationDialog *create_poly;
void _wip_close(bool p_closed);
void _canvas_draw();
void _menu_option(int p_option);
void _create_poly();
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
Vector2 snap_point(const Vector2& p_point) const;
bool forward_input_event(const InputEvent& p_event);
void edit(Node *p_collision_polygon);
LightOccluder2DEditor(EditorNode *p_editor);
};
class LightOccluder2DEditorPlugin : public EditorPlugin {
OBJ_TYPE( LightOccluder2DEditorPlugin, EditorPlugin );
LightOccluder2DEditor *collision_polygon_editor;
EditorNode *editor;
public:
virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
virtual String get_name() const { return "LightOccluder2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
LightOccluder2DEditorPlugin(EditorNode *p_node);
~LightOccluder2DEditorPlugin();
};
#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H

View file

@ -34,7 +34,7 @@
#include "os/file_access.h"
#include "tools/editor/editor_settings.h"
#include "os/input.h"
#include "method_bind_ext.inc"
void TileMapEditor::_notification(int p_what) {
@ -42,8 +42,13 @@ void TileMapEditor::_notification(int p_what) {
case NOTIFICATION_READY: {
transpose->set_icon( get_icon("Transpose","EditorIcons"));
mirror_x->set_icon( get_icon("MirrorX","EditorIcons"));
mirror_y->set_icon( get_icon("MirrorY","EditorIcons"));
rotate_0->set_icon( get_icon("Rotate0","EditorIcons"));
rotate_90->set_icon( get_icon("Rotate90","EditorIcons"));
rotate_180->set_icon( get_icon("Rotate180","EditorIcons"));
rotate_270->set_icon( get_icon("Rotate270","EditorIcons"));
} break;
}
@ -85,24 +90,31 @@ void TileMapEditor::set_selected_tile(int p_tile) {
}
}
void TileMapEditor::_set_cell(const Point2i& p_pos,int p_value,bool p_flip_h, bool p_flip_v,bool p_with_undo) {
// Wrapper to workaround five arg limit of undo/redo methods
void TileMapEditor::_set_cell_shortened(const Point2& p_pos,int p_value,bool p_flip_h, bool p_flip_v, bool p_transpose) {
ERR_FAIL_COND(!node);
node->set_cell(floor(p_pos.x), floor(p_pos.y), p_value, p_flip_h, p_flip_v, p_transpose);
}
void TileMapEditor::_set_cell(const Point2i& p_pos,int p_value,bool p_flip_h, bool p_flip_v, bool p_transpose,bool p_with_undo) {
ERR_FAIL_COND(!node);
bool prev_flip_h=node->is_cell_x_flipped(p_pos.x,p_pos.y);
bool prev_flip_v=node->is_cell_y_flipped(p_pos.x,p_pos.y);
bool prev_transpose=node->is_cell_transposed(p_pos.x,p_pos.y);
int prev_val=node->get_cell(p_pos.x,p_pos.y);
if (p_value==prev_val && p_flip_h==prev_flip_h && p_flip_v==prev_flip_v)
if (p_value==prev_val && p_flip_h==prev_flip_h && p_flip_v==prev_flip_v && p_transpose==prev_transpose)
return; //check that it's actually different
if (p_with_undo) {
undo_redo->add_do_method(node,"set_cell",p_pos.x,p_pos.y,p_value,p_flip_h,p_flip_v);
undo_redo->add_undo_method(node,"set_cell",p_pos.x,p_pos.y,prev_val,prev_flip_h,prev_flip_v);
undo_redo->add_do_method(this,"_set_cell_shortened",Point2(p_pos),p_value,p_flip_h,p_flip_v,p_transpose);
undo_redo->add_undo_method(this,"_set_cell_shortened",Point2(p_pos),prev_val,prev_flip_h,prev_flip_v,prev_transpose);
} else {
node->set_cell(p_pos.x,p_pos.y,p_value,p_flip_h,p_flip_v);
node->set_cell(p_pos.x,p_pos.y,p_value,p_flip_h,p_flip_v,p_transpose);
}
@ -168,6 +180,7 @@ struct _TileMapEditorCopyData {
int cell;
bool flip_h;
bool flip_v;
bool transpose;
};
bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
@ -204,6 +217,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
tcd.cell=node->get_cell(j,i);
tcd.flip_h=node->is_cell_x_flipped(j,i);
tcd.flip_v=node->is_cell_y_flipped(j,i);
tcd.transpose=node->is_cell_transposed(j,i);
dupdata.push_back(tcd);
@ -214,7 +228,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
for (List<_TileMapEditorCopyData>::Element *E=dupdata.front();E;E=E->next()) {
_set_cell(E->get().pos+ofs,E->get().cell,E->get().flip_h,E->get().flip_v,true);
_set_cell(E->get().pos+ofs,E->get().cell,E->get().flip_h,E->get().flip_v,E->get().transpose,true);
}
undo_redo->commit_action();
@ -239,6 +253,10 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
} else if (mb.mod.control) {
tool=TOOL_PICKING;
set_selected_tile(node->get_cell(over_tile.x, over_tile.y));
mirror_x->set_pressed(node->is_cell_x_flipped(over_tile.x, over_tile.y));
mirror_y->set_pressed(node->is_cell_y_flipped(over_tile.x, over_tile.y));
transpose->set_pressed(node->is_cell_transposed(over_tile.x, over_tile.y));
_update_transform_buttons();
canvas_item_editor->update();
return true;
} else {
@ -248,7 +266,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
Point2i local =node->world_to_map((xform_inv.xform(Point2(mb.x,mb.y))));
paint_undo.clear();
paint_undo[local]=_get_op_from_cell(local);
node->set_cell(local.x,local.y,id,mirror_x->is_pressed(),mirror_y->is_pressed());
node->set_cell(local.x,local.y,id,mirror_x->is_pressed(),mirror_y->is_pressed(),transpose->is_pressed());
return true;
}
}
@ -263,8 +281,8 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
for(Map<Point2i,CellOp>::Element *E=paint_undo.front();E;E=E->next()) {
Point2i p=E->key();
undo_redo->add_do_method(node,"set_cell",p.x,p.y,node->get_cell(p.x,p.y),node->is_cell_x_flipped(p.x,p.y),node->is_cell_y_flipped(p.x,p.y));
undo_redo->add_undo_method(node,"set_cell",p.x,p.y,E->get().idx,E->get().xf,E->get().yf);
undo_redo->add_do_method(this,"_set_cell_shortened",Point2(p),node->get_cell(p.x,p.y),node->is_cell_x_flipped(p.x,p.y),node->is_cell_y_flipped(p.x,p.y),node->is_cell_transposed(p.x,p.y));
undo_redo->add_undo_method(this,"_set_cell_shortened",Point2(p),E->get().idx,E->get().xf,E->get().yf,E->get().tr);
}
undo_redo->commit_action();
@ -289,7 +307,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
Point2i local =node->world_to_map(xform_inv.xform(Point2(mb.x,mb.y)));
paint_undo.clear();
paint_undo[local]=_get_op_from_cell(local);
//node->set_cell(local.x,local.y,id,mirror_x->is_pressed(),mirror_y->is_pressed());
//node->set_cell(local.x,local.y,id,mirror_x->is_pressed(),mirror_y->is_pressed(),transpose->is_pressed());
//return true;
_set_cell(local,TileMap::INVALID_CELL);
return true;
@ -302,9 +320,9 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
for(Map<Point2i,CellOp>::Element *E=paint_undo.front();E;E=E->next()) {
Point2i p=E->key();
//undo_redo->add_do_method(node,"set_cell",p.x,p.y,node->get_cell(p.x,p.y),node->is_cell_x_flipped(p.x,p.y),node->is_cell_y_flipped(p.x,p.y));
_set_cell(p,TileMap::INVALID_CELL,false,false,true);
undo_redo->add_undo_method(node,"set_cell",p.x,p.y,E->get().idx,E->get().xf,E->get().yf);
//undo_redo->add_do_method(node,"set_cell",p.x,p.y,node->get_cell(p.x,p.y),node->is_cell_x_flipped(p.x,p.y),node->is_cell_y_flipped(p.x,p.y),node->is_cell_transposed(p.x,p.y));
_set_cell(p,TileMap::INVALID_CELL,false,false,false,true);
undo_redo->add_undo_method(this,"_set_cell_shortened",Point2(p),E->get().idx,E->get().xf,E->get().yf,E->get().tr);
}
undo_redo->commit_action();
@ -340,7 +358,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
paint_undo[over_tile]=_get_op_from_cell(over_tile);
}
node->set_cell(over_tile.x,over_tile.y,id,mirror_x->is_pressed(),mirror_y->is_pressed());
node->set_cell(over_tile.x,over_tile.y,id,mirror_x->is_pressed(),mirror_y->is_pressed(),transpose->is_pressed());
return true;
}
@ -373,13 +391,17 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
if (!paint_undo.has(over_tile)) {
paint_undo[over_tile]=_get_op_from_cell(over_tile);
}
//node->set_cell(over_tile.x,over_tile.y,id,mirror_x->is_pressed(),mirror_y->is_pressed());
//node->set_cell(over_tile.x,over_tile.y,id,mirror_x->is_pressed(),mirror_y->is_pressed(),transpose->is_pressed());
_set_cell(local,TileMap::INVALID_CELL);
return true;
}
if (tool==TOOL_PICKING) {
set_selected_tile(node->get_cell(over_tile.x, over_tile.y));
mirror_x->set_pressed(node->is_cell_x_flipped(over_tile.x, over_tile.y));
mirror_y->set_pressed(node->is_cell_y_flipped(over_tile.x, over_tile.y));
transpose->set_pressed(node->is_cell_transposed(over_tile.x, over_tile.y));
_update_transform_buttons();
canvas_item_editor->update();
return true;
}
@ -627,10 +649,10 @@ void TileMapEditor::_canvas_draw() {
sc.y*=-1.0;
if (r==Rect2()) {
canvas_item_editor->draw_texture_rect(t,Rect2(from,t->get_size()*sc),false,Color(1,1,1,0.5));
canvas_item_editor->draw_texture_rect(t,Rect2(from,t->get_size()*sc),false,Color(1,1,1,0.5),transpose->is_pressed());
} else {
canvas_item_editor->draw_texture_rect_region(t,Rect2(from,r.get_size()*sc),r,Color(1,1,1,0.5));
canvas_item_editor->draw_texture_rect_region(t,Rect2(from,r.get_size()*sc),r,Color(1,1,1,0.5),transpose->is_pressed());
}
}
}
@ -697,6 +719,8 @@ void TileMapEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_canvas_mouse_enter"),&TileMapEditor::_canvas_mouse_enter);
ObjectTypeDB::bind_method(_MD("_canvas_mouse_exit"),&TileMapEditor::_canvas_mouse_exit);
ObjectTypeDB::bind_method(_MD("_tileset_settings_changed"),&TileMapEditor::_tileset_settings_changed);
ObjectTypeDB::bind_method(_MD("_update_transform_buttons"),&TileMapEditor::_update_transform_buttons);
ObjectTypeDB::bind_method(_MD("_set_cell_shortened","pos","tile","flip_x","flip_y","transpose"),&TileMapEditor::_set_cell_shortened,DEFVAL(false),DEFVAL(false),DEFVAL(false));
}
@ -709,10 +733,60 @@ TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i& p_pos)
op.xf=true;
if (node->is_cell_y_flipped(p_pos.x,p_pos.y))
op.yf=true;
if (node->is_cell_transposed(p_pos.x,p_pos.y))
op.tr=true;
}
return op;
}
void TileMapEditor::_update_transform_buttons(Object *p_button) {
//ERR_FAIL_NULL(p_button);
ToolButton *b=p_button->cast_to<ToolButton>();
//ERR_FAIL_COND(!b);
mirror_x->set_block_signals(true);
mirror_y->set_block_signals(true);
transpose->set_block_signals(true);
rotate_0->set_block_signals(true);
rotate_90->set_block_signals(true);
rotate_180->set_block_signals(true);
rotate_270->set_block_signals(true);
if (b == rotate_0) {
mirror_x->set_pressed(false);
mirror_y->set_pressed(false);
transpose->set_pressed(false);
}
else if (b == rotate_90) {
mirror_x->set_pressed(true);
mirror_y->set_pressed(false);
transpose->set_pressed(true);
}
else if (b == rotate_180) {
mirror_x->set_pressed(true);
mirror_y->set_pressed(true);
transpose->set_pressed(false);
}
else if (b == rotate_270) {
mirror_x->set_pressed(false);
mirror_y->set_pressed(true);
transpose->set_pressed(true);
}
rotate_0->set_pressed(!mirror_x->is_pressed() && !mirror_y->is_pressed() && !transpose->is_pressed());
rotate_90->set_pressed(mirror_x->is_pressed() && !mirror_y->is_pressed() && transpose->is_pressed());
rotate_180->set_pressed(mirror_x->is_pressed() && mirror_y->is_pressed() && !transpose->is_pressed());
rotate_270->set_pressed(!mirror_x->is_pressed() && mirror_y->is_pressed() && transpose->is_pressed());
mirror_x->set_block_signals(false);
mirror_y->set_block_signals(false);
transpose->set_block_signals(false);
rotate_0->set_block_signals(false);
rotate_90->set_block_signals(false);
rotate_180->set_block_signals(false);
rotate_270->set_block_signals(false);
}
TileMapEditor::TileMapEditor(EditorNode *p_editor) {
node=NULL;
@ -734,18 +808,52 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
canvas_item_editor_hb = memnew( HBoxContainer );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(canvas_item_editor_hb);
canvas_item_editor_hb->add_child( memnew( VSeparator ));
transpose = memnew( ToolButton );
transpose->set_toggle_mode(true);
transpose->set_tooltip("Transpose");
transpose->set_focus_mode(FOCUS_NONE);
transpose->connect("pressed", this, "_update_transform_buttons", make_binds(transpose));
canvas_item_editor_hb->add_child(transpose);
mirror_x = memnew( ToolButton );
mirror_x->set_toggle_mode(true);
mirror_x->set_tooltip("Mirror X (A)");
mirror_x->set_focus_mode(FOCUS_NONE);
mirror_x->connect("pressed", this, "_update_transform_buttons", make_binds(mirror_x));
canvas_item_editor_hb->add_child(mirror_x);
mirror_y = memnew( ToolButton );
mirror_y->set_toggle_mode(true);
mirror_y->set_tooltip("Mirror Y (S)");
mirror_y->set_focus_mode(FOCUS_NONE);
mirror_y->connect("pressed", this, "_update_transform_buttons", make_binds(mirror_y));
canvas_item_editor_hb->add_child(mirror_y);
canvas_item_editor_hb->add_child(memnew(VSeparator));
rotate_0 = memnew( ToolButton );
rotate_0->set_toggle_mode(true);
rotate_0->set_tooltip("Rotate 0 degrees");
rotate_0->set_focus_mode(FOCUS_NONE);
rotate_0->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_0));
canvas_item_editor_hb->add_child(rotate_0);
rotate_90 = memnew( ToolButton );
rotate_90->set_toggle_mode(true);
rotate_90->set_tooltip("Rotate 90 degrees");
rotate_90->set_focus_mode(FOCUS_NONE);
rotate_90->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_90));
canvas_item_editor_hb->add_child(rotate_90);
rotate_180 = memnew( ToolButton );
rotate_180->set_toggle_mode(true);
rotate_180->set_tooltip("Rotate 180 degrees");
rotate_180->set_focus_mode(FOCUS_NONE);
rotate_180->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_180));
canvas_item_editor_hb->add_child(rotate_180);
rotate_270 = memnew( ToolButton );
rotate_270->set_toggle_mode(true);
rotate_270->set_tooltip("Rotate 270 degrees");
rotate_270->set_focus_mode(FOCUS_NONE);
rotate_270->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_270));
canvas_item_editor_hb->add_child(rotate_270);
canvas_item_editor_hb->hide();
rotate_0->set_pressed(true);
tool=TOOL_NONE;
selection_active=false;
mouse_over=false;

View file

@ -71,8 +71,13 @@ class TileMapEditor : public VBoxContainer {
bool mouse_over;
Label *mirror_label;
ToolButton *transpose;
ToolButton *mirror_x;
ToolButton *mirror_y;
ToolButton *rotate_0;
ToolButton *rotate_90;
ToolButton *rotate_180;
ToolButton *rotate_270;
HBoxContainer *canvas_item_editor_hb;
@ -81,8 +86,8 @@ class TileMapEditor : public VBoxContainer {
int idx;
bool xf;
bool yf;
CellOp() { idx=-1; xf=false; yf=false; }
CellOp(const CellOp& p_other) : idx(p_other.idx), xf(p_other.xf), yf(p_other.yf) {}
bool tr;
CellOp() { idx=-1; xf=false; yf=false; tr=false; }
};
Map<Point2i,CellOp> paint_undo;
@ -94,7 +99,8 @@ class TileMapEditor : public VBoxContainer {
void _canvas_draw();
void _menu_option(int p_option);
void _set_cell(const Point2i& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_with_undo=false);
void _set_cell(const Point2i& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false, bool p_with_undo=false);
void _set_cell_shortened(const Point2& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false);
void _canvas_mouse_enter();
void _canvas_mouse_exit();
@ -106,6 +112,7 @@ protected:
void _node_removed(Node *p_node);
static void _bind_methods();
CellOp _get_op_from_cell(const Point2i& p_pos);
void _update_transform_buttons(Object *p_button=0);
public:
HBoxContainer *get_canvas_item_editor_hb() const { return canvas_item_editor_hb; }

View file

@ -1857,8 +1857,33 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p
} else {
p_item->set_text(1,"<"+res->get_type()+">");
};
if (has_icon(res->get_type(),"EditorIcons")) {
p_item->set_icon(1,get_icon(res->get_type(),"EditorIcons"));
} else {
Dictionary d = p_item->get_metadata(0);
int hint=d.has("hint")?d["hint"].operator int():-1;
String hint_text=d.has("hint_text")?d["hint_text"]:"";
if (hint==PROPERTY_HINT_RESOURCE_TYPE) {
if (has_icon(hint_text,"EditorIcons")) {
p_item->set_icon(1,get_icon(hint_text,"EditorIcons"));
} else {
p_item->set_icon(1,get_icon("Object","EditorIcons"));
}
}
}
}
} break;
default: {};
}
@ -2529,7 +2554,10 @@ void PropertyEditor::update_tree() {
item->set_editable( 1, !read_only );
item->add_button(1,get_icon("EditResource","EditorIcons"));
String type;
if (p.hint==PROPERTY_HINT_RESOURCE_TYPE)
type=p.hint_string;
bool notnil=false;
if (obj->get( p.name ).get_type() == Variant::NIL || obj->get( p.name ).operator RefPtr().is_null()) {
item->set_text(1,"<null>");
@ -2553,12 +2581,18 @@ void PropertyEditor::update_tree() {
};
notnil=true;
if (has_icon(res->get_type(),"EditorIcons")) {
type=res->get_type();
}
}
if (p.hint==PROPERTY_HINT_RESOURCE_TYPE) {
if (type!=String()) {
if (type.find(",")!=-1)
type=type.get_slice(",",0);
//printf("prop %s , type %s\n",p.name.ascii().get_data(),p.hint_string.ascii().get_data());
if (has_icon(p.hint_string,"EditorIcons"))
item->set_icon( 0, get_icon(p.hint_string,"EditorIcons") );
if (has_icon(type,"EditorIcons"))
item->set_icon( 0, get_icon(type,"EditorIcons") );
else
item->set_icon( 0, get_icon("Object","EditorIcons") );
}

View file

@ -1254,7 +1254,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_INSTANCE, false));
tb->set_tooltip("Instance a Node from scene file.");
tb->set_tooltip("Instance a scene file as a Node.");
hbc_top->add_child(tb);
tool_buttons[TOOL_INSTANCE]=tb;

Some files were not shown because too many files have changed in this diff Show more