Use path instead classname to prevent errors for exported visual shaders

This commit is contained in:
Yuri Roubinsky 2020-06-15 21:33:32 +03:00
parent e50e834197
commit 87ebc29d8e

View file

@ -1205,7 +1205,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
String class_name = vsnode->get_class_name();
if (class_name == "VisualShaderNodeCustom") {
class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path());
class_name = vsnode->get_script_instance()->get_script()->get_path();
}
if (!r_classes.has(class_name)) {
global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);