diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index f11c5200024..8f8aca1f49a 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -17,6 +17,12 @@ If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. + + If [code]true[/code], texture is flipped horizontally. + + + If [code]true[/code], texture is flipped vertically. + Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [enum StretchMode] constants. See the constants to learn more. diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index b75c693edb6..a2bb022be20 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -166,9 +166,11 @@ void TextureButton::_notification(int p_what) { } break; } + Point2 ofs; + Size2 size; + if (texdraw.is_valid()) { - Point2 ofs; - Size2 size = texdraw->get_size(); + size = texdraw->get_size(); _texture_region = Rect2(Point2(), texdraw->get_size()); _tile = false; if (expand) { @@ -218,17 +220,21 @@ void TextureButton::_notification(int p_what) { } _position_rect = Rect2(ofs, size); + + size.width *= hflip ? -1.0f : 1.0f; + size.height *= vflip ? -1.0f : 1.0f; + if (_tile) { - draw_texture_rect(texdraw, _position_rect, _tile); + draw_texture_rect(texdraw, Rect2(ofs, size), _tile); } else { - draw_texture_rect_region(texdraw, _position_rect, _texture_region); + draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region); } } else { _position_rect = Rect2(); } if (has_focus() && focused.is_valid()) { - draw_texture_rect(focused, _position_rect, false); + draw_texture_rect(focused, Rect2(ofs, size), false); }; } break; } @@ -243,6 +249,10 @@ void TextureButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask); ClassDB::bind_method(D_METHOD("set_expand", "p_expand"), &TextureButton::set_expand); ClassDB::bind_method(D_METHOD("set_stretch_mode", "p_mode"), &TextureButton::set_stretch_mode); + ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h); + ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h); + ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v); + ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureButton::is_flipped_v); ClassDB::bind_method(D_METHOD("get_normal_texture"), &TextureButton::get_normal_texture); ClassDB::bind_method(D_METHOD("get_pressed_texture"), &TextureButton::get_pressed_texture); @@ -262,6 +272,8 @@ void TextureButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v"); BIND_ENUM_CONSTANT(STRETCH_SCALE); BIND_ENUM_CONSTANT(STRETCH_TILE); @@ -338,9 +350,29 @@ TextureButton::StretchMode TextureButton::get_stretch_mode() const { return stretch_mode; } +void TextureButton::set_flip_h(bool p_flip) { + hflip = p_flip; + update(); +} + +bool TextureButton::is_flipped_h() const { + return hflip; +} + +void TextureButton::set_flip_v(bool p_flip) { + vflip = p_flip; + update(); +} + +bool TextureButton::is_flipped_v() const { + return vflip; +} + TextureButton::TextureButton() { expand = false; stretch_mode = STRETCH_SCALE; + hflip = false; + vflip = false; _texture_region = Rect2(); _position_rect = Rect2(); diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 19a933024c9..382c384a522 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -61,6 +61,9 @@ private: Rect2 _position_rect; bool _tile; + bool hflip; + bool vflip; + protected: virtual Size2 get_minimum_size() const; virtual bool has_point(const Point2 &p_point) const; @@ -88,6 +91,12 @@ public: void set_stretch_mode(StretchMode p_stretch_mode); StretchMode get_stretch_mode() const; + void set_flip_h(bool p_flip); + bool is_flipped_h() const; + + void set_flip_v(bool p_flip); + bool is_flipped_v() const; + TextureButton(); };