Merge pull request #19720 from karroffel/blendspace-1d

add BlendSpace1D animation node
This commit is contained in:
Juan Linietsky 2018-06-25 16:50:33 -03:00 committed by GitHub
commit 87f48e7a3e
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 1357 additions and 154 deletions

View file

@ -66,7 +66,8 @@
#include "editor/import/resource_importer_scene.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_wav.h"
#include "editor/plugins/animation_blend_space_editor.h"
#include "editor/plugins/animation_blend_space_1d_editor.h"
#include "editor/plugins/animation_blend_space_2d_editor.h"
#include "editor/plugins/animation_blend_tree_editor_plugin.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/animation_state_machine_editor.h"
@ -5401,7 +5402,8 @@ EditorNode::EditorNode() {
// FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API.
//add_editor_plugin(memnew(ShaderGraphEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeBlendSpaceEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeBlendSpace1DEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeBlendSpace2DEditorPlugin(this)));
add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this)));
add_editor_plugin(memnew(CameraEditorPlugin(this)));

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@ -0,0 +1,741 @@
#include "animation_blend_space_1d_editor.h"
#include "os/keyboard.h"
#include "scene/animation/animation_blend_tree.h"
void AnimationNodeBlendSpace1DEditorPlugin::edit(Object *p_object) {
anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace1D>(p_object));
}
bool AnimationNodeBlendSpace1DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("AnimationNodeBlendSpace1D");
}
void AnimationNodeBlendSpace1DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(anim_tree_editor);
anim_tree_editor->set_process(true);
} else {
if (anim_tree_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
}
button->hide();
anim_tree_editor->set_process(false);
}
}
AnimationNodeBlendSpace1DEditorPlugin::AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node) {
editor = p_node;
anim_tree_editor = memnew(AnimationNodeBlendSpace1DEditor);
anim_tree_editor->set_custom_minimum_size(Size2(0, 150 * EDSCALE));
button = editor->add_bottom_panel_item(TTR("BlendSpace1D"), anim_tree_editor);
button->hide();
}
AnimationNodeBlendSpace1DEditorPlugin::~AnimationNodeBlendSpace1DEditorPlugin() {
}
void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
if (selected_point != -1) {
_erase_selected();
accept_event();
}
}
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
List<StringName> classes;
ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
classes.sort_custom<StringName::AlphCompare>();
menu->add_submenu_item(TTR("Add Animation"), "animations");
AnimationGraphPlayer *gp = blend_space->get_graph_player();
ERR_FAIL_COND(!gp);
if (gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
if (ap) {
List<StringName> names;
ap->get_animation_list(&names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
animations_menu->add_icon_item(get_icon("Animation", "Editoricons"), E->get());
animations_to_add.push_back(E->get());
}
}
}
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
String name = String(E->get()).replace_first("AnimationNode", "");
if (name == "Animation")
continue;
int idx = menu->get_item_count();
menu->add_item(vformat("Add %s", name));
menu->set_item_metadata(idx, E->get());
}
menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position()));
menu->popup();
add_point_pos = (mb->get_position() / blend_space_draw->get_size()).x;
add_point_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
add_point_pos += blend_space->get_min_space();
if (snap->is_pressed()) {
add_point_pos = Math::stepify(add_point_pos, blend_space->get_snap());
}
}
if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
blend_space_draw->update(); // why not
// try to see if a point can be selected
selected_point = -1;
_update_tool_erase();
for (int i = 0; i < points.size(); i++) {
if (Math::abs(float(points[i] - mb->get_position().x)) < 10 * EDSCALE) {
selected_point = i;
Ref<AnimationNode> node = blend_space->get_blend_point_node(i);
EditorNode::get_singleton()->push_item(node.ptr(), "", true);
dragging_selected_attempt = true;
drag_from = mb->get_position();
_update_tool_erase();
_update_edited_point_pos();
return;
}
}
}
if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) {
if (dragging_selected) {
// move
float point = blend_space->get_blend_point_position(selected_point);
point += drag_ofs.x;
if (snap->is_pressed()) {
point = Math::stepify(point, blend_space->get_snap());
}
updating = true;
undo_redo->create_action("Move Node Point");
undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point);
undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->add_do_method(this, "_update_edited_point_pos");
undo_redo->add_undo_method(this, "_update_edited_point_pos");
undo_redo->commit_action();
updating = false;
_update_edited_point_pos();
}
dragging_selected_attempt = false;
dragging_selected = false;
blend_space_draw->update();
}
// *set* the blend
if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
float blend_pos = mb->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
blend_space->set_blend_pos(blend_pos);
blend_space_draw->update();
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && !blend_space_draw->has_focus()) {
blend_space_draw->grab_focus();
blend_space_draw->update();
}
if (mm.is_valid() && dragging_selected_attempt) {
dragging_selected = true;
drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * ((blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, 0));
blend_space_draw->update();
_update_edited_point_pos();
}
if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
float blend_pos = mm->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
blend_space->set_blend_pos(blend_pos);
blend_space_draw->update();
}
}
void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
Color linecolor = get_color("font_color", "Label");
Color linecolor_soft = linecolor;
linecolor_soft.a *= 0.5;
Ref<Font> font = get_font("font", "Label");
Ref<Texture> icon = get_icon("KeyValue", "EditorIcons");
Ref<Texture> icon_selected = get_icon("KeySelected", "EditorIcons");
Size2 s = blend_space_draw->get_size();
if (blend_space_draw->has_focus()) {
Color color = get_color("accent_color", "Editor");
blend_space_draw->draw_rect(Rect2(Point2(), s), color, false);
}
blend_space_draw->draw_line(Point2(1, s.height - 1), Point2(s.width - 1, s.height - 1), linecolor);
if (blend_space->get_min_space() < 0) {
float point = 0.0;
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
point *= s.width;
float x = point;
blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor);
blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
}
if (snap->is_pressed()) {
linecolor_soft.a = linecolor.a * 0.1;
if (blend_space->get_snap() > 0) {
int prev_idx = -1;
for (int i = 0; i < s.x; i++) {
float v = blend_space->get_min_space() + i * (blend_space->get_max_space() - blend_space->get_min_space()) / s.x;
int idx = int(v / blend_space->get_snap());
if (i > 0 && prev_idx != idx) {
blend_space_draw->draw_line(Point2(i, 0), Point2(i, s.height), linecolor_soft);
}
prev_idx = idx;
}
}
}
points.clear();
for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
float point = blend_space->get_blend_point_position(i);
if (dragging_selected && selected_point == i) {
point += drag_ofs.x;
if (snap->is_pressed()) {
point = Math::stepify(point, blend_space->get_snap());
}
}
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
point *= s.width;
points.push_back(point);
Vector2 gui_point = Vector2(point, s.height / 2.0);
gui_point -= (icon->get_size() / 2.0);
gui_point = gui_point.floor();
if (i == selected_point) {
blend_space_draw->draw_texture(icon_selected, gui_point);
} else {
blend_space_draw->draw_texture(icon, gui_point);
}
}
// blend position
{
Color color;
if (tool_blend->is_pressed()) {
color = get_color("accent_color", "Editor");
} else {
color = linecolor;
color.a *= 0.5;
}
float point = blend_space->get_blend_pos();
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
point *= s.width;
Vector2 gui_point = Vector2(point, s.height / 2.0);
float mind = 5 * EDSCALE;
float maxd = 15 * EDSCALE;
blend_space_draw->draw_line(gui_point + Vector2(mind, 0), gui_point + Vector2(maxd, 0), color, 2);
blend_space_draw->draw_line(gui_point + Vector2(-mind, 0), gui_point + Vector2(-maxd, 0), color, 2);
blend_space_draw->draw_line(gui_point + Vector2(0, mind), gui_point + Vector2(0, maxd), color, 2);
blend_space_draw->draw_line(gui_point + Vector2(0, -mind), gui_point + Vector2(0, -maxd), color, 2);
}
}
void AnimationNodeBlendSpace1DEditor::_update_space() {
if (updating)
return;
updating = true;
if (blend_space->get_parent().is_valid()) {
goto_parent_hb->show();
} else {
goto_parent_hb->hide();
}
max_value->set_value(blend_space->get_max_space());
min_value->set_value(blend_space->get_min_space());
label_value->set_text(blend_space->get_value_label());
snap_value->set_value(blend_space->get_snap());
blend_space_draw->update();
updating = false;
}
void AnimationNodeBlendSpace1DEditor::_config_changed(double) {
if (updating)
return;
updating = true;
undo_redo->create_action("Change BlendSpace1D Limits");
undo_redo->add_do_method(blend_space.ptr(), "set_max_space", max_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
undo_redo->add_do_method(blend_space.ptr(), "set_min_space", min_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space());
undo_redo->add_do_method(blend_space.ptr(), "set_snap", snap_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
}
void AnimationNodeBlendSpace1DEditor::_labels_changed(String) {
if (updating)
return;
updating = true;
undo_redo->create_action("Change BlendSpace1D Labels", UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(blend_space.ptr(), "set_value_label", label_value->get_text());
undo_redo->add_undo_method(blend_space.ptr(), "set_value_label", blend_space->get_value_label());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
}
void AnimationNodeBlendSpace1DEditor::_snap_toggled() {
blend_space_draw->update();
}
void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) {
String type = menu->get_item_metadata(p_index);
Object *obj = ClassDB::instance(type);
ERR_FAIL_COND(!obj);
AnimationNode *an = Object::cast_to<AnimationNode>(obj);
ERR_FAIL_COND(!an);
Ref<AnimationNode> node(an);
updating = true;
undo_redo->create_action("Add Node Point");
undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos);
undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
}
void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) {
Ref<AnimationNodeAnimation> anim;
anim.instance();
anim->set_animation(animations_to_add[p_index]);
updating = true;
undo_redo->create_action("Add Animation Point");
undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos);
undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
}
void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) {
if (p_tool == 0) {
tool_erase->show();
tool_erase_sep->show();
} else {
tool_erase->hide();
tool_erase_sep->hide();
}
_update_tool_erase();
blend_space_draw->update();
}
void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() {
if (updating)
return;
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
float pos = blend_space->get_blend_point_position(selected_point);
if (dragging_selected) {
pos += drag_ofs.x;
if (snap->is_pressed()) {
pos = Math::stepify(pos, blend_space->get_snap());
}
}
updating = true;
edit_value->set_value(pos);
updating = false;
}
}
void AnimationNodeBlendSpace1DEditor::_update_tool_erase() {
bool point_valid = selected_point >= 0 && selected_point < blend_space->get_blend_point_count();
tool_erase->set_disabled(!point_valid);
if (point_valid) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
if (EditorNode::get_singleton()->item_has_editor(an.ptr())) {
open_editor->show();
} else {
open_editor->hide();
}
edit_hb->show();
} else {
edit_hb->hide();
}
}
void AnimationNodeBlendSpace1DEditor::_erase_selected() {
if (selected_point != -1) {
updating = true;
undo_redo->create_action("Remove BlendSpace1D Point");
undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point);
undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point);
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
}
}
void AnimationNodeBlendSpace1DEditor::_edit_point_pos(double) {
if (updating)
return;
updating = true;
undo_redo->create_action("Move BlendSpace1D Node Point");
undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, edit_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->add_do_method(this, "_update_edited_point_pos");
undo_redo->add_undo_method(this, "_update_edited_point_pos");
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
}
void AnimationNodeBlendSpace1DEditor::_open_editor() {
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
ERR_FAIL_COND(an.is_null());
EditorNode::get_singleton()->edit_item(an.ptr());
}
}
void AnimationNodeBlendSpace1DEditor::_goto_parent() {
EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr());
}
void AnimationNodeBlendSpace1DEditor::_removed_from_graph() {
EditorNode::get_singleton()->edit_item(NULL);
}
void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
panel->add_style_override("panel", get_stylebox("bg", "Tree"));
tool_blend->set_icon(get_icon("EditPivot", "EditorIcons"));
tool_select->set_icon(get_icon("ToolSelect", "EditorIcons"));
tool_create->set_icon(get_icon("EditKey", "EditorIcons"));
tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
snap->set_icon(get_icon("SnapGrid", "EditorIcons"));
open_editor->set_icon(get_icon("Edit", "EditorIcons"));
goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
}
if (p_what == NOTIFICATION_PROCESS) {
String error;
if (!blend_space->get_graph_player()) {
error = TTR("BlendSpace1D does not belong to an AnimationGraphPlayer node.");
} else if (!blend_space->get_graph_player()->is_active()) {
error = TTR("AnimationGraphPlayer is inactive.\nActivate to enable playback, check node warnings if activation fails.");
} else if (blend_space->get_graph_player()->is_state_invalid()) {
error = blend_space->get_graph_player()->get_invalid_state_reason();
}
if (error != error_label->get_text()) {
error_label->set_text(error);
if (error != String()) {
error_panel->show();
} else {
error_panel->hide();
}
}
}
}
void AnimationNodeBlendSpace1DEditor::_bind_methods() {
ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpace1DEditor::_blend_space_gui_input);
ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpace1DEditor::_blend_space_draw);
ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpace1DEditor::_config_changed);
ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpace1DEditor::_labels_changed);
ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace1DEditor::_update_space);
ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpace1DEditor::_snap_toggled);
ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpace1DEditor::_tool_switch);
ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpace1DEditor::_erase_selected);
ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace1DEditor::_update_tool_erase);
ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpace1DEditor::_edit_point_pos);
ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpace1DEditor::_add_menu_type);
ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpace1DEditor::_add_animation_type);
ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace1DEditor::_update_edited_point_pos);
ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace1DEditor::_open_editor);
ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpace1DEditor::_goto_parent);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace1DEditor::_removed_from_graph);
}
void AnimationNodeBlendSpace1DEditor::edit(AnimationNodeBlendSpace1D *p_blend_space) {
if (blend_space.is_valid()) {
blend_space->disconnect("removed_from_graph", this, "_removed_from_graph");
}
if (p_blend_space) {
blend_space = Ref<AnimationNodeBlendSpace1D>(p_blend_space);
} else {
blend_space.unref();
}
if (blend_space.is_null()) {
hide();
} else {
blend_space->connect("removed_from_graph", this, "_removed_from_graph");
_update_space();
}
}
AnimationNodeBlendSpace1DEditor *AnimationNodeBlendSpace1DEditor::singleton = NULL;
AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
singleton = this;
updating = false;
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
Ref<ButtonGroup> bg;
bg.instance();
goto_parent_hb = memnew(HBoxContainer);
top_hb->add_child(goto_parent_hb);
goto_parent = memnew(ToolButton);
goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED);
goto_parent_hb->add_child(goto_parent);
goto_parent_hb->add_child(memnew(VSeparator));
goto_parent_hb->hide();
tool_blend = memnew(ToolButton);
tool_blend->set_toggle_mode(true);
tool_blend->set_button_group(bg);
top_hb->add_child(tool_blend);
tool_blend->set_pressed(true);
tool_blend->set_tooltip(TTR("Set the blending position within the space"));
tool_blend->connect("pressed", this, "_tool_switch", varray(3));
tool_select = memnew(ToolButton);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
tool_select->connect("pressed", this, "_tool_switch", varray(0));
tool_create = memnew(ToolButton);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip(TTR("Create points."));
tool_create->connect("pressed", this, "_tool_switch", varray(1));
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
tool_erase = memnew(ToolButton);
top_hb->add_child(tool_erase);
tool_erase->set_tooltip(TTR("Erase points."));
tool_erase->connect("pressed", this, "_erase_selected");
top_hb->add_child(memnew(VSeparator));
snap = memnew(ToolButton);
snap->set_toggle_mode(true);
top_hb->add_child(snap);
snap->set_pressed(true);
snap->connect("pressed", this, "_snap_toggled");
snap_value = memnew(SpinBox);
top_hb->add_child(snap_value);
snap_value->set_min(0.01);
snap_value->set_step(0.01);
snap_value->set_max(1000);
edit_hb = memnew(HBoxContainer);
top_hb->add_child(edit_hb);
edit_hb->add_child(memnew(VSeparator));
edit_hb->add_child(memnew(Label(TTR("Point"))));
edit_value = memnew(SpinBox);
edit_hb->add_child(edit_value);
edit_value->set_min(-1000);
edit_value->set_max(1000);
edit_value->set_step(0.01);
edit_value->connect("value_changed", this, "_edit_point_pos");
open_editor = memnew(Button);
edit_hb->add_child(open_editor);
open_editor->set_text(TTR("Open Editor"));
open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
edit_hb->hide();
open_editor->hide();
VBoxContainer *main_vb = memnew(VBoxContainer);
add_child(main_vb);
main_vb->set_v_size_flags(SIZE_EXPAND_FILL);
panel = memnew(PanelContainer);
panel->set_clip_contents(true);
main_vb->add_child(panel);
panel->set_h_size_flags(SIZE_EXPAND_FILL);
panel->set_v_size_flags(SIZE_EXPAND_FILL);
blend_space_draw = memnew(Control);
blend_space_draw->connect("gui_input", this, "_blend_space_gui_input");
blend_space_draw->connect("draw", this, "_blend_space_draw");
blend_space_draw->set_focus_mode(FOCUS_ALL);
panel->add_child(blend_space_draw);
{
HBoxContainer *bottom_hb = memnew(HBoxContainer);
main_vb->add_child(bottom_hb);
bottom_hb->set_h_size_flags(SIZE_EXPAND_FILL);
min_value = memnew(SpinBox);
min_value->set_max(0);
min_value->set_min(-10000);
min_value->set_step(0.01);
max_value = memnew(SpinBox);
max_value->set_max(10000);
max_value->set_min(0.01);
max_value->set_step(0.01);
label_value = memnew(LineEdit);
label_value->set_expand_to_text_length(true);
// now add
bottom_hb->add_child(min_value);
bottom_hb->add_spacer();
bottom_hb->add_child(label_value);
bottom_hb->add_spacer();
bottom_hb->add_child(max_value);
}
snap_value->connect("value_changed", this, "_config_changed");
min_value->connect("value_changed", this, "_config_changed");
max_value->connect("value_changed", this, "_config_changed");
label_value->connect("text_changed", this, "_labels_changed");
error_panel = memnew(PanelContainer);
add_child(error_panel);
error_label = memnew(Label);
error_panel->add_child(error_label);
error_label->set_text("hmmm");
undo_redo = EditorNode::get_singleton()->get_undo_redo();
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("index_pressed", this, "_add_menu_type");
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
animations_menu->connect("index_pressed", this, "_add_animation_type");
selected_point = -1;
dragging_selected = false;
dragging_selected_attempt = false;
set_custom_minimum_size(Size2(0, 150 * EDSCALE));
}

View file

@ -0,0 +1,117 @@
#ifndef ANIMATION_BLEND_SPACE_1D_EDITOR_H
#define ANIMATION_BLEND_SPACE_1D_EDITOR_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
class AnimationNodeBlendSpace1DEditor : public VBoxContainer {
GDCLASS(AnimationNodeBlendSpace1DEditor, VBoxContainer)
Ref<AnimationNodeBlendSpace1D> blend_space;
HBoxContainer *goto_parent_hb;
ToolButton *goto_parent;
PanelContainer *panel;
ToolButton *tool_blend;
ToolButton *tool_select;
ToolButton *tool_create;
VSeparator *tool_erase_sep;
ToolButton *tool_erase;
ToolButton *snap;
SpinBox *snap_value;
LineEdit *label_value;
SpinBox *max_value;
SpinBox *min_value;
HBoxContainer *edit_hb;
SpinBox *edit_value;
Button *open_editor;
int selected_point;
Control *blend_space_draw;
PanelContainer *error_panel;
Label *error_label;
bool updating;
UndoRedo *undo_redo;
static AnimationNodeBlendSpace1DEditor *singleton;
void _blend_space_gui_input(const Ref<InputEvent> &p_event);
void _blend_space_draw();
void _update_space();
void _config_changed(double);
void _labels_changed(String);
void _snap_toggled();
PopupMenu *menu;
PopupMenu *animations_menu;
Vector<String> animations_to_add;
float add_point_pos;
Vector<float> points;
bool dragging_selected_attempt;
bool dragging_selected;
Vector2 drag_from;
Vector2 drag_ofs;
void _add_menu_type(int p_index);
void _add_animation_type(int p_index);
void _tool_switch(int p_tool);
void _update_edited_point_pos();
void _update_tool_erase();
void _erase_selected();
void _edit_point_pos(double);
void _open_editor();
void _goto_parent();
void _removed_from_graph();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static AnimationNodeBlendSpace1DEditor *get_singleton() { return singleton; }
void edit(AnimationNodeBlendSpace1D *p_blend_space);
AnimationNodeBlendSpace1DEditor();
};
class AnimationNodeBlendSpace1DEditorPlugin : public EditorPlugin {
GDCLASS(AnimationNodeBlendSpace1DEditorPlugin, EditorPlugin)
AnimationNodeBlendSpace1DEditor *anim_tree_editor;
EditorNode *editor;
Button *button;
public:
virtual String get_name() const { return "BlendSpace1D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node);
~AnimationNodeBlendSpace1DEditorPlugin();
};
#endif // ANIMATION_BLEND_SPACE_1D_EDITOR_H

View file

@ -1,4 +1,4 @@
#include "animation_blend_space_editor.h"
#include "animation_blend_space_2d_editor.h"
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
@ -11,14 +11,14 @@
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
void AnimationNodeBlendSpaceEditor::edit(AnimationNodeBlendSpace *p_blend_space) {
void AnimationNodeBlendSpace2DEditor::edit(AnimationNodeBlendSpace2D *p_blend_space) {
if (blend_space.is_valid()) {
blend_space->disconnect("removed_from_graph", this, "_removed_from_graph");
}
if (p_blend_space) {
blend_space = Ref<AnimationNodeBlendSpace>(p_blend_space);
blend_space = Ref<AnimationNodeBlendSpace2D>(p_blend_space);
} else {
blend_space.unref();
}
@ -32,7 +32,7 @@ void AnimationNodeBlendSpaceEditor::edit(AnimationNodeBlendSpace *p_blend_space)
}
}
void AnimationNodeBlendSpaceEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
@ -242,7 +242,7 @@ void AnimationNodeBlendSpaceEditor::_blend_space_gui_input(const Ref<InputEvent>
}
}
void AnimationNodeBlendSpaceEditor::_add_menu_type(int p_index) {
void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) {
String type = menu->get_item_metadata(p_index);
@ -265,7 +265,7 @@ void AnimationNodeBlendSpaceEditor::_add_menu_type(int p_index) {
blend_space_draw->update();
}
void AnimationNodeBlendSpaceEditor::_add_animation_type(int p_index) {
void AnimationNodeBlendSpace2DEditor::_add_animation_type(int p_index) {
Ref<AnimationNodeAnimation> anim;
anim.instance();
@ -284,7 +284,7 @@ void AnimationNodeBlendSpaceEditor::_add_animation_type(int p_index) {
blend_space_draw->update();
}
void AnimationNodeBlendSpaceEditor::_update_tool_erase() {
void AnimationNodeBlendSpace2DEditor::_update_tool_erase() {
tool_erase->set_disabled(!(selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) && !(selected_triangle >= 0 && selected_triangle < blend_space->get_triangle_count()));
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
@ -299,7 +299,7 @@ void AnimationNodeBlendSpaceEditor::_update_tool_erase() {
}
}
void AnimationNodeBlendSpaceEditor::_tool_switch(int p_tool) {
void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) {
making_triangle.clear();
if (p_tool == 2) {
@ -325,7 +325,7 @@ void AnimationNodeBlendSpaceEditor::_tool_switch(int p_tool) {
blend_space_draw->update();
}
void AnimationNodeBlendSpaceEditor::_blend_space_draw() {
void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
Color linecolor = get_color("font_color", "Label");
Color linecolor_soft = linecolor;
@ -352,7 +352,7 @@ void AnimationNodeBlendSpaceEditor::_blend_space_draw() {
}
if (blend_space->get_min_space().x < 0) {
int x = (blend_space->get_max_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width;
int x = (-blend_space->get_min_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width;
blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor);
blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
@ -515,12 +515,12 @@ void AnimationNodeBlendSpaceEditor::_blend_space_draw() {
}
}
void AnimationNodeBlendSpaceEditor::_snap_toggled() {
void AnimationNodeBlendSpace2DEditor::_snap_toggled() {
blend_space_draw->update();
}
void AnimationNodeBlendSpaceEditor::_update_space() {
void AnimationNodeBlendSpace2DEditor::_update_space() {
if (updating)
return;
@ -558,12 +558,12 @@ void AnimationNodeBlendSpaceEditor::_update_space() {
updating = false;
}
void AnimationNodeBlendSpaceEditor::_config_changed(double) {
void AnimationNodeBlendSpace2DEditor::_config_changed(double) {
if (updating)
return;
updating = true;
undo_redo->create_action("Change BlendSpace Limits");
undo_redo->create_action("Change BlendSpace2D Limits");
undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
undo_redo->add_do_method(blend_space.ptr(), "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value()));
@ -578,12 +578,12 @@ void AnimationNodeBlendSpaceEditor::_config_changed(double) {
blend_space_draw->update();
}
void AnimationNodeBlendSpaceEditor::_labels_changed(String) {
void AnimationNodeBlendSpace2DEditor::_labels_changed(String) {
if (updating)
return;
updating = true;
undo_redo->create_action("Change BlendSpace Labels", UndoRedo::MERGE_ENDS);
undo_redo->create_action("Change BlendSpace2D Labels", UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(blend_space.ptr(), "set_x_label", label_x->get_text());
undo_redo->add_undo_method(blend_space.ptr(), "set_x_label", blend_space->get_x_label());
undo_redo->add_do_method(blend_space.ptr(), "set_y_label", label_y->get_text());
@ -594,12 +594,12 @@ void AnimationNodeBlendSpaceEditor::_labels_changed(String) {
updating = false;
}
void AnimationNodeBlendSpaceEditor::_erase_selected() {
void AnimationNodeBlendSpace2DEditor::_erase_selected() {
if (selected_point != -1) {
updating = true;
undo_redo->create_action("Remove BlendSpace Point");
undo_redo->create_action("Remove BlendSpace2D Point");
undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point);
undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point);
@ -622,7 +622,7 @@ void AnimationNodeBlendSpaceEditor::_erase_selected() {
} else if (selected_triangle != -1) {
updating = true;
undo_redo->create_action("Remove BlendSpace Triangle");
undo_redo->create_action("Remove BlendSpace2D Triangle");
undo_redo->add_do_method(blend_space.ptr(), "remove_triangle", selected_triangle);
undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(selected_triangle, 0), blend_space->get_triangle_point(selected_triangle, 1), blend_space->get_triangle_point(selected_triangle, 2), selected_triangle);
@ -635,7 +635,7 @@ void AnimationNodeBlendSpaceEditor::_erase_selected() {
}
}
void AnimationNodeBlendSpaceEditor::_update_edited_point_pos() {
void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() {
if (updating)
return;
@ -655,7 +655,7 @@ void AnimationNodeBlendSpaceEditor::_update_edited_point_pos() {
}
}
void AnimationNodeBlendSpaceEditor::_edit_point_pos(double) {
void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) {
if (updating)
return;
updating = true;
@ -672,7 +672,7 @@ void AnimationNodeBlendSpaceEditor::_edit_point_pos(double) {
blend_space_draw->update();
}
void AnimationNodeBlendSpaceEditor::_notification(int p_what) {
void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
@ -694,7 +694,7 @@ void AnimationNodeBlendSpaceEditor::_notification(int p_what) {
String error;
if (!blend_space->get_graph_player()) {
error = TTR("BlendSpace does not belong to an AnimationGraphPlayer node.");
error = TTR("BlendSpace2D does not belong to an AnimationGraphPlayer node.");
} else if (!blend_space->get_graph_player()->is_active()) {
error = TTR("AnimationGraphPlayer is inactive.\nActivate to enable playback, check node warnings if activation fails.");
} else if (blend_space->get_graph_player()->is_state_invalid()) {
@ -714,7 +714,7 @@ void AnimationNodeBlendSpaceEditor::_notification(int p_what) {
}
}
void AnimationNodeBlendSpaceEditor::_open_editor() {
void AnimationNodeBlendSpace2DEditor::_open_editor() {
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
@ -723,16 +723,16 @@ void AnimationNodeBlendSpaceEditor::_open_editor() {
}
}
void AnimationNodeBlendSpaceEditor::_goto_parent() {
void AnimationNodeBlendSpace2DEditor::_goto_parent() {
EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr());
}
void AnimationNodeBlendSpaceEditor::_removed_from_graph() {
void AnimationNodeBlendSpace2DEditor::_removed_from_graph() {
EditorNode::get_singleton()->edit_item(NULL);
}
void AnimationNodeBlendSpaceEditor::_auto_triangles_toggled() {
void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() {
undo_redo->create_action("Toggle Auto Triangles");
undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed());
@ -742,35 +742,35 @@ void AnimationNodeBlendSpaceEditor::_auto_triangles_toggled() {
undo_redo->commit_action();
}
void AnimationNodeBlendSpaceEditor::_bind_methods() {
void AnimationNodeBlendSpace2DEditor::_bind_methods() {
ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpaceEditor::_blend_space_gui_input);
ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpaceEditor::_blend_space_draw);
ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpaceEditor::_config_changed);
ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpaceEditor::_labels_changed);
ClassDB::bind_method("_update_space", &AnimationNodeBlendSpaceEditor::_update_space);
ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpaceEditor::_snap_toggled);
ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpaceEditor::_tool_switch);
ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpaceEditor::_erase_selected);
ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpaceEditor::_update_tool_erase);
ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpaceEditor::_edit_point_pos);
ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpace2DEditor::_blend_space_gui_input);
ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpace2DEditor::_blend_space_draw);
ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpace2DEditor::_config_changed);
ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpace2DEditor::_labels_changed);
ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace2DEditor::_update_space);
ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpace2DEditor::_snap_toggled);
ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpace2DEditor::_tool_switch);
ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpace2DEditor::_erase_selected);
ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace2DEditor::_update_tool_erase);
ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpace2DEditor::_edit_point_pos);
ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpaceEditor::_add_menu_type);
ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpaceEditor::_add_animation_type);
ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpace2DEditor::_add_menu_type);
ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpace2DEditor::_add_animation_type);
ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpaceEditor::_update_edited_point_pos);
ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace2DEditor::_update_edited_point_pos);
ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpaceEditor::_open_editor);
ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpaceEditor::_goto_parent);
ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace2DEditor::_open_editor);
ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpace2DEditor::_goto_parent);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpaceEditor::_removed_from_graph);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace2DEditor::_removed_from_graph);
ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpaceEditor::_auto_triangles_toggled);
ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled);
}
AnimationNodeBlendSpaceEditor *AnimationNodeBlendSpaceEditor::singleton = NULL;
AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = NULL;
AnimationNodeBlendSpaceEditor::AnimationNodeBlendSpaceEditor() {
AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
singleton = this;
updating = false;
@ -982,17 +982,17 @@ AnimationNodeBlendSpaceEditor::AnimationNodeBlendSpaceEditor() {
dragging_selected_attempt = false;
}
void AnimationNodeBlendSpaceEditorPlugin::edit(Object *p_object) {
void AnimationNodeBlendSpace2DEditorPlugin::edit(Object *p_object) {
anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace>(p_object));
anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace2D>(p_object));
}
bool AnimationNodeBlendSpaceEditorPlugin::handles(Object *p_object) const {
bool AnimationNodeBlendSpace2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("AnimationNodeBlendSpace");
return p_object->is_class("AnimationNodeBlendSpace2D");
}
void AnimationNodeBlendSpaceEditorPlugin::make_visible(bool p_visible) {
void AnimationNodeBlendSpace2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
//editor->hide_animation_player_editors();
@ -1009,15 +1009,15 @@ void AnimationNodeBlendSpaceEditorPlugin::make_visible(bool p_visible) {
}
}
AnimationNodeBlendSpaceEditorPlugin::AnimationNodeBlendSpaceEditorPlugin(EditorNode *p_node) {
AnimationNodeBlendSpace2DEditorPlugin::AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node) {
editor = p_node;
anim_tree_editor = memnew(AnimationNodeBlendSpaceEditor);
anim_tree_editor = memnew(AnimationNodeBlendSpace2DEditor);
anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
button = editor->add_bottom_panel_item(TTR("BlendSpace"), anim_tree_editor);
button = editor->add_bottom_panel_item(TTR("BlendSpace2D"), anim_tree_editor);
button->hide();
}
AnimationNodeBlendSpaceEditorPlugin::~AnimationNodeBlendSpaceEditorPlugin() {
AnimationNodeBlendSpace2DEditorPlugin::~AnimationNodeBlendSpace2DEditorPlugin() {
}

View file

@ -1,10 +1,10 @@
#ifndef ANIMATION_BLEND_SPACE_EDITOR_H
#define ANIMATION_BLEND_SPACE_EDITOR_H
#ifndef ANIMATION_BLEND_SPACE_2D_EDITOR_H
#define ANIMATION_BLEND_SPACE_2D_EDITOR_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/animation/animation_blend_space.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
@ -13,11 +13,11 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationNodeBlendSpaceEditor : public VBoxContainer {
class AnimationNodeBlendSpace2DEditor : public VBoxContainer {
GDCLASS(AnimationNodeBlendSpaceEditor, VBoxContainer);
GDCLASS(AnimationNodeBlendSpace2DEditor, VBoxContainer);
Ref<AnimationNodeBlendSpace> blend_space;
Ref<AnimationNodeBlendSpace2D> blend_space;
HBoxContainer *goto_parent_hb;
ToolButton *goto_parent;
@ -59,7 +59,7 @@ class AnimationNodeBlendSpaceEditor : public VBoxContainer {
UndoRedo *undo_redo;
static AnimationNodeBlendSpaceEditor *singleton;
static AnimationNodeBlendSpace2DEditor *singleton;
void _blend_space_gui_input(const Ref<InputEvent> &p_event);
void _blend_space_draw();
@ -104,27 +104,27 @@ protected:
static void _bind_methods();
public:
static AnimationNodeBlendSpaceEditor *get_singleton() { return singleton; }
void edit(AnimationNodeBlendSpace *p_blend_space);
AnimationNodeBlendSpaceEditor();
static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; }
void edit(AnimationNodeBlendSpace2D *p_blend_space);
AnimationNodeBlendSpace2DEditor();
};
class AnimationNodeBlendSpaceEditorPlugin : public EditorPlugin {
class AnimationNodeBlendSpace2DEditorPlugin : public EditorPlugin {
GDCLASS(AnimationNodeBlendSpaceEditorPlugin, EditorPlugin);
GDCLASS(AnimationNodeBlendSpace2DEditorPlugin, EditorPlugin);
AnimationNodeBlendSpaceEditor *anim_tree_editor;
AnimationNodeBlendSpace2DEditor *anim_tree_editor;
EditorNode *editor;
Button *button;
public:
virtual String get_name() const { return "BlendSpace"; }
virtual String get_name() const { return "BlendSpace2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
AnimationNodeBlendSpaceEditorPlugin(EditorNode *p_node);
~AnimationNodeBlendSpaceEditorPlugin();
AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node);
~AnimationNodeBlendSpace2DEditorPlugin();
};
#endif // ANIMATION_BLEND_SPACE_EDITOR_H
#endif // ANIMATION_BLEND_SPACE_2D_EDITOR_H

View file

@ -774,7 +774,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
add_options.push_back(AddOption("TimeScale", "AnimationNodeTimeScale"));
add_options.push_back(AddOption("Transition", "AnimationNodeTransition"));
add_options.push_back(AddOption("BlendTree", "AnimationNodeBlendTree"));
add_options.push_back(AddOption("BlendSpace", "AnimationNodeBlendSpace"));
add_options.push_back(AddOption("BlendSpace1D", "AnimationNodeBlendSpace1D"));
add_options.push_back(AddOption("BlendSpace2D", "AnimationNodeBlendSpace2D"));
add_options.push_back(AddOption("StateMachine", "AnimationNodeStateMachine"));
_update_options_menu();

View file

@ -0,0 +1,272 @@
#include "animation_blend_space_1d.h"
void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
property.usage = 0;
}
}
AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position);
ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace1D::get_blend_point_position);
ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace1D::set_blend_point_node);
ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace1D::get_blend_point_node);
ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace1D::remove_blend_point);
ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace1D::get_blend_point_count);
ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace1D::set_min_space);
ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace1D::get_min_space);
ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace1D::set_max_space);
ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace1D::get_max_space);
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap);
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap);
ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace1D::set_blend_pos);
ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace1D::get_blend_pos);
ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point);
for (int i = 0; i < MAX_BLEND_POINTS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
}
ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label");
}
void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_node->get_parent().is_valid());
ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
if (p_at_index == -1 || p_at_index == blend_points_used) {
p_at_index = blend_points_used;
} else {
for (int i = blend_points_used - 1; i > p_at_index; i++) {
blend_points[i] = blend_points[i - 1];
}
}
blend_points[p_at_index].node = p_node;
blend_points[p_at_index].position = p_position;
blend_points[p_at_index].node->set_parent(this);
blend_points[p_at_index].node->set_graph_player(get_graph_player());
blend_points_used++;
}
void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].position = p_position;
}
void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
ERR_FAIL_INDEX(p_point, blend_points_used);
ERR_FAIL_COND(p_node.is_null());
if (blend_points[p_point].node.is_valid()) {
blend_points[p_point].node->set_parent(NULL);
blend_points[p_point].node->set_graph_player(NULL);
}
blend_points[p_point].node = p_node;
blend_points[p_point].node->set_parent(this);
blend_points[p_point].node->set_graph_player(get_graph_player());
}
float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, 0);
return blend_points[p_point].position;
}
Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
return blend_points[p_point].node;
}
void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].node->set_parent(NULL);
blend_points[p_point].node->set_graph_player(NULL);
for (int i = p_point; i < blend_points_used - 1; i++) {
blend_points[i] = blend_points[i + 1];
}
blend_points_used--;
}
int AnimationNodeBlendSpace1D::get_blend_point_count() const {
return blend_points_used;
}
void AnimationNodeBlendSpace1D::set_min_space(float p_min) {
min_space = p_min;
if (min_space >= max_space) {
min_space = max_space - 1;
}
}
float AnimationNodeBlendSpace1D::get_min_space() const {
return min_space;
}
void AnimationNodeBlendSpace1D::set_max_space(float p_max) {
max_space = p_max;
if (max_space <= min_space) {
max_space = min_space + 1;
}
}
float AnimationNodeBlendSpace1D::get_max_space() const {
return max_space;
}
void AnimationNodeBlendSpace1D::set_snap(float p_snap) {
snap = p_snap;
}
float AnimationNodeBlendSpace1D::get_snap() const {
return snap;
}
void AnimationNodeBlendSpace1D::set_blend_pos(float p_pos) {
blend_pos = p_pos;
}
float AnimationNodeBlendSpace1D::get_blend_pos() const {
return blend_pos;
}
void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) {
value_label = p_label;
}
String AnimationNodeBlendSpace1D::get_value_label() const {
return value_label;
}
void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
if (p_index == blend_points_used) {
add_blend_point(p_node, 0);
} else {
set_blend_point_node(p_index, p_node);
}
}
float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
if (blend_points_used == 0) {
return 0.0;
}
if (blend_points_used == 1) {
// only one point available, just play that animation
return blend_node(blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
}
int point_lower = -1;
float pos_lower = 0.0;
int point_higher = -1;
float pos_higher = 0.0;
// find the closest two points to blend between
for (int i = 0; i < blend_points_used; i++) {
float pos = blend_points[i].position;
if (pos <= blend_pos) {
if (point_lower == -1) {
point_lower = i;
pos_lower = pos;
} else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
point_lower = i;
pos_lower = pos;
}
} else {
if (point_higher == -1) {
point_higher = i;
pos_higher = pos;
} else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
point_higher = i;
pos_higher = pos;
}
}
}
if (point_lower == -1) {
// we are on the left side, no other point to the left
// we just play the next point.
return blend_node(blend_points[point_higher].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
} else if (point_higher == -1) {
// we are on the right side, no other point to the right
// we just play the previous point
return blend_node(blend_points[point_lower].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
} else {
//w we are between two points.
// figure out weights, then blend the animations
float distance_between_points = pos_higher - pos_lower;
float current_pos_inbetween = blend_pos - pos_lower;
float blend_percentage = current_pos_inbetween / distance_between_points;
float blend_lower = 1.0 - blend_percentage;
float blend_higher = blend_percentage;
float time_remaining_lower = 0.0;
float time_remaining_higher = 0.0;
time_remaining_lower = blend_node(blend_points[point_lower].node, p_time, p_seek, blend_lower, FILTER_IGNORE, false);
time_remaining_higher = blend_node(blend_points[point_higher].node, p_time, p_seek, blend_higher, FILTER_IGNORE, false);
return MAX(time_remaining_lower, time_remaining_higher);
}
}
String AnimationNodeBlendSpace1D::get_caption() const {
return "BlendSpace1D";
}
AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
blend_points_used = 0;
max_space = 1;
min_space = -1;
snap = 0.1;
value_label = "value";
}
AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_parent(this);
blend_points[i].node->set_graph_player(get_graph_player());
}
}

View file

@ -0,0 +1,68 @@
#ifndef ANIMATION_BLEND_SPACE_1D_H
#define ANIMATION_BLEND_SPACE_1D_H
#include "scene/animation/animation_graph_player.h"
class AnimationNodeBlendSpace1D : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
enum {
MAX_BLEND_POINTS = 64
};
struct BlendPoint {
Ref<AnimationRootNode> node;
float position;
};
BlendPoint blend_points[MAX_BLEND_POINTS];
int blend_points_used;
float blend_pos;
float max_space;
float min_space;
float snap;
String value_label;
void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
void set_blend_point_position(int p_point, float p_position);
void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
float get_blend_point_position(int p_point) const;
Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
void remove_blend_point(int p_point);
int get_blend_point_count() const;
void set_min_space(float p_min);
float get_min_space() const;
void set_max_space(float p_max);
float get_max_space() const;
void set_snap(float p_snap);
float get_snap() const;
void set_blend_pos(float p_pos);
float get_blend_pos() const;
void set_value_label(const String &p_label);
String get_value_label() const;
float process(float p_time, bool p_seek);
String get_caption() const;
AnimationNodeBlendSpace1D();
~AnimationNodeBlendSpace1D();
};
#endif // ANIMATION_BLEND_SPACE_1D_H

View file

@ -1,7 +1,7 @@
#include "animation_blend_space.h"
#include "animation_blend_space_2d.h"
#include "math/delaunay.h"
void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_node->get_parent().is_valid());
@ -10,7 +10,7 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no
if (p_at_index == -1 || p_at_index == blend_points_used) {
p_at_index = blend_points_used;
} else {
for (int i = blend_points_used; i > p_at_index; i--) {
for (int i = blend_points_used - 1; i > p_at_index; i--) {
blend_points[i] = blend_points[i - 1];
}
for (int i = 0; i < triangles.size(); i++) {
@ -33,14 +33,14 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no
}
}
void AnimationNodeBlendSpace::set_blend_point_position(int p_point, const Vector2 &p_position) {
void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].position = p_position;
if (auto_triangles) {
trianges_dirty = true;
}
}
void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
ERR_FAIL_INDEX(p_point, blend_points_used);
ERR_FAIL_COND(p_node.is_null());
@ -52,15 +52,15 @@ void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<Animat
blend_points[p_point].node->set_parent(this);
blend_points[p_point].node->set_graph_player(get_graph_player());
}
Vector2 AnimationNodeBlendSpace::get_blend_point_position(int p_point) const {
Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
return blend_points[p_point].position;
}
Ref<AnimationRootNode> AnimationNodeBlendSpace::get_blend_point_node(int p_point) const {
Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
return blend_points[p_point].node;
}
void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].node->set_parent(NULL);
@ -89,12 +89,12 @@ void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
blend_points_used--;
}
int AnimationNodeBlendSpace::get_blend_point_count() const {
int AnimationNodeBlendSpace2D::get_blend_point_count() const {
return blend_points_used;
}
bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {
ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
@ -123,7 +123,7 @@ bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
return false;
}
void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
ERR_FAIL_INDEX(p_x, blend_points_used);
ERR_FAIL_INDEX(p_y, blend_points_used);
@ -156,7 +156,7 @@ void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_i
triangles.insert(p_at_index, t);
}
}
int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {
_update_triangles();
@ -164,17 +164,17 @@ int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
return triangles[p_triangle].points[p_point];
}
void AnimationNodeBlendSpace::remove_triangle(int p_triangle) {
void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {
ERR_FAIL_INDEX(p_triangle, triangles.size());
triangles.remove(p_triangle);
}
int AnimationNodeBlendSpace::get_triangle_count() const {
int AnimationNodeBlendSpace2D::get_triangle_count() const {
return triangles.size();
}
void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) {
min_space = p_min;
if (min_space.x >= max_space.x) {
@ -184,11 +184,11 @@ void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
min_space.y = max_space.y - 1;
}
}
Vector2 AnimationNodeBlendSpace::get_min_space() const {
Vector2 AnimationNodeBlendSpace2D::get_min_space() const {
return min_space;
}
void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) {
max_space = p_max;
if (max_space.x <= min_space.x) {
@ -198,39 +198,39 @@ void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
max_space.y = min_space.y + 1;
}
}
Vector2 AnimationNodeBlendSpace::get_max_space() const {
Vector2 AnimationNodeBlendSpace2D::get_max_space() const {
return max_space;
}
void AnimationNodeBlendSpace::set_snap(const Vector2 &p_snap) {
void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) {
snap = p_snap;
}
Vector2 AnimationNodeBlendSpace::get_snap() const {
Vector2 AnimationNodeBlendSpace2D::get_snap() const {
return snap;
}
void AnimationNodeBlendSpace::set_blend_position(const Vector2 &p_pos) {
void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) {
blend_pos = p_pos;
}
Vector2 AnimationNodeBlendSpace::get_blend_position() const {
Vector2 AnimationNodeBlendSpace2D::get_blend_position() const {
return blend_pos;
}
void AnimationNodeBlendSpace::set_x_label(const String &p_label) {
void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
x_label = p_label;
}
String AnimationNodeBlendSpace::get_x_label() const {
String AnimationNodeBlendSpace2D::get_x_label() const {
return x_label;
}
void AnimationNodeBlendSpace::set_y_label(const String &p_label) {
void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) {
y_label = p_label;
}
String AnimationNodeBlendSpace::get_y_label() const {
String AnimationNodeBlendSpace2D::get_y_label() const {
return y_label;
}
void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
if (p_index == blend_points_used) {
add_blend_point(p_node, Vector2());
} else {
@ -238,7 +238,7 @@ void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationR
}
}
void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
if (auto_triangles)
return;
@ -248,7 +248,7 @@ void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
}
}
Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
Vector<int> t;
if (auto_triangles && trianges_dirty)
@ -263,7 +263,7 @@ Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
return t;
}
void AnimationNodeBlendSpace::_update_triangles() {
void AnimationNodeBlendSpace2D::_update_triangles() {
if (!auto_triangles || !trianges_dirty)
return;
@ -286,7 +286,7 @@ void AnimationNodeBlendSpace::_update_triangles() {
}
}
Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
_update_triangles();
@ -323,7 +323,7 @@ Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
return best_point;
}
void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
r_weights[0] = 1;
@ -369,7 +369,7 @@ void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector
r_weights[2] = w;
}
float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
_update_triangles();
@ -453,11 +453,11 @@ float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
return mind;
}
String AnimationNodeBlendSpace::get_caption() const {
return "BlendSpace";
String AnimationNodeBlendSpace2D::get_caption() const {
return "BlendSpace2D";
}
void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
@ -468,57 +468,57 @@ void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace::set_auto_triangles(bool p_enable) {
void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
auto_triangles = p_enable;
if (auto_triangles) {
trianges_dirty = true;
}
}
bool AnimationNodeBlendSpace::get_auto_triangles() const {
bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
return auto_triangles;
}
void AnimationNodeBlendSpace::_bind_methods() {
void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace::add_blend_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace::set_blend_point_position);
ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace::get_blend_point_position);
ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace::set_blend_point_node);
ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace::get_blend_point_node);
ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace::remove_blend_point);
ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace::get_blend_point_count);
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position);
ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node);
ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node);
ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point);
ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count);
ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace::add_triangle, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace::get_triangle_point);
ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace::remove_triangle);
ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace::get_triangle_count);
ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point);
ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle);
ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count);
ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace::set_min_space);
ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace::get_min_space);
ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space);
ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space);
ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace::set_max_space);
ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace::get_max_space);
ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space);
ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space);
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace::set_snap);
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace::get_snap);
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace::set_blend_position);
ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace::get_blend_position);
ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position);
ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position);
ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace::set_x_label);
ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace::get_x_label);
ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace::set_y_label);
ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace::get_y_label);
ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label);
ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label);
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace::_add_blend_point);
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point);
ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace::_set_triangles);
ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace::_get_triangles);
ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles);
ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles);
ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace::set_auto_triangles);
ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace::get_auto_triangles);
ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
@ -537,7 +537,7 @@ void AnimationNodeBlendSpace::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
}
AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
auto_triangles = true;
blend_points_used = 0;
@ -549,7 +549,7 @@ AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
trianges_dirty = false;
}
AnimationNodeBlendSpace::~AnimationNodeBlendSpace() {
AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_parent(this);

View file

@ -1,10 +1,10 @@
#ifndef ANIMATION_BLEND_SPACE_H
#define ANIMATION_BLEND_SPACE_H
#ifndef ANIMATION_BLEND_SPACE_2D_H
#define ANIMATION_BLEND_SPACE_2D_H
#include "scene/animation/animation_graph_player.h"
class AnimationNodeBlendSpace : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace, AnimationRootNode)
class AnimationNodeBlendSpace2D : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
enum {
MAX_BLEND_POINTS = 64
@ -87,8 +87,8 @@ public:
void set_auto_triangles(bool p_enable);
bool get_auto_triangles() const;
AnimationNodeBlendSpace();
~AnimationNodeBlendSpace();
AnimationNodeBlendSpace2D();
~AnimationNodeBlendSpace2D();
};
#endif // ANIMATION_BLEND_SPACE_H
#endif // ANIMATION_BLEND_SPACE_2D_H

View file

@ -63,7 +63,8 @@
#include "scene/2d/tile_map.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/animation/animation_blend_space.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_graph_player.h"
#include "scene/animation/animation_node_state_machine.h"
@ -390,7 +391,8 @@ void register_scene_types() {
ClassDB::register_class<AnimationNode>();
ClassDB::register_class<AnimationRootNode>();
ClassDB::register_class<AnimationNodeBlendTree>();
ClassDB::register_class<AnimationNodeBlendSpace>();
ClassDB::register_class<AnimationNodeBlendSpace1D>();
ClassDB::register_class<AnimationNodeBlendSpace2D>();
ClassDB::register_class<AnimationNodeStateMachine>();
ClassDB::register_class<AnimationNodeStateMachineTransition>();
ClassDB::register_class<AnimationNodeOutput>();