Display an alert when attempting to run a project with no main scene
This gives visual feedback when not starting Godot from a terminal. This could lead to confusion when placing a Godot binary within a project folder that has no main scene defined.
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1 changed files with 4 additions and 2 deletions
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@ -1090,7 +1090,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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editor = false;
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editor = false;
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#else
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#else
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const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
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const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
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OS::get_singleton()->print("%s", error_msg.ascii().get_data());
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OS::get_singleton()->print("%s", error_msg.utf8().get_data());
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OS::get_singleton()->alert(error_msg);
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OS::get_singleton()->alert(error_msg);
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goto error;
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goto error;
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@ -1184,7 +1184,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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if (!editor && !project_manager) {
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if (!editor && !project_manager) {
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#endif
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#endif
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OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
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const String error_msg = "Error: Can't run project: no main scene defined in the project.\n";
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OS::get_singleton()->print("%s", error_msg.utf8().get_data());
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OS::get_singleton()->alert(error_msg);
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goto error;
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goto error;
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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}
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}
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