commit
8838e3d3d4
2 changed files with 10 additions and 8 deletions
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@ -503,11 +503,10 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R
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if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_metallic, p_normal_roughness), 3);
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} else {
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_metallic), 3);
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}
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_metallic), 3);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 2);
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1);
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@ -36,12 +36,12 @@ void main() {
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float divisor = 0.0;
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vec4 color;
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float depth;
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vec3 normal;
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vec4 normal;
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if (params.filtered) {
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color = vec4(0.0);
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depth = 0.0;
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normal = vec3(0.0);
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normal = vec4(0.0);
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for (int i = 0; i < 4; i++) {
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ivec2 ofs = ssC << 1;
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@ -53,7 +53,9 @@ void main() {
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}
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color += texelFetch(source_ssr, ofs, 0);
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float d = texelFetch(source_depth, ofs, 0).r;
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normal += texelFetch(source_normal, ofs, 0).xyz * 2.0 - 1.0;
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vec4 nr = texelFetch(source_normal, ofs, 0);
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normal.xyz += nr.xyz * 2.0 - 1.0;
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normal.w += nr.w;
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d = d * 2.0 - 1.0;
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if (params.orthogonal) {
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@ -66,11 +68,12 @@ void main() {
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color /= 4.0;
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depth /= 4.0;
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normal = normalize(normal / 4.0) * 0.5 + 0.5;
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normal.xyz = normalize(normal.xyz / 4.0) * 0.5 + 0.5;
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normal.w /= 4.0;
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} else {
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color = texelFetch(source_ssr, ssC << 1, 0);
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depth = texelFetch(source_depth, ssC << 1, 0).r;
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normal = texelFetch(source_normal, ssC << 1, 0).xyz;
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normal = texelFetch(source_normal, ssC << 1, 0);
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depth = depth * 2.0 - 1.0;
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if (params.orthogonal) {
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@ -83,5 +86,5 @@ void main() {
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imageStore(dest_ssr, ssC, color);
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imageStore(dest_depth, ssC, vec4(depth));
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imageStore(dest_normal, ssC, vec4(normal, 0.0));
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imageStore(dest_normal, ssC, normal);
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}
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