Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix
Create physical skeleton collider orientation fix
This commit is contained in:
commit
887d3ee733
1 changed files with 4 additions and 0 deletions
|
@ -383,6 +383,10 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
|
|||
CollisionShape3D *bone_shape = memnew(CollisionShape3D);
|
||||
bone_shape->set_shape(bone_shape_capsule);
|
||||
|
||||
Transform capsule_transform;
|
||||
capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
|
||||
bone_shape->set_transform(capsule_transform);
|
||||
|
||||
Transform body_transform;
|
||||
body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0));
|
||||
body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
|
||||
|
|
Loading…
Reference in a new issue