Fix AtlasTexture::draw_rect flipping for non-zero margin
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446e7a7c22
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88b29539f7
2 changed files with 8 additions and 25 deletions
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@ -30,7 +30,6 @@
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#include "texture_rect.h"
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#include "scene/resources/atlas_texture.h"
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#include "servers/rendering_server.h"
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void TextureRect::_notification(int p_what) {
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@ -92,15 +91,6 @@ void TextureRect::_notification(int p_what) {
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} break;
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}
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Ref<AtlasTexture> p_atlas = texture;
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if (p_atlas.is_valid() && !region.has_area()) {
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Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height());
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offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0;
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offset.height += vflip ? p_atlas->get_margin().get_position().height * scale_size.height * 2 : 0;
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}
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size.width *= hflip ? -1.0f : 1.0f;
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size.height *= vflip ? -1.0f : 1.0f;
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@ -164,20 +164,13 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
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return;
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}
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Rect2 rc = region;
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Rect2 src_rect = Rect2(0, 0, get_width(), get_height());
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if (rc.size.width == 0) {
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rc.size.width = atlas->get_width();
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Rect2 dr;
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Rect2 src_c;
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if (get_rect_region(p_rect, src_rect, dr, src_c)) {
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atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip);
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}
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if (rc.size.height == 0) {
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rc.size.height = atlas->get_height();
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}
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Vector2 scale = p_rect.size / (region.size + margin.size);
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Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
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atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip);
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}
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void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
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@ -188,9 +181,9 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
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Rect2 dr;
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Rect2 src_c;
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get_rect_region(p_rect, p_src_rect, dr, src_c);
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atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip);
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if (get_rect_region(p_rect, p_src_rect, dr, src_c)) {
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atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip);
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}
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}
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bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
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