Portals - Fix invalid room hint when reconverting room graph

In situations where rooms are converted multiple times, the previous room hint ID can reference a room number that is out of range of the new number of rooms. This fixes the bug by checking the room hint ID is within range.
This commit is contained in:
lawnjelly 2022-07-24 11:46:38 +01:00
parent 68b8dcdf50
commit 88b7d928c5

View file

@ -102,19 +102,24 @@ int PortalRoomsBSP::find_room_within(const PortalRenderer &p_portal_renderer, co
// first try previous room
if (p_previous_room_id != -1) {
const VSRoom &prev_room = p_portal_renderer.get_room(p_previous_room_id);
if (p_previous_room_id < p_portal_renderer.get_num_rooms()) {
const VSRoom &prev_room = p_portal_renderer.get_room(p_previous_room_id);
// we can only use this shortcut if the room doesn't include internal rooms.
// otherwise the point may be inside more than one room, and we need to find the room of highest priority.
if (!prev_room._contains_internal_rooms) {
closest = prev_room.is_point_within(p_pos);
closest_room_id = p_previous_room_id;
// we can only use this shortcut if the room doesn't include internal rooms.
// otherwise the point may be inside more than one room, and we need to find the room of highest priority.
if (!prev_room._contains_internal_rooms) {
closest = prev_room.is_point_within(p_pos);
closest_room_id = p_previous_room_id;
if (closest < 0.0) {
return p_previous_room_id;
if (closest < 0.0) {
return p_previous_room_id;
}
} else {
// don't mark it as checked later, as we haven't done it because it contains internal rooms
p_previous_room_id = -1;
}
} else {
// don't mark it as checked later, as we haven't done it because it contains internal rooms
// previous room was out of range (perhaps due to reconverting room system and the number of rooms decreasing)
p_previous_room_id = -1;
}
}