mono: New Color methods: Darkened, Lightened and ToRgba32

This commit is contained in:
Kelly Thomas 2018-05-17 21:41:19 +08:00
parent edc3e6b0da
commit 88bd33f451

View file

@ -249,6 +249,15 @@ namespace Godot
); );
} }
public Color Darkened(float amount)
{
Color res = this;
res.r = res.r * (1.0f - amount);
res.g = res.g * (1.0f - amount);
res.b = res.b * (1.0f - amount);
return res;
}
public float Gray() public float Gray()
{ {
return (r + g + b) / 3.0f; return (r + g + b) / 3.0f;
@ -263,6 +272,15 @@ namespace Godot
); );
} }
public Color Lightened(float amount)
{
Color res = this;
res.r = res.r + (1.0f - res.r) * amount;
res.g = res.g + (1.0f - res.g) * amount;
res.b = res.b + (1.0f - res.b) * amount;
return res;
}
public Color LinearInterpolate(Color c, float t) public Color LinearInterpolate(Color c, float t)
{ {
var res = this; var res = this;
@ -275,15 +293,15 @@ namespace Godot
return res; return res;
} }
public int To32() public int ToRgba32()
{ {
int c = (byte)(a * 255); int c = (byte)(r * 255);
c <<= 8;
c |= (byte)(r * 255);
c <<= 8; c <<= 8;
c |= (byte)(g * 255); c |= (byte)(g * 255);
c <<= 8; c <<= 8;
c |= (byte)(b * 255); c |= (byte)(b * 255);
c <<= 8;
c |= (byte)(a * 255);
return c; return c;
} }