Create separate debug info files by default
Now that we have a built-in stacktrace on a segfault it would be useful to have debug information on debug_release builds so that bugreports can include this information. Without this debug info we will still get function names in the backtrace but not file location. This commit will by default build all targets with minimal debug info and then strip the information into separate files. On MacOS this is a .dSYM file, on Linux/MingW this is a .debug file. MacOSX will automatically load a dSYM file if it exists in its debugger. On Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends will automatically find the debug symbols if they exist. Existing workflow for developers does not change at all, except that we now create two instead of one build artifact by default. This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW targets. The default is 'yes' which corresponds to -g1. The alternatives are 'no' (don't generate debug infos at all) or 'full' which runs with -g2. A target=debug build will now build with -g3.
This commit is contained in:
parent
62cb43bb8d
commit
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8 changed files with 67 additions and 19 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -80,6 +80,8 @@ build/
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bld/
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[Bb]in/
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[Oo]bj/
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*.debug
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*.dSYM
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# MSTest test Results
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[Tt]est[Rr]esult*/
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@ -21,7 +21,7 @@ def can_build():
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def get_opts():
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return [
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('debug_release', 'Add debug symbols to release version', 'no')
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('debug_symbols', 'Add debug symbols to release version (yes/no/full)', 'yes')
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]
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@ -36,16 +36,21 @@ def configure(env):
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## Build type
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if (env["target"] == "release"):
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if (env["debug_release"] == "yes"):
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env.Prepend(CCFLAGS=['-O3', '-ffast-math'])
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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else:
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env.Prepend(CCFLAGS=['-O3', '-ffast-math'])
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elif (env["target"] == "release_debug"):
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env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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elif (env["target"] == "debug"):
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env.Prepend(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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env.Prepend(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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## Architecture
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@ -1,7 +1,11 @@
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#!/usr/bin/env python
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import os
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Import('env')
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def make_debug(target, source, env):
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os.system('dsymutil %s -o %s.dSYM' % (target[0], target[0]))
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files = [
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'crash_handler_osx.mm',
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'os_osx.mm',
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@ -13,8 +17,7 @@ files = [
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'power_osx.cpp',
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]
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prog = env.Program('#bin/godot', files)
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if (env['target'] == "debug" or env['target'] == "release_debug"):
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# Build the .dSYM file for atos
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action = "dsymutil " + File(prog)[0].path + " -o " + File(prog)[0].path + ".dSYM"
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env.AddPostAction(prog, action)
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binary = env.Program('#bin/godot', files)
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if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
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env.AddPostAction(binary, make_debug)
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@ -22,6 +22,7 @@ def get_opts():
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return [
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('osxcross_sdk', 'OSXCross SDK version', 'darwin14'),
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('debug_symbols', 'Add debug symbols to release version (yes/no/full)', 'yes'),
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]
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@ -36,10 +37,18 @@ def configure(env):
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## Build type
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if (env["target"] == "release"):
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env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2'])
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env.Prepend(CCFLAGS=['-O3', '-ffast-math', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2'])
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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elif (env["target"] == "release_debug"):
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env.Prepend(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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elif (env["target"] == "debug"):
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env.Prepend(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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@ -1,7 +1,12 @@
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#!/usr/bin/env python
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import os
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Import('env')
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def make_debug_mingw(target, source, env):
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os.system('objcopy --only-keep-debug %s %s.debug' % (target[0], target[0]))
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os.system('strip --strip-debug --strip-unneeded %s' % (target[0]))
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os.system('objcopy --add-gnu-debuglink=%s.debug %s' % (target[0], target[0]))
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common_win = [
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"context_gl_win.cpp",
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common_win.append(obj)
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env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
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binary = env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
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# Microsoft Visual Studio Project Generation
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if (env['vsproj']) == "yes":
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
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for x in common_win:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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if not os.getenv("VCINSTALLDIR"):
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if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
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env.AddPostAction(binary, make_debug_mingw)
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@ -64,6 +64,7 @@ def get_opts():
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return [
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('mingw_prefix_32', 'MinGW prefix (Win32)', mingw32),
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('mingw_prefix_64', 'MinGW prefix (Win64)', mingw64),
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('debug_symbols', 'Add debug symbols to release version (yes/no/full)', 'yes')
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]
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@ -213,11 +214,20 @@ def configure(env):
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env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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elif (env["target"] == "release_debug"):
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env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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elif (env["target"] == "debug"):
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env.Append(CCFLAGS=['-g', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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## Compiler configuration
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@ -1,7 +1,12 @@
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#!/usr/bin/env python
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import os
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Import('env')
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def make_debug(target, source, env):
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os.system('objcopy --only-keep-debug %s %s.debug' % (target[0], target[0]))
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os.system('strip --strip-debug --strip-unneeded %s' % (target[0]))
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os.system('objcopy --add-gnu-debuglink=%s.debug %s' % (target[0], target[0]))
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common_x11 = [
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"context_gl_x11.cpp",
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"power_x11.cpp",
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]
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env.Program('#bin/godot', ['godot_x11.cpp'] + common_x11)
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binary = env.Program('#bin/godot', ['godot_x11.cpp'] + common_x11)
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if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
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env.AddPostAction(binary, make_debug)
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@ -44,7 +44,6 @@ def can_build():
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return True
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def get_opts():
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return [
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('use_lto', 'Use link time optimization', 'no'),
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('pulseaudio', 'Detect & use pulseaudio', 'yes'),
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('udev', 'Use udev for gamepad connection callbacks', 'no'),
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('debug_release', 'Add debug symbols to release version', 'no'),
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('debug_symbols', 'Add debug symbols to release version (yes/no/full)', 'yes')
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]
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@ -77,16 +76,20 @@ def configure(env):
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# -O3 -ffast-math is identical to -Ofast. We need to split it out so we can selectively disable
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# -ffast-math in code for which it generates wrong results.
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env.Prepend(CCFLAGS=['-O3', '-ffast-math'])
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if (env["debug_release"] == "yes"):
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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elif (env["target"] == "release_debug"):
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env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
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if (env["debug_release"] == "yes"):
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if (env["debug_symbols"] == "yes"):
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env.Prepend(CCFLAGS=['-g1'])
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if (env["debug_symbols"] == "full"):
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env.Prepend(CCFLAGS=['-g2'])
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elif (env["target"] == "debug"):
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env.Prepend(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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env.Prepend(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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env.Append(LINKFLAGS=['-rdynamic'])
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## Architecture
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