From 88c23e243f05696b2c3d56caad8055046e5edcd3 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 26 Jun 2018 17:55:23 +0200 Subject: [PATCH] Fix control pixel snap rounding using floor() instead of round() This resulted in small leftwards/upwards movement of controls being faster than it should be. This closes #19763. --- scene/gui/control.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index a738687a709..0acce4f5001 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1326,8 +1326,8 @@ void Control::_size_changed() { // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot() if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) { - new_size_cache = new_size_cache.floor(); - new_pos_cache = new_pos_cache.floor(); + new_size_cache = new_size_cache.round(); + new_pos_cache = new_pos_cache.round(); } bool pos_changed = new_pos_cache != data.pos_cache; bool size_changed = new_size_cache != data.size_cache;