Fix control pixel snap rounding using floor() instead of round()
This resulted in small leftwards/upwards movement of controls being faster than it should be. This closes #19763.
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1 changed files with 2 additions and 2 deletions
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@ -1326,8 +1326,8 @@ void Control::_size_changed() {
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// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
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// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
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if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
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if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
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new_size_cache = new_size_cache.floor();
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new_size_cache = new_size_cache.round();
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new_pos_cache = new_pos_cache.floor();
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new_pos_cache = new_pos_cache.round();
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}
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}
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bool pos_changed = new_pos_cache != data.pos_cache;
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bool pos_changed = new_pos_cache != data.pos_cache;
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bool size_changed = new_size_cache != data.size_cache;
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bool size_changed = new_size_cache != data.size_cache;
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