Merge pull request #60012 from Sauermann/fix-collisionobject-canvas-doc
This commit is contained in:
commit
8904731b8b
1 changed files with 1 additions and 0 deletions
|
@ -5,6 +5,7 @@
|
|||
</brief_description>
|
||||
<description>
|
||||
CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
|
||||
[b]Note:[/b] Only collisions between objects within the same canvas ([Viewport] canvas or [CanvasLayer]) are supported. The behavior of collisions between objects in different canvases is undefined.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
|
Loading…
Reference in a new issue