[3.2] Prevents usage of return in main shader functions

This commit is contained in:
Yuri Roubinsky 2020-06-27 09:28:49 +03:00
parent 28c0088d86
commit 891b84a833

View file

@ -4620,6 +4620,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
//check return type //check return type
BlockNode *b = p_block; BlockNode *b = p_block;
if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) {
_set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
return ERR_PARSE_ERROR;
}
while (b && !b->parent_function) { while (b && !b->parent_function) {
b = b->parent_block; b = b->parent_block;
} }