Add autocomplete support for change_scene()
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2 changed files with 34 additions and 0 deletions
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@ -33,6 +33,7 @@
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#include "core/io/marshalls.h"
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#include "core/io/resource_loader.h"
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#include "core/message_queue.h"
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#include "core/os/dir_access.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "core/print_string.h"
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@ -1953,6 +1954,38 @@ bool SceneTree::is_using_font_oversampling() const {
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return use_font_oversampling;
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}
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void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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if (p_function == "change_scene") {
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DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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List<String> directories;
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directories.push_back(dir_access->get_current_dir());
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while (!directories.empty()) {
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dir_access->change_dir(directories.back()->get());
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directories.pop_back();
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dir_access->list_dir_begin();
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String filename = dir_access->get_next();
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while (filename != "") {
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if (filename == "." || filename == "..") {
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filename = dir_access->get_next();
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continue;
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}
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if (dir_access->dir_exists(filename)) {
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directories.push_back(dir_access->get_current_dir().plus_file(filename));
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} else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) {
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r_options->push_back("\"" + dir_access->get_current_dir().plus_file(filename) + "\"");
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}
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filename = dir_access->get_next();
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}
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}
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}
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}
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SceneTree::SceneTree() {
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if (singleton == NULL) singleton = this;
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@ -408,6 +408,7 @@ public:
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void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
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void global_menu_action(const Variant &p_id, const Variant &p_meta);
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void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
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//network API
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