Merge pull request #54038 from nekomatata/fix-soft-body-memory-corruption-3.x
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commit
8923e2d449
2 changed files with 51 additions and 51 deletions
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@ -251,7 +251,7 @@ bool SoftBody::_get_property_pinned_points(int p_item, const String &p_what, Var
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}
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void SoftBody::_changed_callback(Object *p_changed, const char *p_prop) {
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prepare_physics_server();
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_prepare_physics_server();
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_reset_points_offsets();
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#ifdef TOOLS_ENABLED
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if (p_changed == this) {
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@ -269,7 +269,7 @@ void SoftBody::_notification(int p_what) {
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RID space = get_world()->get_space();
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PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, space);
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prepare_physics_server();
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_prepare_physics_server();
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} break;
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case NOTIFICATION_READY: {
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if (!parent_collision_ignore.is_empty()) {
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@ -396,7 +396,7 @@ void SoftBody::_bind_methods() {
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String SoftBody::get_configuration_warning() const {
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String warning = MeshInstance::get_configuration_warning();
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if (get_mesh().is_null()) {
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if (mesh.is_null()) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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@ -433,11 +433,17 @@ void SoftBody::_update_physics_server() {
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}
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void SoftBody::_draw_soft_mesh() {
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if (get_mesh().is_null()) {
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if (mesh.is_null()) {
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return;
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}
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const RID mesh_rid = get_mesh()->get_rid();
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RID mesh_rid = mesh->get_rid();
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if (owned_mesh != mesh_rid) {
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_become_mesh_owner();
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mesh_rid = mesh->get_rid();
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PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, mesh);
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}
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if (!visual_server_handler.is_ready(mesh_rid)) {
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visual_server_handler.prepare(mesh_rid, 0);
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@ -456,10 +462,10 @@ void SoftBody::_draw_soft_mesh() {
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visual_server_handler.commit_changes();
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}
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void SoftBody::prepare_physics_server() {
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void SoftBody::_prepare_physics_server() {
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if (Engine::get_singleton()->is_editor_hint()) {
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if (get_mesh().is_valid()) {
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PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
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if (mesh.is_valid()) {
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PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, mesh);
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} else {
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PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, nullptr);
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}
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@ -467,9 +473,11 @@ void SoftBody::prepare_physics_server() {
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return;
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}
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if (get_mesh().is_valid() && physics_enabled) {
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become_mesh_owner();
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PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
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if (mesh.is_valid() && physics_enabled) {
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if (owned_mesh != mesh->get_rid()) {
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_become_mesh_owner();
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}
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PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, mesh);
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VS::get_singleton()->connect("frame_pre_draw", this, "_draw_soft_mesh");
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} else {
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PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, nullptr);
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@ -479,14 +487,7 @@ void SoftBody::prepare_physics_server() {
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}
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}
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void SoftBody::become_mesh_owner() {
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if (mesh.is_null()) {
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return;
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}
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if (!mesh_owner) {
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mesh_owner = true;
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void SoftBody::_become_mesh_owner() {
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Vector<Ref<Material>> copy_materials;
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copy_materials.append_array(materials);
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@ -510,7 +511,8 @@ void SoftBody::become_mesh_owner() {
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for (int i = copy_materials.size() - 1; 0 <= i; --i) {
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set_surface_material(i, copy_materials[i]);
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}
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}
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owned_mesh = soft_mesh->get_rid();
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}
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void SoftBody::set_collision_mask(uint32_t p_mask) {
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@ -578,7 +580,7 @@ void SoftBody::set_physics_enabled(bool p_enabled) {
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physics_enabled = p_enabled;
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if (is_inside_tree()) {
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prepare_physics_server();
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_prepare_physics_server();
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}
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}
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@ -730,7 +732,6 @@ bool SoftBody::is_ray_pickable() const {
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SoftBody::SoftBody() :
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physics_rid(PhysicsServer::get_singleton()->soft_body_create()),
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mesh_owner(false),
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collision_mask(1),
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collision_layer(1),
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simulation_started(false),
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@ -84,7 +84,7 @@ private:
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bool physics_enabled = true;
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bool mesh_owner;
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RID owned_mesh;
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uint32_t collision_mask;
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uint32_t collision_layer;
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NodePath parent_collision_ignore;
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@ -100,6 +100,12 @@ private:
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void _update_pickable();
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void _update_physics_server();
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void _draw_soft_mesh();
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void _prepare_physics_server();
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void _become_mesh_owner();
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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@ -116,14 +122,7 @@ protected:
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virtual String get_configuration_warning() const;
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protected:
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void _update_physics_server();
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void _draw_soft_mesh();
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public:
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void prepare_physics_server();
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void become_mesh_owner();
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void set_collision_mask(uint32_t p_mask);
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uint32_t get_collision_mask() const;
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