Fix pressing F3 do both changing to script editor AND find next text

As `KEY_F3` was used both for changing to script editor window and, in
the script editor, for finding the next result in the last search, and
the key event is **not** consumed, the resulting behaviour was similar
to press `F3` twice, first to change to script editor and second to
find the next result of a previous search.

This PR sets the `key_pressed` status of `InputEvent` to `false` if
this event is responsible of an editor change, simulating the
consumption of the event.

Fix #17334
This commit is contained in:
robfram 2018-03-13 21:20:59 +01:00
parent fe93459ef9
commit 8939f44f6a

View file

@ -190,6 +190,8 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event; Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && !gui_base->get_viewport()->gui_has_modal_stack()) { if (k.is_valid() && k->is_pressed() && !k->is_echo() && !gui_base->get_viewport()->gui_has_modal_stack()) {
EditorPlugin *old_editor = editor_plugin_screen;
if (ED_IS_SHORTCUT("editor/next_tab", p_event)) { if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
int next_tab = editor_data.get_edited_scene() + 1; int next_tab = editor_data.get_edited_scene() + 1;
next_tab %= editor_data.get_edited_scene_count(); next_tab %= editor_data.get_edited_scene_count();
@ -225,6 +227,10 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
_bottom_panel_switch(false, i); _bottom_panel_switch(false, i);
} }
} }
if (old_editor != editor_plugin_screen) {
get_tree()->set_input_as_handled();
}
} }
} }