Add project setting to change scene file casing
The default behavior is unchanged (the root node name is used as-is).
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08cabf2a36
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8948b36f0d
2 changed files with 23 additions and 6 deletions
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@ -2432,13 +2432,21 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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file->set_current_path(path.replacen("." + ext, "." + extensions.front()->get()));
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}
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}
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} else {
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String existing;
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if (extensions.size()) {
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String root_name(scene->get_name());
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existing = root_name + "." + extensions.front()->get().to_lower();
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} else if (extensions.size()) {
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String root_name = scene->get_name();
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// Very similar to node naming logic.
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switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) {
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case SCENE_NAME_CASING_AUTO:
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// Use casing of the root node.
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break;
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case SCENE_NAME_CASING_PASCAL_CASE: {
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root_name = root_name.capitalize().replace(" ", "");
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} break;
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case SCENE_NAME_CASING_SNAKE_CASE:
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root_name = root_name.capitalize().replace(" ", "").replace("-", "_").camelcase_to_underscore();
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break;
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}
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file->set_current_path(existing);
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file->set_current_path(root_name + "." + extensions.front()->get().to_lower());
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}
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file->popup_centered_ratio();
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file->set_title(TTR("Save Scene As..."));
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@ -5575,6 +5583,9 @@ void EditorNode::_feature_profile_changed() {
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}
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void EditorNode::_bind_methods() {
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GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_AUTO);
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ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
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ClassDB::bind_method("_menu_option", &EditorNode::_menu_option);
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ClassDB::bind_method("_tool_menu_option", &EditorNode::_tool_menu_option);
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ClassDB::bind_method("_menu_confirm_current", &EditorNode::_menu_confirm_current);
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@ -217,6 +217,12 @@ private:
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TOOL_MENU_BASE = 1000
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};
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enum ScriptNameCasing {
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SCENE_NAME_CASING_AUTO,
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SCENE_NAME_CASING_PASCAL_CASE,
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SCENE_NAME_CASING_SNAKE_CASE
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};
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Viewport *scene_root; //root of the scene being edited
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PanelContainer *scene_root_parent;
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