From 894b82a05fa82e84e994a8aac3e1893193bafbbf Mon Sep 17 00:00:00 2001 From: Drachenfels Date: Thu, 21 Aug 2014 00:06:59 +0100 Subject: [PATCH] - fix for typo and clarification to documentation Previous example were slightly ambiguous, by adding 'fixed' NodePath tree to compare and one more example it will be easier to understand for future generation of developers. --- doc/base/classes.xml | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/doc/base/classes.xml b/doc/base/classes.xml index e5330925a9e..527991d147b 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -14261,7 +14261,21 @@ - Fetch a node. "path" must be valid (or else error will occur) and can be either the name of a child node, a relative path (from the current node to another node), or an absolute path to a node.[br] Examples ofa paths are: get_node("Sword") , get_node("../Swamp/Alligator") , get_node("/MyGame"). [br]Note: fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_scene]). + Fetch a node. NodePath must be valid (or else error will occur) and can be either the path to child node, a relative path (from the current node to another node), or an absolute path to a node.[br] Note: fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_scene]). Examples. Assume your current node is Character and following tree:[br] + root/[br] + root/Character[br] + root/Character/Sword[br] + root/Character/Backpack/Dagger[br] + root/MyGame[br] + root/Swamp/Alligator[br] + root/Swamp/Mosquito[br] + root/Swamp/Goblin[br] +[br] + Possible paths are:[br] + - get_node("Sword")[br] + - get_node("Backpack/Dagger")[br] + - get_node("../Swamp/Alligator")[br] + - get_node("/root/MyGame")[br]