expose additional global enums in 3.x which are available in master
(cherry picked from commit dc5226ecfd
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2 changed files with 54 additions and 0 deletions
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@ -607,6 +607,22 @@ void register_global_constants() {
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_COLOR_NO_ALPHA);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSY);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_ID);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_VARIANT_TYPE);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_BASE_TYPE);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_INSTANCE);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_SCRIPT);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_BASE_TYPE);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_INSTANCE);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_SCRIPT);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_TOO_BIG);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_VALID_TYPES);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_SAVE_FILE);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_HINT_MAX);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_STORAGE);
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BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR);
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@ -1485,6 +1485,44 @@
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<constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="24" enum="PropertyHint">
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Hints that an image is compressed using lossless compression.
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</constant>
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<constant name="PROPERTY_HINT_OBJECT_ID" value="25" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_TYPE_STRING" value="26" enum="PropertyHint">
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Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
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[codeblock]
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hint_string = "%s:" % [TYPE_INT] # Array of inteters.
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hint_string = "%s:%s:" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array of floats.
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hint_string = "%s/%s:Resource" % [TYPE_OBJECT, TYPE_OBJECT] # Array of resources.
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hint_string = "%s:%s/%s:Resource" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] # Two-dimensional array of resources.
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[/codeblock]
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[b]Note:[/b] The final colon is required to specify for properly detecting built-in types.
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</constant>
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<constant name="PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE" value="27" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_METHOD_OF_VARIANT_TYPE" value="28" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_METHOD_OF_BASE_TYPE" value="29" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_METHOD_OF_INSTANCE" value="30" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_METHOD_OF_SCRIPT" value="31" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE" value="32" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_PROPERTY_OF_BASE_TYPE" value="33" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_PROPERTY_OF_INSTANCE" value="34" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_PROPERTY_OF_SCRIPT" value="35" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_OBJECT_TOO_BIG" value="36" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_NODE_PATH_VALID_TYPES" value="37" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_SAVE_FILE" value="38" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_HINT_MAX" value="40" enum="PropertyHint">
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</constant>
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<constant name="PROPERTY_USAGE_STORAGE" value="1" enum="PropertyUsageFlags">
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The property is serialized and saved in the scene file (default).
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</constant>
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