Merge pull request #89147 from Mickeon/doc-peeves-trans-rights-2
Address a few issues in Transform3D documentation
This commit is contained in:
commit
89611f4ddb
1 changed files with 7 additions and 7 deletions
|
@ -62,7 +62,7 @@
|
|||
<return type="Transform3D" />
|
||||
<description>
|
||||
Returns the inverted version of this transform. Unlike [method inverse], this method works with almost any [member basis], including non-uniform ones, but is slower. See also [method Basis.inverse].
|
||||
[b]Note:[/b] For this method to return correctly, the transform's [member basis] needs to not have a determinant of exactly [code]0[/code] (see [method Basis.determinant]).
|
||||
[b]Note:[/b] For this method to return correctly, the transform's [member basis] needs to have a determinant that is not exactly [code]0[/code] (see [method Basis.determinant]).
|
||||
</description>
|
||||
</method>
|
||||
<method name="interpolate_with" qualifiers="const">
|
||||
|
@ -71,7 +71,7 @@
|
|||
<param index="1" name="weight" type="float" />
|
||||
<description>
|
||||
Returns the result of the linear interpolation between this transform and [param xform] by the given [param weight].
|
||||
The [param weight] should be between [code]0.0[/code] and [code]1.0[/code] (inclusive). Values outside this range are allowed and can be used to perform [i]extrapolation[/i], instead.
|
||||
The [param weight] should be between [code]0.0[/code] and [code]1.0[/code] (inclusive). Values outside this range are allowed and can be used to perform [i]extrapolation[/i] instead.
|
||||
</description>
|
||||
</method>
|
||||
<method name="inverse" qualifiers="const">
|
||||
|
@ -172,7 +172,7 @@
|
|||
</methods>
|
||||
<members>
|
||||
<member name="basis" type="Basis" setter="" getter="" default="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
|
||||
The [Basis] of this transform. It is composed by 3 axes ([member Basis.x], [member Basis.y], and [member Basis.z]). Together, these represent the transform's rotation, scale, and shearing.
|
||||
The [Basis] of this transform. It is composed by 3 axes ([member Basis.x], [member Basis.y], and [member Basis.z]). Together, these represent the transform's rotation, scale, and shear.
|
||||
</member>
|
||||
<member name="origin" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
|
||||
The translation offset of this transform. In 3D space, this can be seen as the position.
|
||||
|
@ -247,28 +247,28 @@
|
|||
<return type="Transform3D" />
|
||||
<param index="0" name="right" type="float" />
|
||||
<description>
|
||||
Multiplies all components of the [Transform3D] by the given [float], including the [member origin]. This affects the transform's scale uniformly, also resizing the [member basis].
|
||||
Multiplies all components of the [Transform3D] by the given [float], including the [member origin]. This affects the transform's scale uniformly, scaling the [member basis].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Transform3D" />
|
||||
<param index="0" name="right" type="int" />
|
||||
<description>
|
||||
Multiplies all components of the [Transform3D] by the given [int], including the [member origin]. This affects the transform's scale uniformly, also resizing the [member basis].
|
||||
Multiplies all components of the [Transform3D] by the given [int], including the [member origin]. This affects the transform's scale uniformly, scaling the [member basis].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Transform3D" />
|
||||
<param index="0" name="right" type="float" />
|
||||
<description>
|
||||
Divides all components of the [Transform3D] by the given [float], including the [member origin]. This affects the transform's scale uniformly, also resizing the [member basis].
|
||||
Divides all components of the [Transform3D] by the given [float], including the [member origin]. This affects the transform's scale uniformly, scaling the [member basis].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Transform3D" />
|
||||
<param index="0" name="right" type="int" />
|
||||
<description>
|
||||
Divides all components of the [Transform3D] by the given [int], including the [member origin]. This affects the transform's scale uniformly, also resizing the [member basis].
|
||||
Divides all components of the [Transform3D] by the given [int], including the [member origin]. This affects the transform's scale uniformly, scaling the [member basis].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
|
|
Loading…
Reference in a new issue