Fix not being able to select an editor layout created in another language.

This commit is contained in:
Michael Alexsander Silva Dias 2017-11-25 23:59:31 -02:00
parent 73a26b4c3f
commit 8987f932d6
5 changed files with 16 additions and 8 deletions

View file

@ -5262,13 +5262,14 @@ EditorNode::EditorNode() {
}
scene_tree_dock = memnew(SceneTreeDock(this, scene_root, editor_selection, editor_data));
scene_tree_dock->set_name(TTR("Scene"));
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(scene_tree_dock);
dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(scene_tree_dock->get_index(), TTR("Scene"));
dock_slot[DOCK_SLOT_LEFT_BR]->hide();
VBoxContainer *prop_editor_base = memnew(VBoxContainer);
prop_editor_base->set_name(TTR("Inspector")); // Properties?
prop_editor_base->set_name("Inspector");
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(prop_editor_base);
dock_slot[DOCK_SLOT_RIGHT_BL]->set_tab_title(prop_editor_base->get_index(), TTR("Inspector"));
HBoxContainer *prop_editor_hb = memnew(HBoxContainer);
@ -5391,28 +5392,31 @@ EditorNode::EditorNode() {
import_dock = memnew(ImportDock);
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(import_dock);
import_dock->set_name(TTR("Import"));
dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(import_dock->get_index(), TTR("Import"));
bool use_single_dock_column = (OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x < 1200);
node_dock = memnew(NodeDock);
if (use_single_dock_column) {
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(node_dock);
dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(node_dock->get_index(), TTR("Node"));
} else {
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock);
dock_slot[DOCK_SLOT_RIGHT_BL]->set_tab_title(node_dock->get_index(), TTR("Node"));
}
filesystem_dock = memnew(FileSystemDock(this));
filesystem_dock->set_name(TTR("FileSystem"));
filesystem_dock->set_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
if (use_single_dock_column) {
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(filesystem_dock);
dock_slot[DOCK_SLOT_RIGHT_BL]->set_tab_title(filesystem_dock->get_index(), TTR("FileSystem"));
left_r_vsplit->hide();
dock_slot[DOCK_SLOT_LEFT_UR]->hide();
dock_slot[DOCK_SLOT_LEFT_BR]->hide();
} else {
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(filesystem_dock);
dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(filesystem_dock->get_index(), TTR("FileSystem"));
}
filesystem_dock->connect("open", this, "open_request");
filesystem_dock->connect("instance", this, "_instance_request");
@ -5421,9 +5425,9 @@ EditorNode::EditorNode() {
overridden_default_layout = -1;
default_layout.instance();
default_layout->set_value(docks_section, "dock_3", TTR("FileSystem"));
default_layout->set_value(docks_section, "dock_5", TTR("Scene") + "," + TTR("Import"));
default_layout->set_value(docks_section, "dock_6", TTR("Inspector") + "," + TTR("Node"));
default_layout->set_value(docks_section, "dock_3", "FileSystem");
default_layout->set_value(docks_section, "dock_5", "Scene,Import");
default_layout->set_value(docks_section, "dock_6", "Inspector,Node");
for (int i = 0; i < DOCK_SLOT_MAX / 2; i++)
default_layout->set_value(docks_section, "dock_hsplit_" + itos(i + 1), 0);

View file

@ -1565,6 +1565,7 @@ void FileSystemDock::_bind_methods() {
FileSystemDock::FileSystemDock(EditorNode *p_editor) {
set_name("FileSystem");
editor = p_editor;
path = "res://";

View file

@ -403,6 +403,7 @@ void ImportDock::initialize_import_options() const {
ImportDock::ImportDock() {
set_name("Import");
imported = memnew(Label);
imported->add_style_override("normal", EditorNode::get_singleton()->get_gui_base()->get_stylebox("normal", "LineEdit"));
add_child(imported);

View file

@ -93,9 +93,10 @@ void NodeDock::set_node(Node *p_node) {
}
NodeDock::NodeDock() {
singleton = this;
set_name(TTR("Node"));
set_name("Node");
mode_hb = memnew(HBoxContainer);
add_child(mode_hb);
mode_hb->hide();

View file

@ -1903,6 +1903,7 @@ void SceneTreeDock::_bind_methods() {
SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
set_name("Scene");
editor = p_editor;
edited_scene = NULL;
editor_data = &p_editor_data;