Merge pull request #73593 from KoBeWi/hard-boiled_code

Remove path hard-coding in editor_build_profile
This commit is contained in:
Rémi Verschelde 2023-02-20 11:28:11 +01:00
commit 898bb2cd91
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@ -35,6 +35,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@ -473,7 +474,7 @@ void EditorBuildProfileManager::_find_files(EditorFileSystemDirectory *p_dir, co
void EditorBuildProfileManager::_detect_classes() {
HashMap<String, DetectedFile> previous_file_cache;
Ref<FileAccess> f = FileAccess::open("res://.godot/editor/used_class_cache", FileAccess::READ);
Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("used_class_cache"), FileAccess::READ);
if (f.is_valid()) {
while (!f->eof_reached()) {
String l = f->get_line();
@ -497,7 +498,7 @@ void EditorBuildProfileManager::_detect_classes() {
HashSet<StringName> used_classes;
// Find classes and update the disk cache in the process.
f = FileAccess::open("res://.godot/editor/used_class_cache", FileAccess::WRITE);
f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("used_class_cache"), FileAccess::WRITE);
for (const KeyValue<String, DetectedFile> &E : updated_file_cache) {
String l = E.key + "::" + itos(E.value.timestamp) + "::" + E.value.md5 + "::";