From 89abfd40ed0904e680ae53ba91efcc4205bccb95 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 18 Dec 2018 13:01:46 -0300 Subject: [PATCH] Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #21551 --- drivers/gles2/rasterizer_storage_gles2.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 1c802fb2c2b..e68d0f1cc59 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -965,7 +965,7 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra // attachements for it, so we can fill them by issuing draw calls. GLuint tmp_fb; - int size = p_radiance_size; + int size = p_radiance_size / 4; //divide by four because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid) int lod = 0;