Fix crash when deleting terrains
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@ -5116,6 +5116,8 @@ void TileData::remove_terrain(int p_terrain_set, int p_index) {
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if (terrain_set == p_terrain_set) {
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if (terrain == p_index) {
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terrain = -1;
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} else if (terrain > p_index) {
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terrain -= 1;
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}
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for (int i = 0; i < 16; i++) {
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