Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.

(cherry picked from commit 20cab06f9a)
This commit is contained in:
Nicolas Silva 2018-02-28 23:00:13 -05:00 committed by Hein-Pieter van Braam
parent 209acbaac7
commit 89e4125241

View file

@ -556,7 +556,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
} else {
_draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
_draw_generic(GL_LINE_STRIP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
}
#ifdef GLES_OVER_GL