Mono: Fix crash on script load if the scripts domain isn't loaded
This commit is contained in:
parent
098c7ba4f9
commit
89e84185e8
1 changed files with 15 additions and 7 deletions
|
@ -2288,7 +2288,9 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
|
|||
CRASH_COND(mono_domain_get() == NULL);
|
||||
#endif
|
||||
|
||||
#else
|
||||
#endif
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) {
|
||||
|
||||
CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
|
||||
|
@ -2297,14 +2299,20 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
|
|||
// because this may be called by one of the editor's worker threads.
|
||||
// Attach this thread temporarily to reload the script.
|
||||
|
||||
MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
|
||||
CRASH_COND(mono_thread == NULL);
|
||||
script->reload();
|
||||
mono_thread_detach(mono_thread);
|
||||
if (SCRIPTS_DOMAIN) {
|
||||
MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
|
||||
CRASH_COND(mono_thread == NULL);
|
||||
script->reload();
|
||||
mono_thread_detach(mono_thread);
|
||||
}
|
||||
|
||||
} else // just reload it normally
|
||||
} else { // just reload it normally
|
||||
#endif
|
||||
script->reload();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
}
|
||||
#endif
|
||||
script->reload();
|
||||
|
||||
if (r_error)
|
||||
*r_error = OK;
|
||||
|
|
Loading…
Reference in a new issue