Replace Clipper1 library by Clipper2 library

This commit is contained in:
Ricardo Buring 2024-04-02 23:42:32 +02:00
parent 4a0160241f
commit 8a28f816d0
8 changed files with 82 additions and 5332 deletions

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@ -360,12 +360,6 @@ Copyright: 1998-2010, Gilles Vollant
2009-2010, Mathias Svensson
License: Zlib
Files: ./thirdparty/misc/clipper.cpp
./thirdparty/misc/clipper.hpp
Comment: Clipper
Copyright: 2010-2017, Angus Johnson
License: BSL-1.0
Files: ./thirdparty/misc/cubemap_coeffs.h
Comment: Fast Filtering of Reflection Probes
Copyright: 2016, Activision Publishing, Inc.

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@ -61,7 +61,6 @@ thirdparty_misc_sources = [
# C++ sources
"pcg.cpp",
"polypartition.cpp",
"clipper.cpp",
"smolv.cpp",
]
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]

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@ -30,12 +30,12 @@
#include "geometry_2d.h"
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#include "thirdparty/misc/polypartition.h"
#define STB_RECT_PACK_IMPLEMENTATION
#include "thirdparty/misc/stb_rect_pack.h"
#define SCALE_FACTOR 100000.0 // Based on CMP_EPSILON.
#define PRECISION 5 // Based on CMP_EPSILON.
Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(const Vector<Point2> &polygon) {
Vector<Vector<Vector2>> decomp;
@ -196,58 +196,59 @@ void Geometry2D::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_re
}
Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) {
using namespace ClipperLib;
using namespace Clipper2Lib;
ClipType op = ctUnion;
ClipType op = ClipType::Union;
switch (p_op) {
case OPERATION_UNION:
op = ctUnion;
op = ClipType::Union;
break;
case OPERATION_DIFFERENCE:
op = ctDifference;
op = ClipType::Difference;
break;
case OPERATION_INTERSECTION:
op = ctIntersection;
op = ClipType::Intersection;
break;
case OPERATION_XOR:
op = ctXor;
op = ClipType::Xor;
break;
}
Path path_a, path_b;
// Need to scale points (Clipper's requirement for robust computation).
PathD path_a(p_polypath_a.size());
for (int i = 0; i != p_polypath_a.size(); ++i) {
path_a << IntPoint(p_polypath_a[i].x * (real_t)SCALE_FACTOR, p_polypath_a[i].y * (real_t)SCALE_FACTOR);
path_a[i] = PointD(p_polypath_a[i].x, p_polypath_a[i].y);
}
PathD path_b(p_polypath_b.size());
for (int i = 0; i != p_polypath_b.size(); ++i) {
path_b << IntPoint(p_polypath_b[i].x * (real_t)SCALE_FACTOR, p_polypath_b[i].y * (real_t)SCALE_FACTOR);
path_b[i] = PointD(p_polypath_b[i].x, p_polypath_b[i].y);
}
Clipper clp;
clp.AddPath(path_a, ptSubject, !is_a_open); // Forward compatible with Clipper 10.0.0.
clp.AddPath(path_b, ptClip, true); // Polylines cannot be set as clip.
Paths paths;
ClipperD clp(PRECISION); // Scale points up internally to attain the desired precision.
clp.PreserveCollinear(false); // Remove redundant vertices.
if (is_a_open) {
clp.AddOpenSubject({ path_a });
} else {
clp.AddSubject({ path_a });
}
clp.AddClip({ path_b });
PathsD paths;
if (is_a_open) {
PolyTree tree; // Needed to populate polylines.
clp.Execute(op, tree);
OpenPathsFromPolyTree(tree, paths);
PolyTreeD tree; // Needed to populate polylines.
clp.Execute(op, FillRule::EvenOdd, tree, paths);
} else {
clp.Execute(op, paths); // Works on closed polygons only.
clp.Execute(op, FillRule::EvenOdd, paths); // Works on closed polygons only.
}
// Have to scale points down now.
Vector<Vector<Point2>> polypaths;
for (PathsD::size_type i = 0; i < paths.size(); ++i) {
const PathD &path = paths[i];
for (Paths::size_type i = 0; i < paths.size(); ++i) {
Vector<Vector2> polypath;
const Path &scaled_path = paths[i];
for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
polypath.push_back(Point2(
static_cast<real_t>(scaled_path[j].X) / (real_t)SCALE_FACTOR,
static_cast<real_t>(scaled_path[j].Y) / (real_t)SCALE_FACTOR));
for (PathsD::size_type j = 0; j < path.size(); ++j) {
polypath.push_back(Point2(static_cast<real_t>(path[j].x), static_cast<real_t>(path[j].y)));
}
polypaths.push_back(polypath);
}
@ -255,67 +256,61 @@ Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation
}
Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
using namespace ClipperLib;
using namespace Clipper2Lib;
JoinType jt = jtSquare;
JoinType jt = JoinType::Square;
switch (p_join_type) {
case JOIN_SQUARE:
jt = jtSquare;
jt = JoinType::Square;
break;
case JOIN_ROUND:
jt = jtRound;
jt = JoinType::Round;
break;
case JOIN_MITER:
jt = jtMiter;
jt = JoinType::Miter;
break;
}
EndType et = etClosedPolygon;
EndType et = EndType::Polygon;
switch (p_end_type) {
case END_POLYGON:
et = etClosedPolygon;
et = EndType::Polygon;
break;
case END_JOINED:
et = etClosedLine;
et = EndType::Joined;
break;
case END_BUTT:
et = etOpenButt;
et = EndType::Butt;
break;
case END_SQUARE:
et = etOpenSquare;
et = EndType::Square;
break;
case END_ROUND:
et = etOpenRound;
et = EndType::Round;
break;
}
ClipperOffset co(2.0, 0.25f * (real_t)SCALE_FACTOR); // Defaults from ClipperOffset.
Path path;
// Need to scale points (Clipper's requirement for robust computation).
PathD polypath(p_polypath.size());
for (int i = 0; i != p_polypath.size(); ++i) {
path << IntPoint(p_polypath[i].x * (real_t)SCALE_FACTOR, p_polypath[i].y * (real_t)SCALE_FACTOR);
polypath[i] = PointD(p_polypath[i].x, p_polypath[i].y);
}
co.AddPath(path, jt, et);
Paths paths;
co.Execute(paths, p_delta * (real_t)SCALE_FACTOR); // Inflate/deflate.
// Inflate/deflate.
PathsD paths = InflatePaths({ polypath }, p_delta, jt, et, 2.0, PRECISION, 0.0);
// Here the miter_limit = 2.0 and arc_tolerance = 0.0 are Clipper2 defaults,
// and the PRECISION is used to scale points up internally, to attain the desired precision.
// Have to scale points down now.
Vector<Vector<Point2>> polypaths;
for (PathsD::size_type i = 0; i < paths.size(); ++i) {
const PathD &path = paths[i];
for (Paths::size_type i = 0; i < paths.size(); ++i) {
Vector<Vector2> polypath;
const Path &scaled_path = paths[i];
for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
polypath.push_back(Point2(
static_cast<real_t>(scaled_path[j].X) / (real_t)SCALE_FACTOR,
static_cast<real_t>(scaled_path[j].Y) / (real_t)SCALE_FACTOR));
Vector<Vector2> polypath2;
for (PathsD::size_type j = 0; j < path.size(); ++j) {
polypath2.push_back(Point2(static_cast<real_t>(path[j].x), static_cast<real_t>(path[j].y)));
}
polypaths.push_back(polypath);
polypaths.push_back(polypath2);
}
return polypaths;
}

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@ -46,7 +46,9 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/view_panner.h"
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#define PRECISION 1
void Sprite2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
@ -59,58 +61,39 @@ void Sprite2DEditor::edit(Sprite2D *p_sprite) {
node = p_sprite;
}
#define PRECISION 10.0
Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) {
int size = points.size();
ERR_FAIL_COND_V(size < 2, Vector<Vector2>());
ClipperLib::Path subj;
ClipperLib::PolyTree solution;
ClipperLib::PolyTree out;
Clipper2Lib::PathD subj(points.size());
for (int i = 0; i < points.size(); i++) {
subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION);
}
ClipperLib::ClipperOffset co;
co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
co.Execute(solution, epsilon * PRECISION);
ClipperLib::PolyNode *p = solution.GetFirst();
ERR_FAIL_NULL_V(p, points);
while (p->IsHole()) {
p = p->GetNext();
subj[i] = Clipper2Lib::PointD(points[i].x, points[i].y);
}
//turn the result into simply polygon (AKA, fix overlap)
Clipper2Lib::PathsD solution = Clipper2Lib::InflatePaths({ subj }, epsilon, Clipper2Lib::JoinType::Miter, Clipper2Lib::EndType::Polygon, 2.0, PRECISION, 0.0);
// Here the miter_limit = 2.0 and arc_tolerance = 0.0 are Clipper2 defaults,
// and PRECISION is used to scale points up internally, to attain the desired precision.
//clamp into the specified rect
ClipperLib::Clipper cl;
cl.StrictlySimple(true);
cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
//create the clipping rect
ClipperLib::Path clamp;
clamp.push_back(ClipperLib::IntPoint(0, 0));
clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, 0));
clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, rect.size.height * PRECISION));
clamp.push_back(ClipperLib::IntPoint(0, rect.size.height * PRECISION));
cl.AddPath(clamp, ClipperLib::ptClip, true);
cl.Execute(ClipperLib::ctIntersection, out);
ERR_FAIL_COND_V(solution.size() == 0, points);
// Clamp into the specified rect.
Clipper2Lib::RectD clamp(rect.position.x,
rect.position.y,
rect.position.x + rect.size.width,
rect.position.y + rect.size.height);
Clipper2Lib::PathsD out = Clipper2Lib::RectClip(clamp, solution[0], PRECISION);
// Here PRECISION is used to scale points up internally, to attain the desired precision.
ERR_FAIL_COND_V(out.size() == 0, points);
const Clipper2Lib::PathD &p2 = out[0];
Vector<Vector2> outPoints;
ClipperLib::PolyNode *p2 = out.GetFirst();
ERR_FAIL_NULL_V(p2, points);
while (p2->IsHole()) {
p2 = p2->GetNext();
}
int lasti = p2->Contour.size() - 1;
Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION);
for (uint64_t i = 0; i < p2->Contour.size(); i++) {
Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION);
int lasti = p2.size() - 1;
Vector2 prev = Vector2(p2[lasti].x, p2[lasti].y);
for (uint64_t i = 0; i < p2.size(); i++) {
Vector2 cur = Vector2(p2[i].x, p2[i].y);
if (cur.distance_to(prev) > 0.5) {
outPoints.push_back(cur);
prev = cur;

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@ -711,12 +711,12 @@ TEST_CASE("[Geometry2D] Clip polyline with polygon") {
r = Geometry2D::clip_polyline_with_polygon(l, p);
REQUIRE_MESSAGE(r.size() == 2, "There should be 2 resulting clipped lines.");
REQUIRE_MESSAGE(r[0].size() == 3, "The resulting clipped line should have 3 vertices.");
CHECK(r[0][0].is_equal_approx(Vector2(160, 320)));
CHECK(r[0][0].is_equal_approx(Vector2(121.412682, 225.038757)));
CHECK(r[0][1].is_equal_approx(Vector2(122, 250)));
CHECK(r[0][2].is_equal_approx(Vector2(121.412682, 225.038757)));
CHECK(r[0][2].is_equal_approx(Vector2(160, 320)));
REQUIRE_MESSAGE(r[1].size() == 2, "The resulting clipped line should have 2 vertices.");
CHECK(r[1][0].is_equal_approx(Vector2(53.07737, 116.143021)));
CHECK(r[1][1].is_equal_approx(Vector2(55, 70)));
CHECK(r[1][0].is_equal_approx(Vector2(55, 70)));
CHECK(r[1][1].is_equal_approx(Vector2(53.07737, 116.143021)));
}
}

File diff suppressed because it is too large Load diff

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@ -1,406 +0,0 @@
/*******************************************************************************
* *
* Author : Angus Johnson *
* Version : 6.4.2 *
* Date : 27 February 2017 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2017 *
* *
* License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. *
* http://www.boost.org/LICENSE_1_0.txt *
* *
* Attributions: *
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
* "A generic solution to polygon clipping" *
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
* http://portal.acm.org/citation.cfm?id=129906 *
* *
* Computer graphics and geometric modeling: implementation and algorithms *
* By Max K. Agoston *
* Springer; 1 edition (January 4, 2005) *
* http://books.google.com/books?q=vatti+clipping+agoston *
* *
* See also: *
* "Polygon Offsetting by Computing Winding Numbers" *
* Paper no. DETC2005-85513 pp. 565-575 *
* ASME 2005 International Design Engineering Technical Conferences *
* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
* September 24-28, 2005 , Long Beach, California, USA *
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
* *
*******************************************************************************/
#ifndef clipper_hpp
#define clipper_hpp
#define CLIPPER_VERSION "6.4.2"
//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
//improve performance but coordinate values are limited to the range +/- 46340
//#define use_int32
//use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
//#define use_xyz
//use_lines: Enables line clipping. Adds a very minor cost to performance.
#define use_lines
//use_deprecated: Enables temporary support for the obsolete functions
//#define use_deprecated
#include <vector>
#include <list>
#include <set>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
#include <queue>
namespace ClipperLib {
enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
enum PolyType { ptSubject, ptClip };
//By far the most widely used winding rules for polygon filling are
//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
//see http://glprogramming.com/red/chapter11.html
enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
#ifdef use_int32
typedef int cInt;
static cInt const loRange = 0x7FFF;
static cInt const hiRange = 0x7FFF;
#else
typedef signed long long cInt;
static cInt const loRange = 0x3FFFFFFF;
static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
typedef signed long long long64; //used by Int128 class
typedef unsigned long long ulong64;
#endif
struct IntPoint {
cInt X;
cInt Y;
#ifdef use_xyz
cInt Z;
IntPoint(cInt x = 0, cInt y = 0, cInt z = 0): X(x), Y(y), Z(z) {};
#else
IntPoint(cInt x = 0, cInt y = 0): X(x), Y(y) {};
#endif
friend inline bool operator== (const IntPoint& a, const IntPoint& b)
{
return a.X == b.X && a.Y == b.Y;
}
friend inline bool operator!= (const IntPoint& a, const IntPoint& b)
{
return a.X != b.X || a.Y != b.Y;
}
};
//------------------------------------------------------------------------------
typedef std::vector< IntPoint > Path;
typedef std::vector< Path > Paths;
inline Path& operator <<(Path& poly, const IntPoint& p) {poly.push_back(p); return poly;}
inline Paths& operator <<(Paths& polys, const Path& p) {polys.push_back(p); return polys;}
std::ostream& operator <<(std::ostream &s, const IntPoint &p);
std::ostream& operator <<(std::ostream &s, const Path &p);
std::ostream& operator <<(std::ostream &s, const Paths &p);
struct DoublePoint
{
double X;
double Y;
DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
DoublePoint(IntPoint ip) : X((double)ip.X), Y((double)ip.Y) {}
};
//------------------------------------------------------------------------------
#ifdef use_xyz
typedef void (*ZFillCallback)(IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top, IntPoint& pt);
#endif
enum InitOptions {ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4};
enum JoinType {jtSquare, jtRound, jtMiter};
enum EndType {etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound};
class PolyNode;
typedef std::vector< PolyNode* > PolyNodes;
class PolyNode
{
public:
PolyNode();
virtual ~PolyNode(){};
Path Contour;
PolyNodes Childs;
PolyNode* Parent;
PolyNode* GetNext() const;
bool IsHole() const;
bool IsOpen() const;
int ChildCount() const;
private:
//PolyNode& operator =(PolyNode& other);
unsigned Index; //node index in Parent.Childs
bool m_IsOpen;
JoinType m_jointype;
EndType m_endtype;
PolyNode* GetNextSiblingUp() const;
void AddChild(PolyNode& child);
friend class Clipper; //to access Index
friend class ClipperOffset;
};
class PolyTree: public PolyNode
{
public:
~PolyTree(){ Clear(); };
PolyNode* GetFirst() const;
void Clear();
int Total() const;
private:
//PolyTree& operator =(PolyTree& other);
PolyNodes AllNodes;
friend class Clipper; //to access AllNodes
};
bool Orientation(const Path &poly);
double Area(const Path &poly);
int PointInPolygon(const IntPoint &pt, const Path &path);
void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);
void CleanPolygon(const Path& in_poly, Path& out_poly, double distance = 1.415);
void CleanPolygon(Path& poly, double distance = 1.415);
void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance = 1.415);
void CleanPolygons(Paths& polys, double distance = 1.415);
void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed);
void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed);
void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution);
void PolyTreeToPaths(const PolyTree& polytree, Paths& paths);
void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths);
void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths);
void ReversePath(Path& p);
void ReversePaths(Paths& p);
struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };
//enums that are used internally ...
enum EdgeSide { esLeft = 1, esRight = 2};
//forward declarations (for stuff used internally) ...
struct TEdge;
struct IntersectNode;
struct LocalMinimum;
struct OutPt;
struct OutRec;
struct Join;
typedef std::vector < OutRec* > PolyOutList;
typedef std::vector < TEdge* > EdgeList;
typedef std::vector < Join* > JoinList;
typedef std::vector < IntersectNode* > IntersectList;
//------------------------------------------------------------------------------
//ClipperBase is the ancestor to the Clipper class. It should not be
//instantiated directly. This class simply abstracts the conversion of sets of
//polygon coordinates into edge objects that are stored in a LocalMinima list.
class ClipperBase
{
public:
ClipperBase();
virtual ~ClipperBase();
virtual bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
virtual void Clear();
IntRect GetBounds();
bool PreserveCollinear() {return m_PreserveCollinear;};
void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
protected:
void DisposeLocalMinimaList();
TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
virtual void Reset();
TEdge* ProcessBound(TEdge* E, bool IsClockwise);
void InsertScanbeam(const cInt Y);
bool PopScanbeam(cInt &Y);
bool LocalMinimaPending();
bool PopLocalMinima(cInt Y, const LocalMinimum *&locMin);
OutRec* CreateOutRec();
void DisposeAllOutRecs();
void DisposeOutRec(PolyOutList::size_type index);
void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
void DeleteFromAEL(TEdge *e);
void UpdateEdgeIntoAEL(TEdge *&e);
typedef std::vector<LocalMinimum> MinimaList;
MinimaList::iterator m_CurrentLM;
MinimaList m_MinimaList;
bool m_UseFullRange;
EdgeList m_edges;
bool m_PreserveCollinear;
bool m_HasOpenPaths;
PolyOutList m_PolyOuts;
TEdge *m_ActiveEdges;
typedef std::priority_queue<cInt> ScanbeamList;
ScanbeamList m_Scanbeam;
};
//------------------------------------------------------------------------------
class Clipper : public virtual ClipperBase
{
public:
Clipper(int initOptions = 0);
bool Execute(ClipType clipType,
Paths &solution,
PolyFillType fillType = pftEvenOdd);
bool Execute(ClipType clipType,
Paths &solution,
PolyFillType subjFillType,
PolyFillType clipFillType);
bool Execute(ClipType clipType,
PolyTree &polytree,
PolyFillType fillType = pftEvenOdd);
bool Execute(ClipType clipType,
PolyTree &polytree,
PolyFillType subjFillType,
PolyFillType clipFillType);
bool ReverseSolution() { return m_ReverseOutput; };
void ReverseSolution(bool value) {m_ReverseOutput = value;};
bool StrictlySimple() {return m_StrictSimple;};
void StrictlySimple(bool value) {m_StrictSimple = value;};
//set the callback function for z value filling on intersections (otherwise Z is 0)
#ifdef use_xyz
void ZFillFunction(ZFillCallback zFillFunc);
#endif
protected:
virtual bool ExecuteInternal();
private:
JoinList m_Joins;
JoinList m_GhostJoins;
IntersectList m_IntersectList;
ClipType m_ClipType;
typedef std::list<cInt> MaximaList;
MaximaList m_Maxima;
TEdge *m_SortedEdges;
bool m_ExecuteLocked;
PolyFillType m_ClipFillType;
PolyFillType m_SubjFillType;
bool m_ReverseOutput;
bool m_UsingPolyTree;
bool m_StrictSimple;
#ifdef use_xyz
ZFillCallback m_ZFill; //custom callback
#endif
void SetWindingCount(TEdge& edge);
bool IsEvenOddFillType(const TEdge& edge) const;
bool IsEvenOddAltFillType(const TEdge& edge) const;
void InsertLocalMinimaIntoAEL(const cInt botY);
void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
void AddEdgeToSEL(TEdge *edge);
bool PopEdgeFromSEL(TEdge *&edge);
void CopyAELToSEL();
void DeleteFromSEL(TEdge *e);
void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
bool IsContributing(const TEdge& edge) const;
bool IsTopHorz(const cInt XPos);
void DoMaxima(TEdge *e);
void ProcessHorizontals();
void ProcessHorizontal(TEdge *horzEdge);
void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
OutRec* GetOutRec(int idx);
void AppendPolygon(TEdge *e1, TEdge *e2);
void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
OutPt* GetLastOutPt(TEdge *e);
bool ProcessIntersections(const cInt topY);
void BuildIntersectList(const cInt topY);
void ProcessIntersectList();
void ProcessEdgesAtTopOfScanbeam(const cInt topY);
void BuildResult(Paths& polys);
void BuildResult2(PolyTree& polytree);
void SetHoleState(TEdge *e, OutRec *outrec);
void DisposeIntersectNodes();
bool FixupIntersectionOrder();
void FixupOutPolygon(OutRec &outrec);
void FixupOutPolyline(OutRec &outrec);
bool IsHole(TEdge *e);
bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
void FixHoleLinkage(OutRec &outrec);
void AddJoin(OutPt *op1, OutPt *op2, const IntPoint offPt);
void ClearJoins();
void ClearGhostJoins();
void AddGhostJoin(OutPt *op, const IntPoint offPt);
bool JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2);
void JoinCommonEdges();
void DoSimplePolygons();
void FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec);
void FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec);
void FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec);
#ifdef use_xyz
void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
#endif
};
//------------------------------------------------------------------------------
class ClipperOffset
{
public:
ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25);
~ClipperOffset();
void AddPath(const Path& path, JoinType joinType, EndType endType);
void AddPaths(const Paths& paths, JoinType joinType, EndType endType);
void Execute(Paths& solution, double delta);
void Execute(PolyTree& solution, double delta);
void Clear();
double MiterLimit;
double ArcTolerance;
private:
Paths m_destPolys;
Path m_srcPoly;
Path m_destPoly;
std::vector<DoublePoint> m_normals;
double m_delta, m_sinA, m_sin, m_cos;
double m_miterLim, m_StepsPerRad;
IntPoint m_lowest;
PolyNode m_polyNodes;
void FixOrientations();
void DoOffset(double delta);
void OffsetPoint(int j, int& k, JoinType jointype);
void DoSquare(int j, int k);
void DoMiter(int j, int k, double r);
void DoRound(int j, int k);
};
//------------------------------------------------------------------------------
class clipperException : public std::exception
{
public:
clipperException(const char* description): m_descr(description) {}
virtual ~clipperException() throw() {}
virtual const char* what() const throw() {return m_descr.c_str();}
private:
std::string m_descr;
};
//------------------------------------------------------------------------------
} //ClipperLib namespace
#endif //clipper_hpp

View file

@ -1,154 +0,0 @@
diff --git a/thirdparty/misc/clipper.cpp b/thirdparty/misc/clipper.cpp
index 8c3a59c4ca..c67045d113 100644
--- a/thirdparty/misc/clipper.cpp
+++ b/thirdparty/misc/clipper.cpp
@@ -48,6 +48,38 @@
#include <ostream>
#include <functional>
+//Explicitly disables exceptions handling for target platform
+//#define CLIPPER_NOEXCEPTION
+
+#define CLIPPER_THROW(exception) std::abort()
+#define CLIPPER_TRY if(true)
+#define CLIPPER_CATCH(exception) if(false)
+
+#if defined(__cpp_exceptions) || defined(__EXCEPTIONS) || defined(_CPPUNWIND)
+ #ifndef CLIPPER_NOEXCEPTION
+ #undef CLIPPER_THROW
+ #define CLIPPER_THROW(exception) throw exception
+ #undef CLIPPER_TRY
+ #define CLIPPER_TRY try
+ #undef CLIPPER_CATCH
+ #define CLIPPER_CATCH(exception) catch(exception)
+ #endif
+#endif
+
+//Optionally allows to override exception macros
+#if defined(CLIPPER_THROW_USER)
+ #undef CLIPPER_THROW
+ #define CLIPPER_THROW CLIPPER_THROW_USER
+#endif
+#if defined(CLIPPER_TRY_USER)
+ #undef CLIPPER_TRY
+ #define CLIPPER_TRY CLIPPER_TRY_USER
+#endif
+#if defined(CLIPPER_CATCH_USER)
+ #undef CLIPPER_CATCH
+ #define CLIPPER_CATCH CLIPPER_CATCH_USER
+#endif
+
namespace ClipperLib {
static double const pi = 3.141592653589793238;
@@ -898,7 +930,7 @@ void RangeTest(const IntPoint& Pt, bool& useFullRange)
if (useFullRange)
{
if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
- throw clipperException("Coordinate outside allowed range");
+ CLIPPER_THROW(clipperException("Coordinate outside allowed range"));
}
else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)
{
@@ -1046,10 +1078,10 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
{
#ifdef use_lines
if (!Closed && PolyTyp == ptClip)
- throw clipperException("AddPath: Open paths must be subject.");
+ CLIPPER_THROW(clipperException("AddPath: Open paths must be subject."));
#else
if (!Closed)
- throw clipperException("AddPath: Open paths have been disabled.");
+ CLIPPER_THROW(clipperException("AddPath: Open paths have been disabled."));
#endif
int highI = (int)pg.size() -1;
@@ -1062,7 +1094,7 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
bool IsFlat = true;
//1. Basic (first) edge initialization ...
- try
+ CLIPPER_TRY
{
edges[1].Curr = pg[1];
RangeTest(pg[0], m_UseFullRange);
@@ -1075,10 +1107,10 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]);
}
}
- catch(...)
+ CLIPPER_CATCH(...)
{
delete [] edges;
- throw; //range test fails
+ CLIPPER_THROW(); //range test fails
}
TEdge *eStart = &edges[0];
@@ -1442,7 +1474,7 @@ void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2)
void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e)
{
if (!e->NextInLML)
- throw clipperException("UpdateEdgeIntoAEL: invalid call");
+ CLIPPER_THROW(clipperException("UpdateEdgeIntoAEL: invalid call"));
e->NextInLML->OutIdx = e->OutIdx;
TEdge* AelPrev = e->PrevInAEL;
@@ -1510,7 +1542,7 @@ bool Clipper::Execute(ClipType clipType, Paths &solution,
{
if( m_ExecuteLocked ) return false;
if (m_HasOpenPaths)
- throw clipperException("Error: PolyTree struct is needed for open path clipping.");
+ CLIPPER_THROW(clipperException("Error: PolyTree struct is needed for open path clipping."));
m_ExecuteLocked = true;
solution.resize(0);
m_SubjFillType = subjFillType;
@@ -1560,7 +1592,7 @@ void Clipper::FixHoleLinkage(OutRec &outrec)
bool Clipper::ExecuteInternal()
{
bool succeeded = true;
- try {
+ CLIPPER_TRY {
Reset();
m_Maxima = MaximaList();
m_SortedEdges = 0;
@@ -1583,7 +1615,7 @@ bool Clipper::ExecuteInternal()
InsertLocalMinimaIntoAEL(botY);
}
}
- catch(...)
+ CLIPPER_CATCH(...)
{
succeeded = false;
}
@@ -2827,18 +2859,18 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)
bool Clipper::ProcessIntersections(const cInt topY)
{
if( !m_ActiveEdges ) return true;
- try {
+ CLIPPER_TRY {
BuildIntersectList(topY);
size_t IlSize = m_IntersectList.size();
if (IlSize == 0) return true;
if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList();
else return false;
}
- catch(...)
+ CLIPPER_CATCH(...)
{
m_SortedEdges = 0;
DisposeIntersectNodes();
- throw clipperException("ProcessIntersections error");
+ CLIPPER_THROW(clipperException("ProcessIntersections error"));
}
m_SortedEdges = 0;
return true;
@@ -3002,7 +3034,7 @@ void Clipper::DoMaxima(TEdge *e)
DeleteFromAEL(eMaxPair);
}
#endif
- else throw clipperException("DoMaxima error");
+ else CLIPPER_THROW(clipperException("DoMaxima error"));
}
//------------------------------------------------------------------------------