Merge remote-tracking branch 'upstream/master' into x11-window-management
Conflicts: platform/x11/detect.py
This commit is contained in:
commit
8a30feebbe
34 changed files with 1049 additions and 94 deletions
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@ -847,8 +847,15 @@ void ObjectTypeDB::set_type_enabled(StringName p_type,bool p_enable) {
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bool ObjectTypeDB::is_type_enabled(StringName p_type) {
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ERR_FAIL_COND_V(!types.has(p_type),false);
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return !types[p_type].disabled;
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TypeInfo *ti=types.getptr(p_type);
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if (!ti || !ti->creation_func) {
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if (compat_types.has(p_type)) {
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ti=types.getptr(compat_types[p_type]);
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}
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}
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ERR_FAIL_COND_V(!ti,false);
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return !ti->disabled;
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}
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StringName ObjectTypeDB::get_category(const StringName& p_node) {
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Binary file not shown.
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@ -15,6 +15,7 @@ const GRAVITY = 500.0
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#consider "floor".
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const FLOOR_ANGLE_TOLERANCE = 40
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const WALK_FORCE = 600
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const WALK_MIN_SPEED=10
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const WALK_MAX_SPEED = 200
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const STOP_FORCE = 1300
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const JUMP_SPEED = 200
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@ -40,12 +41,12 @@ func _fixed_process(delta):
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var stop=true
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if (walk_left):
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if (velocity.x<=0 and velocity.x > -WALK_MAX_SPEED):
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if (velocity.x<=WALK_MIN_SPEED and velocity.x > -WALK_MAX_SPEED):
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force.x-=WALK_FORCE
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stop=false
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elif (walk_right):
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if (velocity.x>=0 and velocity.x < WALK_MAX_SPEED):
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if (velocity.x>=-WALK_MIN_SPEED and velocity.x < WALK_MAX_SPEED):
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force.x+=WALK_FORCE
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stop=false
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@ -5141,6 +5141,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
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if (p_material->shader_cache->has_texscreen && framebuffer.active) {
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material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
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material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(0,0,float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
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material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_TEX,texcoord);
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glActiveTexture(GL_TEXTURE0+texcoord);
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glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
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@ -8387,11 +8388,32 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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if (shader->has_texscreen && framebuffer.active) {
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int x = viewport.x;
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int y = window_size.height-(viewport.height+viewport.y);
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canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
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canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height));
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canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,tex_id);
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glActiveTexture(GL_TEXTURE0+tex_id);
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glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
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if (framebuffer.scale==1 && !canvas_texscreen_used) {
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#ifdef GLEW_ENABLED
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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#endif
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glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
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if (current_clip) {
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print_line(" a clip ");
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}
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canvas_texscreen_used=true;
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}
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tex_id++;
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}
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if (tex_id>1) {
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glActiveTexture(GL_TEXTURE0);
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}
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if (shader->has_screen_uv) {
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canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height));
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@ -8412,6 +8434,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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}
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canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
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canvas_last_shader=shader_owner->shader;
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}
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@ -404,7 +404,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
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} else if (callfunc=="texscreen") {
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//create the call to sample the screen, and clamp it
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uses_texscreen=true;
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code="(texture2D( texscreen_tex, min(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_mult))).rgb";
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code="(texture2D( texscreen_tex, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
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//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
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break;
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} else if (callfunc=="texpos") {
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@ -690,6 +690,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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replace_table["cross" ]="cross";
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replace_table["normalize"]= "normalize";
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replace_table["reflect"]= "reflect";
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replace_table["refract"]= "refract";
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replace_table["tex"]= "tex";
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replace_table["texa"]= "texa";
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replace_table["tex2"]= "tex2";
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@ -100,6 +100,7 @@ uniform vec2 screen_uv_mult;
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#if defined(ENABLE_TEXSCREEN)
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uniform vec2 texscreen_screen_mult;
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uniform vec4 texscreen_screen_clamp;
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uniform sampler2D texscreen_tex;
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#endif
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@ -779,6 +779,7 @@ uniform highp mat4 camera_inverse_transform;
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#if defined(ENABLE_TEXSCREEN)
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uniform vec2 texscreen_screen_mult;
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uniform vec4 texscreen_screen_clamp;
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uniform sampler2D texscreen_tex;
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#endif
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@ -1661,7 +1661,7 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
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//print_line( p_code.replace(String::chr(0xFFFF),"<cursor>"));
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GDParser p;
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Error err = p.parse(p_code,p_base_path);
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Error err = p.parse(p_code,p_base_path,true);
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bool isfunction=false;
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Set<String> options;
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@ -205,6 +205,7 @@ Variant _jobject_to_variant(JNIEnv * env, jobject obj) {
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String name = _get_class_name(env, c, &array);
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//print_line("name is " + name + ", array "+Variant(array));
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print_line("ARGNAME: "+name);
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if (name == "java.lang.String") {
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return String::utf8(env->GetStringUTFChars( (jstring)obj, NULL ));
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@ -52,6 +52,7 @@ def get_opts():
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return [
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('use_llvm','Use llvm compiler','no'),
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('use_sanitizer','Use llvm compiler sanitize address','no'),
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('pulseaudio','Detect & Use pulseaudio','yes'),
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('experimental_wm_api', 'Use experimental window management API','no'),
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]
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@ -121,12 +122,13 @@ def configure(env):
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env.Append(CPPFLAGS=['-DOPENGL_ENABLED','-DGLEW_ENABLED'])
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env.Append(CPPFLAGS=["-DALSA_ENABLED"])
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if not os.system("pkg-config --exists libpulse-simple"):
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print("Enabling PulseAudio")
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env.Append(CPPFLAGS=["-DPULSEAUDIO_ENABLED"])
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env.ParseConfig('pkg-config --cflags --libs libpulse-simple')
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else:
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print("PulseAudio development libraries not found, disabling driver")
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if (env["pulseaudio"]=="yes"):
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if not os.system("pkg-config --exists libpulse-simple"):
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print("Enabling PulseAudio")
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env.Append(CPPFLAGS=["-DPULSEAUDIO_ENABLED"])
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env.ParseConfig('pkg-config --cflags --libs libpulse-simple')
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else:
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print("PulseAudio development libraries not found, disabling driver")
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env.Append(CPPFLAGS=['-DX11_ENABLED','-DUNIX_ENABLED','-DGLES2_ENABLED','-DGLES_OVER_GL'])
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env.Append(LIBS=['GL', 'GLU', 'pthread','asound','z']) #TODO detect linux/BSD!
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@ -291,13 +291,27 @@ void Node2D::set_global_transform(const Matrix32& p_transform) {
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void Node2D::set_z(int p_z) {
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ERR_FAIL_COND(p_z<-VS::CANVAS_ITEM_Z_DEFAULT);
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ERR_FAIL_COND(p_z>=VS::CANVAS_ITEM_Z_DEFAULT);
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ERR_FAIL_COND(p_z<VS::CANVAS_ITEM_Z_MIN);
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ERR_FAIL_COND(p_z>VS::CANVAS_ITEM_Z_MAX);
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z=p_z;
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VS::get_singleton()->canvas_item_set_z(get_canvas_item(),z+VS::CANVAS_ITEM_Z_DEFAULT);
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VS::get_singleton()->canvas_item_set_z(get_canvas_item(),z);
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}
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void Node2D::set_z_as_relative(bool p_enabled) {
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if (z_relative==p_enabled)
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return;
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z_relative=p_enabled;
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VS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(),p_enabled);
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}
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bool Node2D::is_z_relative() const {
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return z_relative;
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}
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int Node2D::get_z() const{
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return z;
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@ -332,13 +346,16 @@ void Node2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_z","z"),&Node2D::set_z);
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ObjectTypeDB::bind_method(_MD("get_z"),&Node2D::get_z);
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ObjectTypeDB::bind_method(_MD("set_z_as_relative","enable"),&Node2D::set_z_as_relative);
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ObjectTypeDB::bind_method(_MD("is_z_relative"),&Node2D::is_z_relative);
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ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
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ADD_PROPERTY(PropertyInfo(Variant::INT,"visibility/z",PROPERTY_HINT_RANGE,"-512,511,1"),_SCS("set_z"),_SCS("get_z"));
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ADD_PROPERTY(PropertyInfo(Variant::INT,"z/z",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z"),_SCS("get_z"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL,"z/relative"),_SCS("set_z_as_relative"),_SCS("is_z_relative"));
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}
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@ -351,6 +368,7 @@ Node2D::Node2D() {
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scale=Vector2(1,1);
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_xform_dirty=false;
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z=0;
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z_relative=true;
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}
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@ -39,6 +39,7 @@ class Node2D : public CanvasItem {
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float angle;
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Size2 scale;
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int z;
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bool z_relative;
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Matrix32 _mat;
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@ -89,6 +90,8 @@ public:
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void set_z(int p_z);
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int get_z() const;
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void set_z_as_relative(bool p_enabled);
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bool is_z_relative() const;
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Matrix32 get_transform() const;
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@ -43,13 +43,44 @@ void PhysicsBody2D::_notification(int p_what) {
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*/
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}
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void PhysicsBody2D::set_one_way_collision_direction(const Vector2& p_dir) {
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one_way_collision_direction=p_dir;
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Physics2DServer::get_singleton()->body_set_one_way_collision_direction(get_rid(),p_dir);
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}
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Vector2 PhysicsBody2D::get_one_way_collision_direction() const{
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return one_way_collision_direction;
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}
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void PhysicsBody2D::set_one_way_collision_max_depth(float p_depth) {
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one_way_collision_max_depth=p_depth;
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Physics2DServer::get_singleton()->body_set_one_way_collision_max_depth(get_rid(),p_depth);
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}
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float PhysicsBody2D::get_one_way_collision_max_depth() const{
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return one_way_collision_max_depth;
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}
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void PhysicsBody2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask);
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ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask);
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ObjectTypeDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction);
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ObjectTypeDB::bind_method(_MD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction);
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ObjectTypeDB::bind_method(_MD("set_one_way_collision_max_depth","depth"),&PhysicsBody2D::set_one_way_collision_max_depth);
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ObjectTypeDB::bind_method(_MD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth);
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ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
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ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
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ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
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ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
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ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth"));
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}
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void PhysicsBody2D::set_layer_mask(uint32_t p_mask) {
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@ -66,6 +97,7 @@ uint32_t PhysicsBody2D::get_layer_mask() const {
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PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) {
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mask=1;
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set_one_way_collision_max_depth(0);
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}
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@ -932,7 +964,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
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|
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//if (d<margin)
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/// continue;
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recover_motion+=(b-a)*0.2;
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recover_motion+=(b-a)*0.4;
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}
|
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|
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if (recover_motion==Vector2()) {
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@ -963,6 +995,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
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bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, 0,lsafe,lunsafe,exclude,get_layer_mask(),mask);
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//print_line("shape: "+itos(i)+" travel:"+rtos(ltravel));
|
||||
if (!valid) {
|
||||
|
||||
safe=0;
|
||||
unsafe=0;
|
||||
best_shape=i; //sadly it's the best
|
||||
|
@ -994,9 +1027,11 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
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bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), Vector2(), margin,&rest_info,exclude,get_layer_mask(),mask);
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if (!c2) {
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||||
//should not happen, but floating point precision is so weird..
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||||
|
||||
colliding=false;
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||||
} else {
|
||||
|
||||
|
||||
//print_line("Travel: "+rtos(travel));
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||||
colliding=true;
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||||
collision=rest_info.point;
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||||
|
|
|
@ -39,6 +39,8 @@ class PhysicsBody2D : public CollisionObject2D {
|
|||
OBJ_TYPE(PhysicsBody2D,CollisionObject2D);
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||||
|
||||
uint32_t mask;
|
||||
Vector2 one_way_collision_direction;
|
||||
float one_way_collision_max_depth;
|
||||
protected:
|
||||
|
||||
void _notification(int p_what);
|
||||
|
@ -53,6 +55,12 @@ public:
|
|||
void add_collision_exception_with(Node* p_node); //must be physicsbody
|
||||
void remove_collision_exception_with(Node* p_node);
|
||||
|
||||
void set_one_way_collision_direction(const Vector2& p_dir);
|
||||
Vector2 get_one_way_collision_direction() const;
|
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|
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void set_one_way_collision_max_depth(float p_dir);
|
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float get_one_way_collision_max_depth() const;
|
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|
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PhysicsBody2D();
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||||
|
||||
};
|
||||
|
|
|
@ -92,6 +92,7 @@ void PhysicsBody::remove_collision_exception_with(Node* p_node) {
|
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PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(),physics_body->get_rid());
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||||
}
|
||||
|
||||
|
||||
void PhysicsBody::_bind_methods() {
|
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ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody::set_layer_mask);
|
||||
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody::get_layer_mask);
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||||
|
|
|
@ -56,6 +56,8 @@ public:
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|||
void add_collision_exception_with(Node* p_node); //must be physicsbody
|
||||
void remove_collision_exception_with(Node* p_node);
|
||||
|
||||
|
||||
|
||||
PhysicsBody();
|
||||
|
||||
};
|
||||
|
|
|
@ -298,7 +298,7 @@ void TextEdit::_update_scrollbars() {
|
|||
|
||||
int hscroll_rows = ((hmin.height-1)/get_row_height())+1;
|
||||
int visible_rows = get_visible_rows();
|
||||
int total_rows = text.size() * cache.line_spacing;
|
||||
int total_rows = text.size();
|
||||
|
||||
int vscroll_pixels = v_scroll->get_combined_minimum_size().width;
|
||||
int visible_width = size.width - cache.style_normal->get_minimum_size().width;
|
||||
|
|
|
@ -272,7 +272,7 @@ void register_scene_types() {
|
|||
|
||||
ObjectTypeDB::register_type<Control>();
|
||||
// ObjectTypeDB::register_type<EmptyControl>();
|
||||
ObjectTypeDB::add_compatibility_type("EmptyControl","control");
|
||||
ObjectTypeDB::add_compatibility_type("EmptyControl","Control");
|
||||
ObjectTypeDB::register_type<Button>();
|
||||
ObjectTypeDB::register_type<Label>();
|
||||
ObjectTypeDB::register_type<HScrollBar>();
|
||||
|
|
|
@ -647,6 +647,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti
|
|||
area_linear_damp=0;
|
||||
contact_count=0;
|
||||
gravity_scale=1.0;
|
||||
one_way_collision_max_depth=0.1;
|
||||
|
||||
still_time=0;
|
||||
continuous_cd_mode=Physics2DServer::CCD_MODE_DISABLED;
|
||||
|
|
|
@ -67,6 +67,9 @@ class Body2DSW : public CollisionObject2DSW {
|
|||
Vector2 applied_force;
|
||||
real_t applied_torque;
|
||||
|
||||
Vector2 one_way_collision_direction;
|
||||
float one_way_collision_max_depth;
|
||||
|
||||
|
||||
SelfList<Body2DSW> active_list;
|
||||
SelfList<Body2DSW> inertia_update_list;
|
||||
|
@ -216,6 +219,12 @@ public:
|
|||
_FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; }
|
||||
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
|
||||
|
||||
void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; }
|
||||
Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; }
|
||||
|
||||
void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth=p_depth; }
|
||||
float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; }
|
||||
|
||||
void set_space(Space2DSW *p_space);
|
||||
|
||||
void update_inertias();
|
||||
|
|
|
@ -138,6 +138,21 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p
|
|||
if (cbk->max==0)
|
||||
return;
|
||||
|
||||
if (cbk->valid_dir!=Vector2()) {
|
||||
if (p_point_A.distance_squared_to(p_point_B)>cbk->valid_depth*cbk->valid_depth) {
|
||||
return;
|
||||
}
|
||||
if (cbk->valid_dir.dot((p_point_A-p_point_B).normalized())<0.7071) {
|
||||
/* print_line("A: "+p_point_A);
|
||||
print_line("B: "+p_point_B);
|
||||
print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B))));
|
||||
print_line("resnorm: "+(p_point_A-p_point_B).normalized());
|
||||
print_line("distance: "+rtos(p_point_A.distance_to(p_point_B)));
|
||||
*/
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (cbk->amount == cbk->max) {
|
||||
//find least deep
|
||||
float min_depth=1e20;
|
||||
|
@ -860,6 +875,37 @@ int Physics2DServerSW::body_get_max_contacts_reported(RID p_body) const {
|
|||
return body->get_max_contacts_reported();
|
||||
}
|
||||
|
||||
void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction) {
|
||||
|
||||
Body2DSW *body = body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_one_way_collision_direction(p_direction);
|
||||
}
|
||||
|
||||
Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const{
|
||||
|
||||
Body2DSW *body = body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body,Vector2());
|
||||
return body->get_one_way_collision_direction();
|
||||
|
||||
}
|
||||
|
||||
void Physics2DServerSW::body_set_one_way_collision_max_depth(RID p_body,float p_max_depth) {
|
||||
|
||||
Body2DSW *body = body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_one_way_collision_max_depth(p_max_depth);
|
||||
|
||||
}
|
||||
|
||||
float Physics2DServerSW::body_get_one_way_collision_max_depth(RID p_body) const {
|
||||
|
||||
Body2DSW *body = body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body,0);
|
||||
return body->get_one_way_collision_max_depth();
|
||||
|
||||
}
|
||||
|
||||
void Physics2DServerSW::body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata) {
|
||||
|
||||
|
||||
|
|
|
@ -71,6 +71,8 @@ public:
|
|||
|
||||
struct CollCbkData {
|
||||
|
||||
Vector2 valid_dir;
|
||||
float valid_depth;
|
||||
int max;
|
||||
int amount;
|
||||
Vector2 *ptr;
|
||||
|
@ -205,6 +207,13 @@ public:
|
|||
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
|
||||
virtual int body_get_max_contacts_reported(RID p_body) const;
|
||||
|
||||
virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction);
|
||||
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const;
|
||||
|
||||
virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth);
|
||||
virtual float body_get_one_way_collision_max_depth(RID p_body) const;
|
||||
|
||||
|
||||
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
|
||||
virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);
|
||||
|
||||
|
|
|
@ -98,7 +98,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
|
|||
if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
|
||||
|
||||
|
||||
//print_line("inters sgment!");
|
||||
|
||||
Matrix32 xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
|
||||
shape_point=xform.xform(shape_point);
|
||||
|
||||
|
@ -217,6 +217,16 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32
|
|||
int shape_idx=space->intersection_query_subindex_results[i];
|
||||
|
||||
|
||||
/*if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
|
||||
|
||||
const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
|
||||
if (body->get_one_way_collision_direction()!=Vector2() && p_motion.dot(body->get_one_way_collision_direction())<=CMP_EPSILON) {
|
||||
print_line("failed in motion dir");
|
||||
continue;
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
|
||||
//test initial overlap, does it collide if going all the way?
|
||||
if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
|
||||
|
@ -227,6 +237,14 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32
|
|||
//test initial overlap
|
||||
if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
|
||||
|
||||
if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
|
||||
//if one way collision direction ignore initial overlap
|
||||
const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
|
||||
if (body->get_one_way_collision_direction()!=Vector2()) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -253,6 +271,29 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32
|
|||
}
|
||||
}
|
||||
|
||||
if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
|
||||
|
||||
const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
|
||||
if (body->get_one_way_collision_direction()!=Vector2()) {
|
||||
|
||||
Vector2 cd[2];
|
||||
Physics2DServerSW::CollCbkData cbk;
|
||||
cbk.max=1;
|
||||
cbk.amount=0;
|
||||
cbk.ptr=cd;
|
||||
cbk.valid_dir=body->get_one_way_collision_direction();
|
||||
cbk.valid_depth=body->get_one_way_collision_max_depth();
|
||||
|
||||
Vector2 sep=mnormal; //important optimization for this to work fast enough
|
||||
bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*(hi+space->contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,p_margin);
|
||||
if (!collided || cbk.amount==0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (low<best_safe) {
|
||||
best_safe=low;
|
||||
best_unsafe=hi;
|
||||
|
@ -311,14 +352,23 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Matrix32& p_s
|
|||
|
||||
if (p_exclude.has( col_obj->get_self() ))
|
||||
continue;
|
||||
if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
|
||||
|
||||
const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
|
||||
cbk.valid_dir=body->get_one_way_collision_direction();
|
||||
cbk.valid_depth=body->get_one_way_collision_max_depth();
|
||||
} else {
|
||||
cbk.valid_dir=Vector2();
|
||||
cbk.valid_depth=0;
|
||||
}
|
||||
|
||||
if (CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
|
||||
collided=true;
|
||||
collided=p_result_max==0 || cbk.amount>0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
r_result_count=cbk.amount;
|
||||
|
||||
return collided;
|
||||
|
@ -334,6 +384,8 @@ struct _RestCallbackData2D {
|
|||
Vector2 best_contact;
|
||||
Vector2 best_normal;
|
||||
float best_len;
|
||||
Vector2 valid_dir;
|
||||
float valid_depth;
|
||||
};
|
||||
|
||||
static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
|
||||
|
@ -341,11 +393,23 @@ static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,v
|
|||
|
||||
_RestCallbackData2D *rd=(_RestCallbackData2D*)p_userdata;
|
||||
|
||||
if (rd->valid_dir!=Vector2()) {
|
||||
|
||||
if (rd->valid_dir!=Vector2()) {
|
||||
if (p_point_A.distance_squared_to(p_point_B)>rd->valid_depth*rd->valid_depth)
|
||||
return;
|
||||
if (rd->valid_dir.dot((p_point_A-p_point_B).normalized())<Math_PI*0.25)
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Vector2 contact_rel = p_point_B - p_point_A;
|
||||
float len = contact_rel.length();
|
||||
if (len <= rd->best_len)
|
||||
return;
|
||||
|
||||
|
||||
rd->best_len=len;
|
||||
rd->best_contact=p_point_B;
|
||||
rd->best_normal=contact_rel/len;
|
||||
|
@ -385,6 +449,17 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Matrix32& p_shape
|
|||
if (p_exclude.has( col_obj->get_self() ))
|
||||
continue;
|
||||
|
||||
if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
|
||||
|
||||
const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
|
||||
rcd.valid_dir=body->get_one_way_collision_direction();
|
||||
rcd.valid_depth=body->get_one_way_collision_max_depth();
|
||||
} else {
|
||||
rcd.valid_dir=Vector2();
|
||||
rcd.valid_depth=0;
|
||||
}
|
||||
|
||||
|
||||
rcd.object=col_obj;
|
||||
rcd.shape=shape_idx;
|
||||
bool sc = CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
|
||||
|
|
|
@ -500,6 +500,13 @@ void Physics2DServer::_bind_methods() {
|
|||
ObjectTypeDB::bind_method(_MD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported);
|
||||
ObjectTypeDB::bind_method(_MD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_direction","normal"),&Physics2DServer::body_set_one_way_collision_direction);
|
||||
ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_direction"),&Physics2DServer::body_get_one_way_collision_direction);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_max_depth","normal"),&Physics2DServer::body_set_one_way_collision_max_depth);
|
||||
ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_max_depth"),&Physics2DServer::body_get_one_way_collision_max_depth);
|
||||
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration);
|
||||
ObjectTypeDB::bind_method(_MD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration);
|
||||
|
||||
|
|
|
@ -442,6 +442,12 @@ public:
|
|||
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
|
||||
virtual int body_get_max_contacts_reported(RID p_body) const=0;
|
||||
|
||||
virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0;
|
||||
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0;
|
||||
|
||||
virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth)=0;
|
||||
virtual float body_get_one_way_collision_max_depth(RID p_body) const=0;
|
||||
|
||||
//missing remove
|
||||
virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
|
||||
virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
|
||||
|
|
|
@ -900,6 +900,7 @@ const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={
|
|||
{"normalize",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}},
|
||||
{"normalize",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
|
||||
{"reflect",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
|
||||
{"refract",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
|
||||
//intrinsics - texture
|
||||
{"tex",TYPE_VEC4,{TYPE_TEXTURE,TYPE_VEC2,TYPE_VOID}},
|
||||
{"texcube",TYPE_VEC4,{TYPE_CUBEMAP,TYPE_VEC3,TYPE_VOID}},
|
||||
|
|
|
@ -3691,7 +3691,7 @@ void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlen
|
|||
|
||||
void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
|
||||
|
||||
ERR_FAIL_COND(p_z<0 || p_z>=CANVAS_ITEM_Z_MAX);
|
||||
ERR_FAIL_COND(p_z<CANVAS_ITEM_Z_MIN || p_z>CANVAS_ITEM_Z_MAX);
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
@ -3699,6 +3699,15 @@ void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
|
|||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
|
||||
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
canvas_item->z_relative=p_enable;
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_set_use_parent_shader(RID p_item, bool p_enable) {
|
||||
|
||||
VS_CHANGED;
|
||||
|
@ -6139,18 +6148,20 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
|
|||
|
||||
void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect) {
|
||||
|
||||
Rasterizer::CanvasItem *z_list[CANVAS_ITEM_Z_MAX];
|
||||
Rasterizer::CanvasItem *z_last_list[CANVAS_ITEM_Z_MAX];
|
||||
|
||||
for(int i=0;i<CANVAS_ITEM_Z_MAX;i++) {
|
||||
static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
|
||||
Rasterizer::CanvasItem *z_list[z_range];
|
||||
Rasterizer::CanvasItem *z_last_list[z_range];
|
||||
|
||||
for(int i=0;i<z_range;i++) {
|
||||
z_list[i]=NULL;
|
||||
z_last_list[i]=NULL;
|
||||
}
|
||||
|
||||
|
||||
_render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,z_list,z_last_list,NULL,NULL);
|
||||
_render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
|
||||
|
||||
for(int i=0;i<CANVAS_ITEM_Z_MAX;i++) {
|
||||
for(int i=0;i<z_range;i++) {
|
||||
if (!z_list[i])
|
||||
continue;
|
||||
rasterizer->canvas_render_items(z_list[i]);
|
||||
|
@ -6168,7 +6179,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void
|
|||
|
||||
}
|
||||
|
||||
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
|
||||
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
|
||||
|
||||
CanvasItem *ci = p_canvas_item;
|
||||
|
||||
|
@ -6247,7 +6258,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
|||
|
||||
if (child_items[i]->ontop)
|
||||
continue;
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
|
||||
}
|
||||
|
||||
|
||||
|
@ -6256,13 +6267,20 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
|||
ci->final_transform=xform;
|
||||
ci->final_opacity=opacity * ci->self_opacity;
|
||||
|
||||
if (z_last_list[ci->z]) {
|
||||
z_last_list[ci->z]->next=ci;
|
||||
z_last_list[ci->z]=ci;
|
||||
if (ci->z_relative)
|
||||
p_z=CLAMP(p_z+ci->z,CANVAS_ITEM_Z_MIN,CANVAS_ITEM_Z_MAX);
|
||||
else
|
||||
p_z=ci->z;
|
||||
|
||||
int zidx = p_z-CANVAS_ITEM_Z_MIN;
|
||||
|
||||
if (z_last_list[zidx]) {
|
||||
z_last_list[zidx]->next=ci;
|
||||
z_last_list[zidx]=ci;
|
||||
|
||||
} else {
|
||||
z_list[ci->z]=ci;
|
||||
z_last_list[ci->z]=ci;
|
||||
z_list[zidx]=ci;
|
||||
z_last_list[zidx]=ci;
|
||||
}
|
||||
|
||||
ci->next=NULL;
|
||||
|
@ -6273,7 +6291,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
|||
|
||||
if (!child_items[i]->ontop)
|
||||
continue;
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -6282,31 +6300,62 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
|
|||
|
||||
rasterizer->canvas_begin();
|
||||
|
||||
|
||||
int l = p_canvas->child_items.size();
|
||||
Canvas::ChildItem *ci=p_canvas->child_items.ptr();
|
||||
|
||||
bool has_mirror=false;
|
||||
for(int i=0;i<l;i++) {
|
||||
|
||||
Canvas::ChildItem& ci=p_canvas->child_items[i];
|
||||
_render_canvas_item_tree(ci.item,p_transform,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height));
|
||||
|
||||
//mirroring (useful for scrolling backgrounds)
|
||||
if (ci.mirror.x!=0) {
|
||||
|
||||
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
|
||||
_render_canvas_item_tree(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height));
|
||||
if (ci[i].mirror.x || ci[i].mirror.y) {
|
||||
has_mirror=true;
|
||||
break;
|
||||
}
|
||||
if (ci.mirror.y!=0) {
|
||||
}
|
||||
|
||||
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
|
||||
_render_canvas_item_tree(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height));
|
||||
Rect2 clip_rect(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height);
|
||||
if (!has_mirror) {
|
||||
|
||||
static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
|
||||
Rasterizer::CanvasItem *z_list[z_range];
|
||||
Rasterizer::CanvasItem *z_last_list[z_range];
|
||||
|
||||
for(int i=0;i<z_range;i++) {
|
||||
z_list[i]=NULL;
|
||||
z_last_list[i]=NULL;
|
||||
}
|
||||
if (ci.mirror.y!=0 && ci.mirror.x!=0) {
|
||||
|
||||
Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
|
||||
_render_canvas_item_tree(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height));
|
||||
for(int i=0;i<l;i++) {
|
||||
_render_canvas_item(ci[i].item,p_transform,clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
|
||||
}
|
||||
|
||||
for(int i=0;i<z_range;i++) {
|
||||
if (!z_list[i])
|
||||
continue;
|
||||
rasterizer->canvas_render_items(z_list[i]);
|
||||
}
|
||||
} else {
|
||||
|
||||
for(int i=0;i<l;i++) {
|
||||
|
||||
Canvas::ChildItem& ci=p_canvas->child_items[i];
|
||||
_render_canvas_item_tree(ci.item,p_transform,clip_rect);
|
||||
|
||||
//mirroring (useful for scrolling backgrounds)
|
||||
if (ci.mirror.x!=0) {
|
||||
|
||||
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
|
||||
_render_canvas_item_tree(ci.item,xform2,clip_rect);
|
||||
}
|
||||
if (ci.mirror.y!=0) {
|
||||
|
||||
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
|
||||
_render_canvas_item_tree(ci.item,xform2,clip_rect);
|
||||
}
|
||||
if (ci.mirror.y!=0 && ci.mirror.x!=0) {
|
||||
|
||||
Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
|
||||
_render_canvas_item_tree(ci.item,xform2,clip_rect);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -380,6 +380,7 @@ class VisualServerRaster : public VisualServer {
|
|||
List<CanvasItem*>::Element *E;
|
||||
RID viewport;
|
||||
int z;
|
||||
bool z_relative;
|
||||
bool sort_y;
|
||||
float opacity;
|
||||
float self_opacity;
|
||||
|
@ -391,11 +392,12 @@ class VisualServerRaster : public VisualServer {
|
|||
|
||||
CanvasItem() {
|
||||
E=NULL;
|
||||
z=CANVAS_ITEM_Z_MAX/2;
|
||||
z=0;
|
||||
opacity=1;
|
||||
self_opacity=1;
|
||||
sort_y=false;
|
||||
use_parent_shader=false;
|
||||
z_relative=true;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -600,7 +602,7 @@ class VisualServerRaster : public VisualServer {
|
|||
void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
|
||||
static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
|
||||
void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect);
|
||||
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect,float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
|
||||
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
|
||||
void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
|
||||
Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
|
||||
Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
|
||||
|
@ -1112,6 +1114,7 @@ public:
|
|||
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
|
||||
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
|
||||
virtual void canvas_item_set_z(RID p_item, int p_z);
|
||||
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
|
||||
|
||||
virtual void canvas_item_set_shader(RID p_item, RID p_shader);
|
||||
virtual RID canvas_item_get_shader(RID p_item) const;
|
||||
|
|
|
@ -1132,6 +1132,7 @@ public:
|
|||
|
||||
FUNC2(canvas_item_set_sort_children_by_y,RID,bool);
|
||||
FUNC2(canvas_item_set_z,RID,int);
|
||||
FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool);
|
||||
|
||||
FUNC2(canvas_item_set_shader,RID, RID );
|
||||
FUNC1RC(RID,canvas_item_get_shader,RID );
|
||||
|
|
|
@ -86,8 +86,9 @@ public:
|
|||
ARRAY_WEIGHTS_SIZE=4,
|
||||
MAX_PARTICLE_COLOR_PHASES=4,
|
||||
MAX_PARTICLE_ATTRACTORS=4,
|
||||
CANVAS_ITEM_Z_MAX=1024,
|
||||
CANVAS_ITEM_Z_DEFAULT=512,
|
||||
CANVAS_ITEM_Z_MIN=-4096,
|
||||
CANVAS_ITEM_Z_MAX=4096,
|
||||
|
||||
|
||||
|
||||
MAX_CURSORS = 8,
|
||||
|
@ -985,6 +986,7 @@ public:
|
|||
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0;
|
||||
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0;
|
||||
virtual void canvas_item_set_z(RID p_item, int p_z)=0;
|
||||
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0;
|
||||
|
||||
virtual void canvas_item_clear(RID p_item)=0;
|
||||
virtual void canvas_item_raise(RID p_item)=0;
|
||||
|
|
|
@ -411,7 +411,11 @@ void EditorTextureImportDialog::popup_import(const String& p_from) {
|
|||
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_from);
|
||||
ERR_FAIL_COND(!rimd.is_valid());
|
||||
|
||||
save_path->set_text(p_from.get_base_dir());
|
||||
if (plugin->get_mode()==EditorTextureImportPlugin::MODE_ATLAS)
|
||||
save_path->set_text(p_from);
|
||||
else
|
||||
save_path->set_text(p_from.get_base_dir());
|
||||
|
||||
texture_options->set_format(EditorTextureImportPlugin::ImageFormat(int(rimd->get_option("format"))));
|
||||
texture_options->set_flags(rimd->get_option("flags"));
|
||||
texture_options->set_quality(rimd->get_option("quality"));
|
||||
|
|
|
@ -98,6 +98,7 @@ public:
|
|||
IMAGE_FLAG_USE_ANISOTROPY=1024, //convert image to linear
|
||||
};
|
||||
|
||||
Mode get_mode() const { return mode; }
|
||||
virtual String get_name() const;
|
||||
virtual String get_visible_name() const;
|
||||
virtual void import_dialog(const String& p_from="");
|
||||
|
|
Loading…
Reference in a new issue