Update GridMap to use Vector3i instead of three ints
This commit is contained in:
parent
f9c2f35dd9
commit
8a333cdf9f
4 changed files with 85 additions and 73 deletions
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@ -244,26 +244,26 @@ bool GridMap::get_center_z() const {
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return center_z;
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}
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void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
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void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
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if (baked_meshes.size() && !recreating_octants) {
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//if you set a cell item, baked meshes go good bye
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clear_baked_meshes();
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_recreate_octant_data();
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}
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ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
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ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
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ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
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ERR_FAIL_INDEX(ABS(p_position.x), 1 << 20);
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ERR_FAIL_INDEX(ABS(p_position.y), 1 << 20);
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ERR_FAIL_INDEX(ABS(p_position.z), 1 << 20);
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IndexKey key;
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key.x = p_x;
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key.y = p_y;
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key.z = p_z;
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key.x = p_position.x;
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key.y = p_position.y;
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key.z = p_position.z;
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OctantKey ok;
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ok.x = p_x / octant_size;
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ok.y = p_y / octant_size;
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ok.z = p_z / octant_size;
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ok.x = p_position.x / octant_size;
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ok.y = p_position.y / octant_size;
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ok.z = p_position.z / octant_size;
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if (p_item < 0) {
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//erase
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@ -318,15 +318,15 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
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cell_map[key] = c;
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}
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int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
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ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
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ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
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ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
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int GridMap::get_cell_item(const Vector3i &p_position) const {
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ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, INVALID_CELL_ITEM);
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ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, INVALID_CELL_ITEM);
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ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, INVALID_CELL_ITEM);
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IndexKey key;
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key.x = p_x;
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key.y = p_y;
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key.z = p_z;
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key.x = p_position.x;
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key.y = p_position.y;
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key.z = p_position.z;
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if (!cell_map.has(key)) {
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return INVALID_CELL_ITEM;
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@ -334,15 +334,15 @@ int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
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return cell_map[key].item;
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}
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int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
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ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
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ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
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ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
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int GridMap::get_cell_item_orientation(const Vector3i &p_position) const {
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ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, -1);
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ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, -1);
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ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, -1);
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IndexKey key;
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key.x = p_x;
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key.y = p_y;
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key.z = p_z;
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key.x = p_position.x;
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key.y = p_position.y;
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key.z = p_position.z;
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if (!cell_map.has(key)) {
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return -1;
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@ -350,20 +350,20 @@ int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
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return cell_map[key].rot;
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}
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Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
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Vector3 map_pos = p_world_pos / cell_size;
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map_pos.x = floor(map_pos.x);
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map_pos.y = floor(map_pos.y);
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map_pos.z = floor(map_pos.z);
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return map_pos;
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Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const {
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Vector3 map_position = p_world_position / cell_size;
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map_position.x = floor(map_position.x);
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map_position.y = floor(map_position.y);
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map_position.z = floor(map_position.z);
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return Vector3i(map_position);
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}
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Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
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Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const {
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Vector3 offset = _get_offset();
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Vector3 world_pos(
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p_x * cell_size.x + offset.x,
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p_y * cell_size.y + offset.y,
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p_z * cell_size.z + offset.z);
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p_map_position.x * cell_size.x + offset.x,
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p_map_position.y * cell_size.y + offset.y,
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p_map_position.z * cell_size.z + offset.z);
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return world_pos;
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}
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@ -725,7 +725,7 @@ void GridMap::_recreate_octant_data() {
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Map<IndexKey, Cell> cell_copy = cell_map;
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_clear_internal();
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for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
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set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
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set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot);
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}
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recreating_octants = false;
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}
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@ -799,12 +799,12 @@ void GridMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
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ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
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ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
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ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
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ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item);
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ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation);
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ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
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ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
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ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map);
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ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world);
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ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
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ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
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@ -59,6 +59,15 @@ class GridMap : public Node3D {
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return key < p_key.key;
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}
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_FORCE_INLINE_ operator Vector3i() const {
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return Vector3i(x, y, z);
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}
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IndexKey(Vector3i p_vector) {
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x = (int16_t)p_vector.x;
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y = (int16_t)p_vector.y;
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z = (int16_t)p_vector.z;
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}
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IndexKey() { key = 0; }
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};
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@ -234,12 +243,12 @@ public:
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void set_center_z(bool p_enable);
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bool get_center_z() const;
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void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot = 0);
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int get_cell_item(int p_x, int p_y, int p_z) const;
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int get_cell_item_orientation(int p_x, int p_y, int p_z) const;
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void set_cell_item(const Vector3i &p_position, int p_item, int p_rot = 0);
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int get_cell_item(const Vector3i &p_position) const;
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int get_cell_item_orientation(const Vector3i &p_position) const;
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Vector3 world_to_map(const Vector3 &p_world_pos) const;
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Vector3 map_to_world(int p_x, int p_y, int p_z) const;
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Vector3i world_to_map(const Vector3 &p_world_position) const;
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Vector3 map_to_world(const Vector3i &p_map_position) const;
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void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X);
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@ -291,15 +291,15 @@ void GridMapEditor::_update_selection_transform() {
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} else {
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Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
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scale[edit_axis] = 1.0;
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Vector3 pos = selection.begin;
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pos[edit_axis] = edit_floor[edit_axis];
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Vector3 position = selection.begin;
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position[edit_axis] = edit_floor[edit_axis];
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scale *= node->get_cell_size();
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pos *= node->get_cell_size();
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position *= node->get_cell_size();
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Transform xf2;
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xf2.basis.scale(scale);
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xf2.origin = pos;
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xf2.origin = position;
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RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
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}
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@ -414,11 +414,11 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
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}
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if (input_action == INPUT_PASTE) {
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paste_indicator.current = Vector3(cell[0], cell[1], cell[2]);
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paste_indicator.current = Vector3i(cell[0], cell[1], cell[2]);
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_update_paste_indicator();
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} else if (input_action == INPUT_SELECT) {
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selection.current = Vector3(cell[0], cell[1], cell[2]);
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selection.current = Vector3i(cell[0], cell[1], cell[2]);
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if (p_click) {
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selection.click = selection.current;
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}
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@ -427,7 +427,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
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return true;
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} else if (input_action == INPUT_PICK) {
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int item = node->get_cell_item(cell[0], cell[1], cell[2]);
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int item = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
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if (item >= 0) {
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selected_palette = item;
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mesh_library_palette->set_current(item);
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@ -438,23 +438,23 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
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}
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if (input_action == INPUT_PAINT) {
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SetItem si;
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si.pos = Vector3(cell[0], cell[1], cell[2]);
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si.position = Vector3i(cell[0], cell[1], cell[2]);
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si.new_value = selected_palette;
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si.new_orientation = cursor_rot;
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si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]);
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si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]);
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si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
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si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
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set_items.push_back(si);
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node->set_cell_item(cell[0], cell[1], cell[2], selected_palette, cursor_rot);
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node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), selected_palette, cursor_rot);
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return true;
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} else if (input_action == INPUT_ERASE) {
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SetItem si;
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si.pos = Vector3(cell[0], cell[1], cell[2]);
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si.position = Vector3i(cell[0], cell[1], cell[2]);
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si.new_value = -1;
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si.new_orientation = 0;
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si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]);
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si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]);
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si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
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si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
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set_items.push_back(si);
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node->set_cell_item(cell[0], cell[1], cell[2], -1);
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node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), -1);
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return true;
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}
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@ -470,8 +470,9 @@ void GridMapEditor::_delete_selection() {
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for (int i = selection.begin.x; i <= selection.end.x; i++) {
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for (int j = selection.begin.y; j <= selection.end.y; j++) {
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for (int k = selection.begin.z; k <= selection.end.z; k++) {
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undo_redo->add_do_method(node, "set_cell_item", i, j, k, GridMap::INVALID_CELL_ITEM);
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undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k));
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Vector3i selected = Vector3i(i, j, k);
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undo_redo->add_do_method(node, "set_cell_item", selected, GridMap::INVALID_CELL_ITEM);
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undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
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}
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}
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}
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@ -489,8 +490,9 @@ void GridMapEditor::_fill_selection() {
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for (int i = selection.begin.x; i <= selection.end.x; i++) {
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for (int j = selection.begin.y; j <= selection.end.y; j++) {
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for (int k = selection.begin.z; k <= selection.end.z; k++) {
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undo_redo->add_do_method(node, "set_cell_item", i, j, k, selected_palette, cursor_rot);
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undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k));
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Vector3i selected = Vector3i(i, j, k);
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undo_redo->add_do_method(node, "set_cell_item", selected, selected_palette, cursor_rot);
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undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
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}
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}
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}
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@ -515,7 +517,8 @@ void GridMapEditor::_set_clipboard_data() {
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for (int i = selection.begin.x; i <= selection.end.x; i++) {
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for (int j = selection.begin.y; j <= selection.end.y; j++) {
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for (int k = selection.begin.z; k <= selection.end.z; k++) {
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int itm = node->get_cell_item(i, j, k);
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Vector3i selected = Vector3i(i, j, k);
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int itm = node->get_cell_item(selected);
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if (itm == GridMap::INVALID_CELL_ITEM) {
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continue;
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}
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@ -524,8 +527,8 @@ void GridMapEditor::_set_clipboard_data() {
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ClipboardItem item;
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item.cell_item = itm;
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item.grid_offset = Vector3(i, j, k) - selection.begin;
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item.orientation = node->get_cell_item_orientation(i, j, k);
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item.grid_offset = Vector3(selected) - selection.begin;
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item.orientation = node->get_cell_item_orientation(selected);
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item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
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clipboard_items.push_back(item);
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@ -583,14 +586,14 @@ void GridMapEditor::_do_paste() {
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for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
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ClipboardItem &item = E->get();
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Vector3 pos = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
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Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
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Basis orm;
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orm.set_orthogonal_index(item.orientation);
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orm = rot * orm;
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undo_redo->add_do_method(node, "set_cell_item", pos.x, pos.y, pos.z, item.cell_item, orm.get_orthogonal_index());
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undo_redo->add_undo_method(node, "set_cell_item", pos.x, pos.y, pos.z, node->get_cell_item(pos.x, pos.y, pos.z), node->get_cell_item_orientation(pos.x, pos.y, pos.z));
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undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, orm.get_orthogonal_index());
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undo_redo->add_undo_method(node, "set_cell_item", position, node->get_cell_item(position), node->get_cell_item_orientation(position));
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}
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if (reselect) {
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@ -667,11 +670,11 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
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undo_redo->create_action(TTR("GridMap Paint"));
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for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
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const SetItem &si = E->get();
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undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation);
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undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
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}
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for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
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const SetItem &si = E->get();
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undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation);
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undo_redo->add_undo_method(node, "set_cell_item", si.position, si.old_value, si.old_orientation);
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}
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undo_redo->commit_action();
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@ -84,7 +84,7 @@ class GridMapEditor : public VBoxContainer {
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Label *spin_box_label;
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struct SetItem {
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Vector3 pos;
|
||||
Vector3i position;
|
||||
int new_value;
|
||||
int new_orientation;
|
||||
int old_value;
|
||||
|
|
Loading…
Reference in a new issue