Add blend point check to AnimationNodeBlendSpace2D::_process()

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-06-01 19:06:32 +09:00
parent 705b7a0b0b
commit 8a90c5317b
2 changed files with 6 additions and 2 deletions

View file

@ -278,7 +278,7 @@ void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<Animatio
}
AnimationNode::NodeTimeInfo AnimationNodeBlendSpace1D::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
if (blend_points_used == 0) {
if (!blend_points_used) {
return NodeTimeInfo();
}

View file

@ -448,6 +448,10 @@ void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vect
AnimationNode::NodeTimeInfo AnimationNodeBlendSpace2D::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
_update_triangles();
if (!blend_points_used) {
return NodeTimeInfo();
}
Vector2 blend_pos = get_parameter(blend_position);
int cur_closest = get_parameter(closest);
NodeTimeInfo mind; //time of min distance point
@ -455,7 +459,7 @@ AnimationNode::NodeTimeInfo AnimationNodeBlendSpace2D::_process(const AnimationM
AnimationMixer::PlaybackInfo pi = p_playback_info;
if (blend_mode == BLEND_MODE_INTERPOLATED) {
if (triangles.size() == 0) {
if (triangles.is_empty()) {
return NodeTimeInfo();
}