Fixed nativescript getter and setter logic
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bfb21be871
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8a914f17b0
1 changed files with 9 additions and 5 deletions
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@ -556,12 +556,17 @@ bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value)
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Variant name = p_name;
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const Variant *args[2] = { &name, &p_value };
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E->get().method.method((godot_object *)owner,
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godot_variant result;
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result = E->get().method.method((godot_object *)owner,
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E->get().method.method_data,
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userdata,
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2,
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(godot_variant **)args);
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return true;
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bool handled = *(Variant *)&result;
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godot_variant_destroy(&result);
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if (handled) {
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return true;
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}
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}
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script_data = script_data->base_data;
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@ -596,10 +601,9 @@ bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
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(godot_variant **)args);
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r_ret = *(Variant *)&result;
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godot_variant_destroy(&result);
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if (r_ret.get_type() == Variant::NIL) {
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return false;
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if (r_ret.get_type() != Variant::NIL) {
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return true;
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}
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return true;
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}
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script_data = script_data->base_data;
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