Merge pull request #81243 from Sauermann/fix-window-events

Fix internal events not being delivered to some Window types
This commit is contained in:
Yuri Sizov 2023-12-19 13:01:00 +01:00
commit 8a9aa30348
8 changed files with 22 additions and 13 deletions

View file

@ -42,6 +42,7 @@ void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
if (close_on_escape && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
_cancel_pressed();
}
Window::_input_from_window(p_event);
}
void AcceptDialog::_parent_focused() {
@ -428,8 +429,6 @@ AcceptDialog::AcceptDialog() {
ok_button->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
set_title(TTRC("Alert!"));
connect("window_input", callable_mp(this, &AcceptDialog::_input_from_window));
}
AcceptDialog::~AcceptDialog() {

View file

@ -65,11 +65,11 @@ class AcceptDialog : public Window {
static bool swap_cancel_ok;
void _input_from_window(const Ref<InputEvent> &p_event);
void _parent_focused();
protected:
virtual Size2 _get_contents_minimum_size() const override;
virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();

View file

@ -39,6 +39,7 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
if (get_flag(FLAG_POPUP) && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
_close_pressed();
}
Window::_input_from_window(p_event);
}
void Popup::_initialize_visible_parents() {
@ -204,8 +205,6 @@ Popup::Popup() {
set_flag(FLAG_BORDERLESS, true);
set_flag(FLAG_RESIZE_DISABLED, true);
set_flag(FLAG_POPUP, true);
connect("window_input", callable_mp(this, &Popup::_input_from_window));
}
Popup::~Popup() {

View file

@ -47,14 +47,13 @@ class Popup : public Window {
Ref<StyleBox> panel_style;
} theme_cache;
void _input_from_window(const Ref<InputEvent> &p_event);
void _initialize_visible_parents();
void _deinitialize_visible_parents();
protected:
void _close_pressed();
virtual Rect2i _popup_adjust_rect() const override;
virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;

View file

@ -414,9 +414,16 @@ void PopupMenu::_submenu_timeout() {
submenu_over = -1;
}
void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
void PopupMenu::_input_from_window(const Ref<InputEvent> &p_event) {
if (p_event.is_valid()) {
_input_from_window_internal(p_event);
} else {
WARN_PRINT_ONCE("PopupMenu has received an invalid InputEvent. Consider filtering invalid events out.");
}
Popup::_input_from_window(p_event);
}
void PopupMenu::_input_from_window_internal(const Ref<InputEvent> &p_event) {
if (!items.is_empty()) {
Input *input = Input::get_singleton();
Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
@ -2849,8 +2856,6 @@ PopupMenu::PopupMenu() {
scroll_container->add_child(control, false, INTERNAL_MODE_FRONT);
control->connect("draw", callable_mp(this, &PopupMenu::_draw_items));
connect("window_input", callable_mp(this, &PopupMenu::gui_input));
submenu_timer = memnew(Timer);
submenu_timer->set_wait_time(0.3);
submenu_timer->set_one_shot(true);

View file

@ -115,7 +115,6 @@ class PopupMenu : public Popup {
void _shape_item(int p_idx);
virtual void gui_input(const Ref<InputEvent> &p_event);
void _activate_submenu(int p_over, bool p_by_keyboard = false);
void _submenu_timeout();
@ -194,10 +193,12 @@ class PopupMenu : public Popup {
void _minimum_lifetime_timeout();
void _close_pressed();
void _menu_changed();
void _input_from_window_internal(const Ref<InputEvent> &p_event);
protected:
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);

View file

@ -1559,7 +1559,12 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
}
if (p_ev->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
// If the event needs to be handled in a Window-derived class, then it should overwrite
// `_input_from_window` instead of subscribing to the `window_input` signal, because the signal
// filters out internal events.
_input_from_window(p_ev);
if (p_ev->get_device() != InputEvent::DEVICE_ID_INTERNAL && is_inside_tree()) {
emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
}

View file

@ -239,6 +239,7 @@ protected:
virtual void _post_popup() {}
virtual void _update_theme_item_cache();
virtual void _input_from_window(const Ref<InputEvent> &p_event) {}
void _notification(int p_what);
static void _bind_methods();