Fix minor onion layering control errors
This commit is contained in:
parent
02ed4b392c
commit
8a9b3d24f5
2 changed files with 66 additions and 78 deletions
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@ -58,6 +58,7 @@ void AnimationPlayerEditor::_node_removed(Node *p_node) {
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}
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void AnimationPlayerEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_PROCESS: {
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@ -84,17 +85,13 @@ void AnimationPlayerEditor::_notification(int p_what) {
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EditorNode::get_singleton()->get_inspector()->refresh();
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} else if (last_active) {
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//need the last frame after it stopped
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// Need the last frame after it stopped.
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frame->set_value(player->get_current_animation_position());
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}
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last_active = player->is_playing();
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//seek->set_val(player->get_position());
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updating = false;
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} break;
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case NOTIFICATION_ENTER_TREE: {
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tool_anim->get_popup()->connect("id_pressed", this, "_animation_tool_menu");
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@ -107,12 +104,10 @@ void AnimationPlayerEditor::_notification(int p_what) {
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add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel"));
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} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel"));
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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autoplay->set_icon(get_icon("AutoPlay", "EditorIcons"));
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@ -144,9 +139,6 @@ void AnimationPlayerEditor::_notification(int p_what) {
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ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
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ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
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ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
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//ITEM_ICON(TOOL_COPY_ANIM, "Copy");
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//ITEM_ICON(TOOL_PASTE_ANIM, "Paste");
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} break;
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}
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}
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@ -197,8 +189,6 @@ void AnimationPlayerEditor::_play_pressed() {
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//unstop
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stop->set_pressed(false);
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//unpause
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//pause->set_pressed(false);
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}
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void AnimationPlayerEditor::_play_from_pressed() {
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@ -224,8 +214,6 @@ void AnimationPlayerEditor::_play_from_pressed() {
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//unstop
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stop->set_pressed(false);
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//unpause
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//pause->set_pressed(false);
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}
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void AnimationPlayerEditor::_play_bw_pressed() {
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@ -245,8 +233,6 @@ void AnimationPlayerEditor::_play_bw_pressed() {
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//unstop
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stop->set_pressed(false);
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//unpause
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//pause->set_pressed(false);
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}
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void AnimationPlayerEditor::_play_bw_from_pressed() {
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@ -269,8 +255,6 @@ void AnimationPlayerEditor::_play_bw_from_pressed() {
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//unstop
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stop->set_pressed(false);
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//unpause
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//pause->set_pressed(false);
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}
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void AnimationPlayerEditor::_stop_pressed() {
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@ -281,14 +265,8 @@ void AnimationPlayerEditor::_stop_pressed() {
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player->stop(false);
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play->set_pressed(false);
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stop->set_pressed(true);
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//pause->set_pressed(false);
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//player->set_pause(false);
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}
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void AnimationPlayerEditor::_pause_pressed() {
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//player->set_pause( pause->is_pressed() );
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}
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void AnimationPlayerEditor::_animation_selected(int p_which) {
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if (updating)
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@ -469,13 +447,17 @@ void AnimationPlayerEditor::_animation_remove_confirmed() {
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if (player->get_autoplay() == current) {
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undo_redo->add_do_method(player, "set_autoplay", "");
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undo_redo->add_undo_method(player, "set_autoplay", current);
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// Avoid having the autoplay icon linger around if there is only one animation in the player
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// Avoid having the autoplay icon linger around if there is only one animation in the player.
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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}
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undo_redo->add_do_method(player, "remove_animation", current);
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undo_redo->add_undo_method(player, "add_animation", current, anim);
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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if (animation->get_item_count() == 1) {
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undo_redo->add_do_method(this, "_stop_onion_skinning");
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undo_redo->add_undo_method(this, "_start_onion_skinning");
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}
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undo_redo->commit_action();
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}
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@ -545,6 +527,10 @@ void AnimationPlayerEditor::_animation_name_edited() {
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undo_redo->add_undo_method(player, "remove_animation", new_name);
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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if (animation->get_item_count() == 0) {
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undo_redo->add_do_method(this, "_start_onion_skinning");
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undo_redo->add_undo_method(this, "_stop_onion_skinning");
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}
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undo_redo->commit_action();
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_select_anim_by_name(new_name);
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@ -844,7 +830,8 @@ void AnimationPlayerEditor::_update_player() {
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animation->set_disabled(animlist.size() == 0);
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autoplay->set_disabled(animlist.size() == 0);
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tool_anim->set_disabled(player == NULL);
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onion_skinning->set_disabled(player == NULL);
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onion_toggle->set_disabled(animlist.size() == 0);
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onion_skinning->set_disabled(animlist.size() == 0);
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pin->set_disabled(player == NULL);
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if (!player) {
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@ -895,17 +882,25 @@ void AnimationPlayerEditor::_update_player() {
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void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
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if (onion.enabled)
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_start_onion_skinning();
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if (player && pin->is_pressed())
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return; //ignore, pinned
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return; // Ignore, pinned.
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player = p_player;
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if (player) {
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_update_player();
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if (onion.enabled) {
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if (animation->get_item_count() > 0)
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_start_onion_skinning();
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else
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_stop_onion_skinning();
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}
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track_editor->show_select_node_warning(false);
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} else {
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if (onion.enabled)
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_stop_onion_skinning();
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track_editor->show_select_node_warning(true);
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}
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}
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@ -915,13 +910,13 @@ void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_o
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if (!onion.can_overlay)
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return;
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// Can happen on viewport resize, at least
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// Can happen on viewport resize, at least.
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if (!_are_onion_layers_valid())
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return;
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RID ci = p_overlay->get_canvas_item();
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Rect2 src_rect = p_overlay->get_global_rect();
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// Re-flip since captures are already flipped
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// Re-flip since captures are already flipped.
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src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
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src_rect.size.y *= -1;
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@ -955,7 +950,7 @@ void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_o
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}
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cidx++;
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} while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it
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} while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it.
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}
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}
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@ -1053,7 +1048,7 @@ void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
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_update_player();
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if (blend_editor.dialog->is_visible_in_tree())
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_animation_blend(); //update
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_animation_blend(); // Update.
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}
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}
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@ -1092,8 +1087,6 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
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_seek_value_changed(p_pos, !p_drag);
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EditorNode::get_singleton()->get_inspector()->refresh();
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//seekit
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}
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void AnimationPlayerEditor::_hide_anim_editors() {
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@ -1113,8 +1106,9 @@ void AnimationPlayerEditor::_animation_about_to_show_menu() {
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void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
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String current;
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if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count())
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if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
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current = animation->get_item_text(animation->get_selected());
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}
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Ref<Animation> anim;
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if (current != String()) {
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@ -1124,33 +1118,39 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
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switch (p_option) {
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case TOOL_NEW_ANIM: {
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_animation_new();
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} break;
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case TOOL_LOAD_ANIM: {
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_animation_load();
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break;
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} break;
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case TOOL_SAVE_ANIM: {
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if (anim.is_valid()) {
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_animation_save(anim);
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}
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} break;
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case TOOL_SAVE_AS_ANIM: {
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if (anim.is_valid()) {
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_animation_save_as(anim);
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}
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} break;
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case TOOL_DUPLICATE_ANIM: {
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_animation_duplicate();
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} break;
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case TOOL_RENAME_ANIM: {
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_animation_rename();
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} break;
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case TOOL_EDIT_TRANSITIONS: {
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_animation_blend();
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} break;
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case TOOL_REMOVE_ANIM: {
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_animation_remove();
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} break;
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case TOOL_COPY_ANIM: {
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@ -1163,9 +1163,7 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
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String current2 = animation->get_item_text(animation->get_selected());
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Ref<Animation> anim2 = player->get_animation(current2);
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//editor->edit_resource(anim2);
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EditorSettings::get_singleton()->set_resource_clipboard(anim2);
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} break;
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case TOOL_PASTE_ANIM: {
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@ -1197,7 +1195,6 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
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undo_redo->commit_action();
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_select_anim_by_name(name);
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} break;
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case TOOL_EDIT_RESOURCE: {
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@ -1210,7 +1207,6 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
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String current2 = animation->get_item_text(animation->get_selected());
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Ref<Animation> anim2 = player->get_animation(current2);
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editor->edit_resource(anim2);
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} break;
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}
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}
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@ -1232,22 +1228,19 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
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_stop_onion_skinning();
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} break;
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case ONION_SKINNING_PAST: {
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// Ensure at least one of past/future is checjed
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// Ensure at least one of past/future is checked.
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onion.past = onion.future ? !onion.past : true;
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menu->set_item_checked(idx, onion.past);
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} break;
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case ONION_SKINNING_FUTURE: {
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// Ensure at least one of past/future is checjed
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// Ensure at least one of past/future is checked.
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onion.future = onion.past ? !onion.future : true;
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menu->set_item_checked(idx, onion.future);
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} break;
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case ONION_SKINNING_1_STEP: // Fall-through
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case ONION_SKINNING_1_STEP: // Fall-through.
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case ONION_SKINNING_2_STEPS:
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case ONION_SKINNING_3_STEPS: {
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@ -1257,19 +1250,16 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
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menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1);
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}
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} break;
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case ONION_SKINNING_DIFFERENCES_ONLY: {
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onion.differences_only = !onion.differences_only;
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menu->set_item_checked(idx, onion.differences_only);
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} break;
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case ONION_SKINNING_FORCE_WHITE_MODULATE: {
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onion.force_white_modulate = !onion.force_white_modulate;
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menu->set_item_checked(idx, onion.force_white_modulate);
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} break;
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case ONION_SKINNING_INCLUDE_GIZMOS: {
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onion.include_gizmos = !onion.include_gizmos;
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@ -1306,7 +1296,7 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
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void AnimationPlayerEditor::_editor_visibility_changed() {
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if (is_visible()) {
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if (is_visible() && animation->get_item_count() > 0) {
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_start_onion_skinning();
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}
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}
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@ -1332,7 +1322,7 @@ void AnimationPlayerEditor::_allocate_onion_layers() {
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for (int i = 0; i < captures; i++) {
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bool is_present = onion.differences_only && i == captures - 1;
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// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport
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// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
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onion.captures.write[i] = VS::get_singleton()->viewport_create();
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VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D);
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VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
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@ -1342,7 +1332,7 @@ void AnimationPlayerEditor::_allocate_onion_layers() {
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VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
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}
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// Reset the capture canvas item to the current root viewport texture (defensive)
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// Reset the capture canvas item to the current root viewport texture (defensive).
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VS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
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VS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());
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@ -1362,7 +1352,7 @@ void AnimationPlayerEditor::_free_onion_layers() {
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void AnimationPlayerEditor::_prepare_onion_layers_1() {
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// This would be called per viewport and we want to act once only
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// This would be called per viewport and we want to act once only.
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int64_t frame = get_tree()->get_frame();
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if (frame == onion.last_frame)
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return;
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@ -1374,14 +1364,14 @@ void AnimationPlayerEditor::_prepare_onion_layers_1() {
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onion.last_frame = frame;
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// Refresh viewports with no onion layers overlaid
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// Refresh viewports with no onion layers overlaid.
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onion.can_overlay = false;
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plugin->update_overlays();
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if (player->is_playing())
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return;
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// And go to next step afterwards
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// And go to next step afterwards.
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call_deferred("_prepare_onion_layers_2");
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}
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@ -1394,7 +1384,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
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if (!_are_onion_layers_valid())
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_allocate_onion_layers();
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// Hide superfluous elements that would make the overlay unnecessary cluttered
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// Hide superfluous elements that would make the overlay unnecessary cluttered.
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Dictionary canvas_edit_state;
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Dictionary spatial_edit_state;
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if (SpatialEditor::get_singleton()->is_visible()) {
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@ -1415,7 +1405,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
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vp[i] = d;
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}
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new_state["viewports"] = vp;
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// TODO: Save/restore only affected entries
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// TODO: Save/restore only affected entries.
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SpatialEditor::get_singleton()->set_state(new_state);
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} else { // CanvasItemEditor
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// 2D
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@ -1426,11 +1416,11 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
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new_state["show_guides"] = false;
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new_state["show_helpers"] = false;
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new_state["show_zoom_control"] = false;
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// TODO: Save/restore only affected entries
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// TODO: Save/restore only affected entries.
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CanvasItemEditor::get_singleton()->set_state(new_state);
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}
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// Tweak the root viewport to ensure it's rendered before our target
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// Tweak the root viewport to ensure it's rendered before our target.
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RID root_vp = get_tree()->get_root()->get_viewport_rid();
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Rect2 root_vp_screen_rect = get_tree()->get_root()->get_attach_to_screen_rect();
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VS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
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@ -1438,7 +1428,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
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RID present_rid;
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if (onion.differences_only) {
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// Capture present scene as it is
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// Capture present scene as it is.
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VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
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present_rid = onion.captures[onion.captures.size() - 1];
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VS::get_singleton()->viewport_set_active(present_rid, true);
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@ -1447,11 +1437,11 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
|
|||
VS::get_singleton()->viewport_set_active(present_rid, false);
|
||||
}
|
||||
|
||||
// Backup current animation state
|
||||
// Backup current animation state.
|
||||
AnimatedValuesBackup values_backup = player->backup_animated_values();
|
||||
float cpos = player->get_current_animation_position();
|
||||
|
||||
// Render every past/future step with the capture shader
|
||||
// Render every past/future step with the capture shader.
|
||||
|
||||
VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
|
||||
onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/default_clear_color"));
|
||||
|
@ -1465,7 +1455,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
|
|||
for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
|
||||
|
||||
if (step_off == 0) {
|
||||
// Skip present step and switch to the color of future
|
||||
// Skip present step and switch to the color of future.
|
||||
if (!onion.force_white_modulate)
|
||||
onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
|
||||
continue;
|
||||
|
@ -1477,8 +1467,8 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
|
|||
onion.captures_valid.write[cidx] = valid;
|
||||
if (valid) {
|
||||
player->seek(pos, true);
|
||||
get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials
|
||||
values_backup.update_skeletons(); // Needed for Skeletons (2D & 3D)
|
||||
get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials.
|
||||
values_backup.update_skeletons(); // Needed for Skeletons (2D & 3D).
|
||||
|
||||
VS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
|
||||
VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
|
||||
|
@ -1489,18 +1479,18 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
|
|||
cidx++;
|
||||
}
|
||||
|
||||
// Restore root viewport
|
||||
// Restore root viewport.
|
||||
VS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
|
||||
VS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
|
||||
VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_WHEN_VISIBLE);
|
||||
|
||||
// Restore animation state
|
||||
// (Seeking with update=true wouldn't do the trick because the current value of the properties
|
||||
// may not match their value for the current point in the animation)
|
||||
// may not match their value for the current point in the animation).
|
||||
player->seek(cpos, false);
|
||||
player->restore_animated_values(values_backup);
|
||||
|
||||
// Restor state of main editors
|
||||
// Restor state of main editors.
|
||||
if (SpatialEditor::get_singleton()->is_visible()) {
|
||||
// 3D
|
||||
SpatialEditor::get_singleton()->set_state(spatial_edit_state);
|
||||
|
@ -1509,14 +1499,14 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
|
|||
CanvasItemEditor::get_singleton()->set_state(canvas_edit_state);
|
||||
}
|
||||
|
||||
// Update viewports with skin layers overlaid for the actual engine loop render
|
||||
// Update viewports with skin layers overlaid for the actual engine loop render.
|
||||
onion.can_overlay = true;
|
||||
plugin->update_overlays();
|
||||
}
|
||||
|
||||
void AnimationPlayerEditor::_start_onion_skinning() {
|
||||
|
||||
// FIXME: Using "idle_frame" makes onion layers update one frame behind the current
|
||||
// FIXME: Using "idle_frame" makes onion layers update one frame behind the current.
|
||||
if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) {
|
||||
get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
|
||||
}
|
||||
|
@ -1537,6 +1527,7 @@ void AnimationPlayerEditor::_stop_onion_skinning() {
|
|||
}
|
||||
|
||||
void AnimationPlayerEditor::_pin_pressed() {
|
||||
|
||||
EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree();
|
||||
}
|
||||
|
||||
|
@ -1549,7 +1540,6 @@ void AnimationPlayerEditor::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("_play_bw_from_pressed"), &AnimationPlayerEditor::_play_bw_from_pressed);
|
||||
ClassDB::bind_method(D_METHOD("_stop_pressed"), &AnimationPlayerEditor::_stop_pressed);
|
||||
ClassDB::bind_method(D_METHOD("_autoplay_pressed"), &AnimationPlayerEditor::_autoplay_pressed);
|
||||
ClassDB::bind_method(D_METHOD("_pause_pressed"), &AnimationPlayerEditor::_pause_pressed);
|
||||
ClassDB::bind_method(D_METHOD("_animation_selected"), &AnimationPlayerEditor::_animation_selected);
|
||||
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &AnimationPlayerEditor::_animation_name_edited);
|
||||
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
|
||||
|
@ -1564,10 +1554,7 @@ void AnimationPlayerEditor::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("_seek_value_changed"), &AnimationPlayerEditor::_seek_value_changed, DEFVAL(true));
|
||||
ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
|
||||
ClassDB::bind_method(D_METHOD("_blend_edited"), &AnimationPlayerEditor::_blend_edited);
|
||||
//ClassDB::bind_method(D_METHOD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed);
|
||||
ClassDB::bind_method(D_METHOD("_scale_changed"), &AnimationPlayerEditor::_scale_changed);
|
||||
//ClassDB::bind_method(D_METHOD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all);
|
||||
//ClassDB::bind_method(D_METHOD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
|
||||
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
|
||||
ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
|
||||
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
|
||||
|
@ -1582,6 +1569,8 @@ void AnimationPlayerEditor::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("_editor_visibility_changed"), &AnimationPlayerEditor::_editor_visibility_changed);
|
||||
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1);
|
||||
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
|
||||
ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
|
||||
ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_pin_pressed"), &AnimationPlayerEditor::_pin_pressed);
|
||||
}
|
||||
|
|
|
@ -170,7 +170,6 @@ class AnimationPlayerEditor : public VBoxContainer {
|
|||
void _play_bw_from_pressed();
|
||||
void _autoplay_pressed();
|
||||
void _stop_pressed();
|
||||
void _pause_pressed();
|
||||
void _animation_selected(int p_which);
|
||||
void _animation_new();
|
||||
void _animation_rename();
|
||||
|
|
Loading…
Reference in a new issue