Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo

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JFonS 2022-06-02 12:11:06 +02:00 committed by GitHub
commit 8abace0f79
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2 changed files with 88 additions and 0 deletions

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@ -1497,6 +1497,9 @@ AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() {
create_icon_material("stream_player_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("Gizmo3DSamplePlayer"), SNAME("EditorIcons")));
create_material("stream_player_3d_material_primary", gizmo_color);
create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35));
// Enable vertex colors for the billboard material as the gizmo color depends on the
// AudioStreamPlayer3D attenuation type and source (Unit Size or Max Distance).
create_material("stream_player_3d_material_billboard", Color(1, 1, 1), true, false, true);
create_handle_material("handles");
}
@ -1580,6 +1583,88 @@ void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
const Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo);
if (player->get_attenuation_model() != AudioStreamPlayer3D::ATTENUATION_DISABLED || player->get_max_distance() > CMP_EPSILON) {
// Draw a circle to represent sound volume attenuation.
// Use only a billboard circle to represent radius.
// This helps distinguish AudioStreamPlayer3D gizmos from OmniLight3D gizmos.
const Ref<Material> lines_billboard_material = get_material("stream_player_3d_material_billboard", p_gizmo);
// Soft distance cap varies depending on attenuation model, as some will fade out more aggressively than others.
// Multipliers were empirically determined through testing.
float soft_multiplier;
switch (player->get_attenuation_model()) {
case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
soft_multiplier = 12.0;
break;
case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
soft_multiplier = 4.0;
break;
case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
soft_multiplier = 3.25;
break;
default:
// Ensures Max Distance's radius visualization is not capped by Unit Size
// (when the attenuation mode is Disabled).
soft_multiplier = 10000.0;
break;
}
// Draw the distance at which the sound can be reasonably heard.
// This can be either a hard distance cap with the Max Distance property (if set above 0.0),
// or a soft distance cap with the Unit Size property (sound never reaches true zero).
// When Max Distance is 0.0, `r` represents the distance above which the
// sound can't be heard in *most* (but not all) scenarios.
float r;
if (player->get_max_distance() > CMP_EPSILON) {
r = MIN(player->get_unit_size() * soft_multiplier, player->get_max_distance());
} else {
r = player->get_unit_size() * soft_multiplier;
}
Vector<Vector3> points_billboard;
for (int i = 0; i < 120; i++) {
// Create a circle.
const float ra = Math::deg2rad((float)(i * 3));
const float rb = Math::deg2rad((float)((i + 1) * 3));
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
// Draw a billboarded circle.
points_billboard.push_back(Vector3(a.x, a.y, 0));
points_billboard.push_back(Vector3(b.x, b.y, 0));
}
Color color;
switch (player->get_attenuation_model()) {
// Pick cold colors for all attenuation models (except Disabled),
// so that soft caps can be easily distinguished from hard caps
// (which use warm colors).
case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
color = Color(0.4, 0.8, 1);
break;
case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
color = Color(0.4, 0.5, 1);
break;
case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
color = Color(0.4, 0.2, 1);
break;
default:
// Disabled attenuation mode.
// This is never reached when Max Distance is 0, but the
// hue-inverted form of this color will be used if Max Distance is greater than 0.
color = Color(1, 1, 1);
break;
}
if (player->get_max_distance() > CMP_EPSILON) {
// Sound is hard-capped by max distance. The attenuation model still matters,
// so invert the hue of the color that was chosen above.
color.set_h(color.get_h() + 0.5);
}
p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
}
if (player->is_emission_angle_enabled()) {
const float pc = player->get_emission_angle();
const float ofs = -Math::cos(Math::deg2rad(pc));

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@ -541,6 +541,7 @@ float AudioStreamPlayer3D::get_unit_db() const {
void AudioStreamPlayer3D::set_unit_size(float p_volume) {
unit_size = p_volume;
update_gizmos();
}
float AudioStreamPlayer3D::get_unit_size() const {
@ -669,6 +670,7 @@ void AudioStreamPlayer3D::_bus_layout_changed() {
void AudioStreamPlayer3D::set_max_distance(float p_metres) {
ERR_FAIL_COND(p_metres < 0.0);
max_distance = p_metres;
update_gizmos();
}
float AudioStreamPlayer3D::get_max_distance() const {
@ -729,6 +731,7 @@ float AudioStreamPlayer3D::get_attenuation_filter_db() const {
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
ERR_FAIL_INDEX((int)p_model, 4);
attenuation_model = p_model;
update_gizmos();
}
AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {