Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo
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2 changed files with 88 additions and 0 deletions
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@ -1497,6 +1497,9 @@ AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() {
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create_icon_material("stream_player_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("Gizmo3DSamplePlayer"), SNAME("EditorIcons")));
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create_material("stream_player_3d_material_primary", gizmo_color);
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create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35));
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// Enable vertex colors for the billboard material as the gizmo color depends on the
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// AudioStreamPlayer3D attenuation type and source (Unit Size or Max Distance).
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create_material("stream_player_3d_material_billboard", Color(1, 1, 1), true, false, true);
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create_handle_material("handles");
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}
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@ -1580,6 +1583,88 @@ void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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const Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo);
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if (player->get_attenuation_model() != AudioStreamPlayer3D::ATTENUATION_DISABLED || player->get_max_distance() > CMP_EPSILON) {
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// Draw a circle to represent sound volume attenuation.
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// Use only a billboard circle to represent radius.
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// This helps distinguish AudioStreamPlayer3D gizmos from OmniLight3D gizmos.
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const Ref<Material> lines_billboard_material = get_material("stream_player_3d_material_billboard", p_gizmo);
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// Soft distance cap varies depending on attenuation model, as some will fade out more aggressively than others.
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// Multipliers were empirically determined through testing.
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float soft_multiplier;
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switch (player->get_attenuation_model()) {
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case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
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soft_multiplier = 12.0;
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break;
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case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
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soft_multiplier = 4.0;
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break;
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case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
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soft_multiplier = 3.25;
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break;
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default:
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// Ensures Max Distance's radius visualization is not capped by Unit Size
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// (when the attenuation mode is Disabled).
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soft_multiplier = 10000.0;
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break;
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}
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// Draw the distance at which the sound can be reasonably heard.
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// This can be either a hard distance cap with the Max Distance property (if set above 0.0),
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// or a soft distance cap with the Unit Size property (sound never reaches true zero).
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// When Max Distance is 0.0, `r` represents the distance above which the
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// sound can't be heard in *most* (but not all) scenarios.
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float r;
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if (player->get_max_distance() > CMP_EPSILON) {
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r = MIN(player->get_unit_size() * soft_multiplier, player->get_max_distance());
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} else {
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r = player->get_unit_size() * soft_multiplier;
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}
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Vector<Vector3> points_billboard;
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for (int i = 0; i < 120; i++) {
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// Create a circle.
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const float ra = Math::deg2rad((float)(i * 3));
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const float rb = Math::deg2rad((float)((i + 1) * 3));
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const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
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const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
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// Draw a billboarded circle.
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points_billboard.push_back(Vector3(a.x, a.y, 0));
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points_billboard.push_back(Vector3(b.x, b.y, 0));
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}
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Color color;
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switch (player->get_attenuation_model()) {
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// Pick cold colors for all attenuation models (except Disabled),
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// so that soft caps can be easily distinguished from hard caps
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// (which use warm colors).
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case AudioStreamPlayer3D::ATTENUATION_INVERSE_DISTANCE:
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color = Color(0.4, 0.8, 1);
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break;
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case AudioStreamPlayer3D::ATTENUATION_INVERSE_SQUARE_DISTANCE:
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color = Color(0.4, 0.5, 1);
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break;
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case AudioStreamPlayer3D::ATTENUATION_LOGARITHMIC:
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color = Color(0.4, 0.2, 1);
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break;
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default:
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// Disabled attenuation mode.
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// This is never reached when Max Distance is 0, but the
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// hue-inverted form of this color will be used if Max Distance is greater than 0.
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color = Color(1, 1, 1);
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break;
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}
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if (player->get_max_distance() > CMP_EPSILON) {
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// Sound is hard-capped by max distance. The attenuation model still matters,
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// so invert the hue of the color that was chosen above.
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color.set_h(color.get_h() + 0.5);
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}
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p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
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}
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if (player->is_emission_angle_enabled()) {
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const float pc = player->get_emission_angle();
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const float ofs = -Math::cos(Math::deg2rad(pc));
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@ -541,6 +541,7 @@ float AudioStreamPlayer3D::get_unit_db() const {
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void AudioStreamPlayer3D::set_unit_size(float p_volume) {
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unit_size = p_volume;
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update_gizmos();
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}
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float AudioStreamPlayer3D::get_unit_size() const {
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@ -669,6 +670,7 @@ void AudioStreamPlayer3D::_bus_layout_changed() {
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void AudioStreamPlayer3D::set_max_distance(float p_metres) {
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ERR_FAIL_COND(p_metres < 0.0);
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max_distance = p_metres;
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update_gizmos();
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}
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float AudioStreamPlayer3D::get_max_distance() const {
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@ -729,6 +731,7 @@ float AudioStreamPlayer3D::get_attenuation_filter_db() const {
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void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
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ERR_FAIL_INDEX((int)p_model, 4);
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attenuation_model = p_model;
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update_gizmos();
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}
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AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
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