Fixed bug caused by a copy/paste error in Face3::get_closest_point_to
s * edge0 = -d / a * edge0 = -edge0⋅v0 / (edge0⋅edge0) * edge0 = vector projection of -v0 onto edge0 By incorrectly using -e/c instead of -d/a, Face3::get_closest_point_to was returning the wrong point in certain cases. Specifically, I noticed it returning vertex[0] when it should have been returning vertex[1].
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@ -393,7 +393,7 @@ Vector3 Face3::get_closest_point_to(const Vector3 &p_point) const {
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s = CLAMP(numer / denom, 0.f, 1.f);
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t = 1 - s;
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} else {
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s = CLAMP(-e / c, 0.f, 1.f);
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s = CLAMP(-d / a, 0.f, 1.f);
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t = 0.f;
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}
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} else {
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