Add animation slices for individual animations
This improves the workflow for animations in a single timeline. The users are no longer forced to slice one animation named "default". Instead users can choose which animation(s) to break and how. Changes: - Remove slicing options from the animation player import menu - Add such options to the animation import menu - Rename clips to slices wherever was left
This commit is contained in:
parent
6e603f202f
commit
8ad3f8f051
2 changed files with 119 additions and 120 deletions
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@ -953,43 +953,49 @@ Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, con
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if (Object::cast_to<AnimationPlayer>(p_node)) {
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
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List<StringName> anims;
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ap->get_animation_list(&anims);
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Array animation_clips;
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{
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int clip_count = node_settings["clips/amount"];
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for (const StringName &name : anims) {
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Ref<Animation> anim = ap->get_animation(name);
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Array animation_slices;
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for (int i = 0; i < clip_count; i++) {
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String name = node_settings["clip_" + itos(i + 1) + "/name"];
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int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"];
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int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"];
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Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)node_settings["clip_" + itos(i + 1) + "/loop_mode"]);
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bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"];
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bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"];
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bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
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if (p_animation_data.has(name)) {
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Dictionary anim_settings = p_animation_data[name];
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int slices_count = anim_settings["slices/amount"];
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animation_clips.push_back(name);
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animation_clips.push_back(from_frame / p_animation_fps);
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animation_clips.push_back(end_frame / p_animation_fps);
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animation_clips.push_back(loop_mode);
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animation_clips.push_back(save_to_file);
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animation_clips.push_back(save_to_path);
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animation_clips.push_back(save_to_file_keep_custom);
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for (int i = 0; i < slices_count; i++) {
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String slice_name = anim_settings["slice_" + itos(i + 1) + "/name"];
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int from_frame = anim_settings["slice_" + itos(i + 1) + "/start_frame"];
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int end_frame = anim_settings["slice_" + itos(i + 1) + "/end_frame"];
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Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)anim_settings["slice_" + itos(i + 1) + "/loop_mode"]);
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bool save_to_file = anim_settings["slice_" + itos(i + 1) + "/save_to_file/enabled"];
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bool save_to_path = anim_settings["slice_" + itos(i + 1) + "/save_to_file/path"];
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bool save_to_file_keep_custom = anim_settings["slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
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animation_slices.push_back(slice_name);
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animation_slices.push_back(from_frame / p_animation_fps);
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animation_slices.push_back(end_frame / p_animation_fps);
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animation_slices.push_back(loop_mode);
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animation_slices.push_back(save_to_file);
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animation_slices.push_back(save_to_path);
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animation_slices.push_back(save_to_file_keep_custom);
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}
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}
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if (animation_slices.size() > 0) {
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_create_slices(ap, anim, animation_slices, true);
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}
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}
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if (animation_clips.size()) {
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_create_clips(ap, animation_clips, true);
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} else {
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List<StringName> anims;
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ap->get_animation_list(&anims);
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AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
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AnimationImportTracks(int(node_settings["import_tracks/position"])),
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AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
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AnimationImportTracks(int(node_settings["import_tracks/scale"]))
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};
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if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
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_optimize_track_usage(ap, import_tracks_mode);
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}
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AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
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AnimationImportTracks(int(node_settings["import_tracks/position"])),
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AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
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AnimationImportTracks(int(node_settings["import_tracks/scale"]))
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};
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if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
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_optimize_track_usage(ap, import_tracks_mode);
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}
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}
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@ -1408,144 +1414,138 @@ Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> ani
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return anim;
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}
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void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all) {
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if (!anim->has_animation("default")) {
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ERR_FAIL_COND_MSG(p_clips.size() > 0, "To create clips, animations must be named \"default\".");
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return;
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}
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void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_slices, bool p_bake_all) {
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Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
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Ref<Animation> default_anim = anim->get_animation("default");
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Ref<AnimationLibrary> al = anim->get_animation_library(anim->find_animation(default_anim));
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for (int i = 0; i < p_clips.size(); i += 7) {
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String name = p_clips[i];
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float from = p_clips[i + 1];
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float to = p_clips[i + 2];
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Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_clips[i + 3]);
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bool save_to_file = p_clips[i + 4];
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String save_to_path = p_clips[i + 5];
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bool keep_current = p_clips[i + 6];
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for (int i = 0; i < p_slices.size(); i += 7) {
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String name = p_slices[i];
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float from = p_slices[i + 1];
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float to = p_slices[i + 2];
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Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_slices[i + 3]);
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bool save_to_file = p_slices[i + 4];
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String save_to_path = p_slices[i + 5];
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bool keep_current = p_slices[i + 6];
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if (from >= to) {
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continue;
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}
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Ref<Animation> new_anim = memnew(Animation);
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for (int j = 0; j < default_anim->get_track_count(); j++) {
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for (int j = 0; j < anim->get_track_count(); j++) {
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List<float> keys;
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int kc = default_anim->track_get_key_count(j);
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int kc = anim->track_get_key_count(j);
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int dtrack = -1;
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for (int k = 0; k < kc; k++) {
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float kt = default_anim->track_get_key_time(j, k);
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float kt = anim->track_get_key_time(j, k);
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if (kt >= from && kt < to) {
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//found a key within range, so create track
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if (dtrack == -1) {
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new_anim->add_track(default_anim->track_get_type(j));
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new_anim->add_track(anim->track_get_type(j));
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dtrack = new_anim->get_track_count() - 1;
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new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
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new_anim->track_set_path(dtrack, anim->track_get_path(j));
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if (kt > (from + 0.01) && k > 0) {
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if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
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if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
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Vector3 p;
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default_anim->position_track_interpolate(j, from, &p);
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anim->position_track_interpolate(j, from, &p);
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new_anim->position_track_insert_key(dtrack, 0, p);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
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} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
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Quaternion r;
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default_anim->rotation_track_interpolate(j, from, &r);
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anim->rotation_track_interpolate(j, from, &r);
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new_anim->rotation_track_insert_key(dtrack, 0, r);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
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} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
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Vector3 s;
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default_anim->scale_track_interpolate(j, from, &s);
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anim->scale_track_interpolate(j, from, &s);
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new_anim->scale_track_insert_key(dtrack, 0, s);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
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Variant var = default_anim->value_track_interpolate(j, from);
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} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
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Variant var = anim->value_track_interpolate(j, from);
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new_anim->track_insert_key(dtrack, 0, var);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
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} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
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float interp;
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default_anim->blend_shape_track_interpolate(j, from, &interp);
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anim->blend_shape_track_interpolate(j, from, &interp);
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new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
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}
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}
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}
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if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
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if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
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Vector3 p;
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default_anim->position_track_get_key(j, k, &p);
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anim->position_track_get_key(j, k, &p);
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new_anim->position_track_insert_key(dtrack, kt - from, p);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
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} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
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Quaternion r;
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default_anim->rotation_track_get_key(j, k, &r);
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anim->rotation_track_get_key(j, k, &r);
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new_anim->rotation_track_insert_key(dtrack, kt - from, r);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
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} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
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Vector3 s;
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default_anim->scale_track_get_key(j, k, &s);
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anim->scale_track_get_key(j, k, &s);
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new_anim->scale_track_insert_key(dtrack, kt - from, s);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
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Variant var = default_anim->track_get_key_value(j, k);
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} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
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Variant var = anim->track_get_key_value(j, k);
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new_anim->track_insert_key(dtrack, kt - from, var);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
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} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
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float interp;
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default_anim->blend_shape_track_get_key(j, k, &interp);
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anim->blend_shape_track_get_key(j, k, &interp);
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new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
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}
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}
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if (dtrack != -1 && kt >= to) {
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if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
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if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
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Vector3 p;
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default_anim->position_track_interpolate(j, to, &p);
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anim->position_track_interpolate(j, to, &p);
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new_anim->position_track_insert_key(dtrack, to - from, p);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
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} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
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Quaternion r;
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default_anim->rotation_track_interpolate(j, to, &r);
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anim->rotation_track_interpolate(j, to, &r);
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new_anim->rotation_track_insert_key(dtrack, to - from, r);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
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} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
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Vector3 s;
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default_anim->scale_track_interpolate(j, to, &s);
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anim->scale_track_interpolate(j, to, &s);
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new_anim->scale_track_insert_key(dtrack, to - from, s);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
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Variant var = default_anim->value_track_interpolate(j, to);
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} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
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Variant var = anim->value_track_interpolate(j, to);
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new_anim->track_insert_key(dtrack, to - from, var);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
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} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
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float interp;
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default_anim->blend_shape_track_interpolate(j, to, &interp);
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anim->blend_shape_track_interpolate(j, to, &interp);
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new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
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}
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}
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}
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if (dtrack == -1 && p_bake_all) {
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new_anim->add_track(default_anim->track_get_type(j));
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new_anim->add_track(anim->track_get_type(j));
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dtrack = new_anim->get_track_count() - 1;
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new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
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if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
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new_anim->track_set_path(dtrack, anim->track_get_path(j));
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if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
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Vector3 p;
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default_anim->position_track_interpolate(j, from, &p);
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anim->position_track_interpolate(j, from, &p);
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new_anim->position_track_insert_key(dtrack, 0, p);
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default_anim->position_track_interpolate(j, to, &p);
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anim->position_track_interpolate(j, to, &p);
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new_anim->position_track_insert_key(dtrack, to - from, p);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
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} else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
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Quaternion r;
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default_anim->rotation_track_interpolate(j, from, &r);
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anim->rotation_track_interpolate(j, from, &r);
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new_anim->rotation_track_insert_key(dtrack, 0, r);
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default_anim->rotation_track_interpolate(j, to, &r);
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anim->rotation_track_interpolate(j, to, &r);
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new_anim->rotation_track_insert_key(dtrack, to - from, r);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
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} else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
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Vector3 s;
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default_anim->scale_track_interpolate(j, from, &s);
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anim->scale_track_interpolate(j, from, &s);
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new_anim->scale_track_insert_key(dtrack, 0, s);
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default_anim->scale_track_interpolate(j, to, &s);
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anim->scale_track_interpolate(j, to, &s);
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new_anim->scale_track_insert_key(dtrack, to - from, s);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
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Variant var = default_anim->value_track_interpolate(j, from);
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} else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
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Variant var = anim->value_track_interpolate(j, from);
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new_anim->track_insert_key(dtrack, 0, var);
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Variant to_var = default_anim->value_track_interpolate(j, to);
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Variant to_var = anim->value_track_interpolate(j, to);
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new_anim->track_insert_key(dtrack, to - from, to_var);
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} else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
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} else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
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float interp;
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default_anim->blend_shape_track_interpolate(j, from, &interp);
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anim->blend_shape_track_interpolate(j, from, &interp);
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new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
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default_anim->blend_shape_track_interpolate(j, to, &interp);
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anim->blend_shape_track_interpolate(j, to, &interp);
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new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
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}
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}
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@ -1562,7 +1562,7 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
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}
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}
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al->remove_animation("default"); // Remove default (no longer needed).
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al->remove_animation(ap->find_animation(anim)); // Remove original animation (no longer needed).
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}
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void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error) {
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@ -1642,6 +1642,17 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
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for (int i = 0; i < 256; i++) {
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
|
||||
}
|
||||
} break;
|
||||
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
||||
|
@ -1654,17 +1665,6 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
|
|||
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
|
||||
}
|
||||
} break;
|
||||
case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
|
||||
|
@ -1767,6 +1767,13 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
|
|||
if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") {
|
||||
return p_options["save_to_file/enabled"];
|
||||
}
|
||||
if (p_option.begins_with("slice_")) {
|
||||
int max_slice = p_options["slices/amount"];
|
||||
int slice = p_option.get_slice("_", 1).to_int() - 1;
|
||||
if (slice >= max_slice) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
|
||||
if (p_option.begins_with("optimizer/") && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled"])) {
|
||||
|
@ -1775,14 +1782,6 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
|
|||
if (p_option.begins_with("compression/") && p_option != "compression/enabled" && !bool(p_options["compression/enabled"])) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (p_option.begins_with("slice_")) {
|
||||
int max_slice = p_options["slices/amount"];
|
||||
int slice = p_option.get_slice("_", 1).to_int() - 1;
|
||||
if (slice >= max_slice) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
|
||||
const bool use_retarget = p_options["retarget/bone_map"].get_validated_object() != nullptr;
|
||||
|
|
|
@ -283,7 +283,7 @@ public:
|
|||
Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
|
||||
|
||||
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
|
||||
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
|
||||
void _create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_clips, bool p_bake_all);
|
||||
void _optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error);
|
||||
void _compress_animations(AnimationPlayer *anim, int p_page_size_kb);
|
||||
|
||||
|
|
Loading…
Reference in a new issue