Fix ubo tag placement in canvas.glsl gles3 fragment shader
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1 changed files with 4 additions and 2 deletions
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@ -346,14 +346,16 @@ uniform sampler2D color_texture; //texunit:0
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layout(location = 0) out vec4 frag_color;
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/* clang-format off */
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// This needs to be outside clang-format so the ubo comment is in the right place
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#ifdef MATERIAL_UNIFORMS_USED
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layout(std140) uniform MaterialUniforms{
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//ubo:4
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layout(std140) uniform MaterialUniforms{ //ubo:4
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#MATERIAL_UNIFORMS
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};
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#endif
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/* clang-format on */
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#GLOBALS
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