Merge pull request #9208 from Calinou/tweak-default-fov
Increase the default perspective camera FOV
This commit is contained in:
commit
8b1bc9da88
4 changed files with 5 additions and 5 deletions
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@ -598,7 +598,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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set("editors/3d/grid_color", Color(0, 1, 0, 0.2));
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set("editors/3d/grid_color", Color(0, 1, 0, 0.2));
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hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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set("editors/3d/default_fov", 45.0);
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set("editors/3d/default_fov", 55.0);
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set("editors/3d/default_z_near", 0.1);
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set("editors/3d/default_z_near", 0.1);
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set("editors/3d/default_z_far", 500.0);
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set("editors/3d/default_z_far", 500.0);
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@ -3682,7 +3682,7 @@ void SpatialEditor::_bind_methods() {
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void SpatialEditor::clear() {
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void SpatialEditor::clear() {
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settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0));
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settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
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settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
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settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
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settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
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settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
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@ -3900,7 +3900,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
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settings_fov->set_max(179);
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settings_fov->set_max(179);
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settings_fov->set_min(1);
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settings_fov->set_min(1);
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settings_fov->set_step(0.01);
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settings_fov->set_step(0.01);
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settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0));
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settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
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settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
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settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
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settings_znear = memnew(SpinBox);
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settings_znear = memnew(SpinBox);
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@ -626,7 +626,7 @@ Camera::Camera() {
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current = false;
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current = false;
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force_change = false;
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force_change = false;
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mode = PROJECTION_PERSPECTIVE;
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mode = PROJECTION_PERSPECTIVE;
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set_perspective(60.0, 0.1, 100.0);
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set_perspective(65.0, 0.1, 100.0);
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keep_aspect = KEEP_HEIGHT;
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keep_aspect = KEEP_HEIGHT;
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layers = 0xfffff;
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layers = 0xfffff;
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v_offset = 0;
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v_offset = 0;
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@ -118,7 +118,7 @@ public:
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Camera() {
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Camera() {
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visible_layers = 0xFFFFFFFF;
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visible_layers = 0xFFFFFFFF;
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fov = 60;
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fov = 65;
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type = PERSPECTIVE;
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type = PERSPECTIVE;
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znear = 0.1;
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znear = 0.1;
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zfar = 100;
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zfar = 100;
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