Merge pull request #9208 from Calinou/tweak-default-fov

Increase the default perspective camera FOV
This commit is contained in:
Rémi Verschelde 2017-06-16 17:51:04 +02:00 committed by GitHub
commit 8b1bc9da88
4 changed files with 5 additions and 5 deletions

View file

@ -598,7 +598,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("editors/3d/grid_color", Color(0, 1, 0, 0.2)); set("editors/3d/grid_color", Color(0, 1, 0, 0.2));
hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
set("editors/3d/default_fov", 45.0); set("editors/3d/default_fov", 55.0);
set("editors/3d/default_z_near", 0.1); set("editors/3d/default_z_near", 0.1);
set("editors/3d/default_z_far", 500.0); set("editors/3d/default_z_far", 500.0);

View file

@ -3682,7 +3682,7 @@ void SpatialEditor::_bind_methods() {
void SpatialEditor::clear() { void SpatialEditor::clear() {
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0)); settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1)); settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0)); settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
@ -3900,7 +3900,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_fov->set_max(179); settings_fov->set_max(179);
settings_fov->set_min(1); settings_fov->set_min(1);
settings_fov->set_step(0.01); settings_fov->set_step(0.01);
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0)); settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov); settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox); settings_znear = memnew(SpinBox);

View file

@ -626,7 +626,7 @@ Camera::Camera() {
current = false; current = false;
force_change = false; force_change = false;
mode = PROJECTION_PERSPECTIVE; mode = PROJECTION_PERSPECTIVE;
set_perspective(60.0, 0.1, 100.0); set_perspective(65.0, 0.1, 100.0);
keep_aspect = KEEP_HEIGHT; keep_aspect = KEEP_HEIGHT;
layers = 0xfffff; layers = 0xfffff;
v_offset = 0; v_offset = 0;

View file

@ -118,7 +118,7 @@ public:
Camera() { Camera() {
visible_layers = 0xFFFFFFFF; visible_layers = 0xFFFFFFFF;
fov = 60; fov = 65;
type = PERSPECTIVE; type = PERSPECTIVE;
znear = 0.1; znear = 0.1;
zfar = 100; zfar = 100;