Merge pull request #22362 from homer666/physicsdirectspacestate-docs-update
[DOCS] PhysicsDirectSpaceState updates
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8b2eeaa724
2 changed files with 4 additions and 4 deletions
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[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
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[code]rid[/code]: The intersecting object's [RID].
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[code]shape[/code]: The shape index of the colliding shape.
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The number of intersections can be limited with the second parameter, to reduce the processing time.
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The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
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</description>
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</method>
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</methods>
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</argument>
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<description>
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Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1].
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If the shape can not move, the array will be empty.
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If the shape can not move, the returned array will be [0, 0].
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</description>
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</method>
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<method name="collide_shape">
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
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</argument>
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
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[code]collider_id[/code]: The colliding object's ID.
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[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If the object is an [Area], the result is [code](0, 0, 0)[/code].
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[code]normal[/code]: The object's surface normal at the intersection point.
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[code]collider_id[/code]: The colliding object's ID.
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[code]rid[/code]: The intersecting object's [RID].
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[code]shape[/code]: The shape index of the colliding shape.
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The number of intersections can be limited with the second parameter, to reduce the processing time.
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The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
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</description>
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</method>
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</methods>
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