Properly initialize directional_light_count in RD sky shaders
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1 changed files with 1 additions and 1 deletions
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@ -1085,8 +1085,8 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
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sky->reflection.dirty = true;
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sky->reflection.dirty = true;
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}
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}
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sky_scene_state.ubo.directional_light_count = 0;
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if (shader_data->uses_light) {
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if (shader_data->uses_light) {
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sky_scene_state.ubo.directional_light_count = 0;
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// Run through the list of lights in the scene and pick out the Directional Lights.
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// Run through the list of lights in the scene and pick out the Directional Lights.
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// This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called
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// This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called
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// after the depth prepass, but this runs before the depth prepass
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// after the depth prepass, but this runs before the depth prepass
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