Properly initialize directional_light_count in RD sky shaders

This commit is contained in:
clayjohn 2023-01-16 13:05:52 -08:00
parent 629796c333
commit 8b3db6e9ce

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@ -1085,8 +1085,8 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
sky->reflection.dirty = true; sky->reflection.dirty = true;
} }
sky_scene_state.ubo.directional_light_count = 0;
if (shader_data->uses_light) { if (shader_data->uses_light) {
sky_scene_state.ubo.directional_light_count = 0;
// Run through the list of lights in the scene and pick out the Directional Lights. // Run through the list of lights in the scene and pick out the Directional Lights.
// This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called // This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called
// after the depth prepass, but this runs before the depth prepass // after the depth prepass, but this runs before the depth prepass