Merge pull request #24634 from BastiaanOlij/fix_e_notation_in_shaders

Always treat exponent as float
This commit is contained in:
Rémi Verschelde 2018-12-30 13:36:38 +01:00 committed by GitHub
commit 8b7028e7b1
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@ -525,7 +525,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
bool exponent_found = false;
bool hexa_found = false;
bool sign_found = false;
bool minus_exponent_found = false;
bool float_suffix_found = false;
String str;
@ -557,8 +556,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (sign_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
sign_found = true;
if (GETCHAR(i) == '-')
minus_exponent_found = true;
} else
break;
@ -571,7 +568,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (hexa_found) {
//hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
} else if (period_found || float_suffix_found) {
} else if (period_found || exponent_found || float_suffix_found) {
//floats
if (period_found) {
if (float_suffix_found) {
@ -614,7 +611,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
char_idx += str.length();
Token tk;
if (period_found || minus_exponent_found || float_suffix_found)
if (period_found || exponent_found || float_suffix_found)
tk.type = TK_REAL_CONSTANT;
else
tk.type = TK_INT_CONSTANT;